Rain imperfect ritual
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fa1bb906d3
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@ -3,10 +3,12 @@ package WayofTime.bloodmagic.registry;
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import WayofTime.bloodmagic.api.registry.ImperfectRitualRegistry;
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import WayofTime.bloodmagic.api.ritual.imperfect.ImperfectRitual;
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import WayofTime.bloodmagic.ritual.imperfect.ImperfectRitualNight;
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import WayofTime.bloodmagic.ritual.imperfect.ImperfectRitualRain;
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public class ModRituals {
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public static ImperfectRitual imperfectNight;
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public static ImperfectRitual imperfectRain;
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public static void initRituals() {
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@ -14,6 +16,8 @@ public class ModRituals {
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public static void initImperfectRituals() {
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imperfectNight = new ImperfectRitualNight();
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ImperfectRitualRegistry.registerRitual(imperfectNight, imperfectNight.getName());
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ImperfectRitualRegistry.registerRitual(imperfectNight);
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imperfectRain = new ImperfectRitualRain();
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ImperfectRitualRegistry.registerRitual(imperfectRain);
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}
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}
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@ -19,7 +19,7 @@ public class ImperfectRitualNight extends ImperfectRitual {
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boolean retFlag = false;
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if (!imperfectRitualStone.getWorld().isRemote) {
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// imperfectRitualStone.getWorld().addWeatherEffect(new EntityLightningBolt(imperfectRitualStone.getWorld(), imperfectRitualStone.getPos().getX(), imperfectRitualStone.getPos().getY() + 2, imperfectRitualStone.getPos().getZ()));
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imperfectRitualStone.getWorld().addWeatherEffect(new EntityLightningBolt(imperfectRitualStone.getWorld(), imperfectRitualStone.getPos().getX(), imperfectRitualStone.getPos().getY() + 2, imperfectRitualStone.getPos().getZ()));
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imperfectRitualStone.getWorld().setWorldTime((imperfectRitualStone.getWorld().getWorldTime() / 24000) * 24000 + 13800);
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retFlag = true;
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}
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@ -0,0 +1,33 @@
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package WayofTime.bloodmagic.ritual.imperfect;
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import WayofTime.bloodmagic.api.BlockStack;
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import WayofTime.bloodmagic.api.ritual.imperfect.IImperfectRitualStone;
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import WayofTime.bloodmagic.api.ritual.imperfect.ImperfectRitual;
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import net.minecraft.entity.effect.EntityLightningBolt;
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import net.minecraft.entity.player.EntityPlayer;
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import net.minecraft.init.Blocks;
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public class ImperfectRitualRain extends ImperfectRitual {
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public ImperfectRitualRain() {
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super("rain", new BlockStack(Blocks.water), 5000, true);
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}
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@Override
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public boolean onActivate(IImperfectRitualStone imperfectRitualStone, EntityPlayer player) {
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boolean retFlag = false;
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if (!imperfectRitualStone.getWorld().isRemote) {
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imperfectRitualStone.getWorld().addWeatherEffect(new EntityLightningBolt(imperfectRitualStone.getWorld(), imperfectRitualStone.getPos().getX(), imperfectRitualStone.getPos().getY() + 2, imperfectRitualStone.getPos().getZ()));
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imperfectRitualStone.getWorld().getWorldInfo().setRaining(true);
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retFlag = true;
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}
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if (imperfectRitualStone.getWorld().isRemote) {
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imperfectRitualStone.getWorld().setRainStrength(1.0F);
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imperfectRitualStone.getWorld().setThunderStrength(1.0F);
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}
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return retFlag;
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}
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}
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