Cleanup
Renders for Runes Creative crystal renders Formatting Lang additions Some attempted (not successful) fixes for SoulNetwork
This commit is contained in:
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ac588d0b15
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ac5402df6b
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@ -12,15 +12,11 @@ import net.minecraft.world.World;
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import java.util.List;
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public class BloodAltar
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{
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public class BloodAltar {
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public static EnumAltarTier getAltarTier(World world, BlockPos pos)
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{
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for (int i = EnumAltarTier.MAXTIERS; i >= 2; i--)
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{
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if (checkAltarIsValid(world, pos, i))
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{
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public static EnumAltarTier getAltarTier(World world, BlockPos pos) {
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for (int i = EnumAltarTier.MAXTIERS; i >= 2; i--) {
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if (checkAltarIsValid(world, pos, i)) {
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return EnumAltarTier.values()[i];
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}
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@ -29,27 +25,19 @@ public class BloodAltar
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return EnumAltarTier.ONE;
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}
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public static boolean checkAltarIsValid(World world, BlockPos worldPos, int altarTier)
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{
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for (AltarComponent altarComponent : EnumAltarTier.values()[altarTier].getAltarComponents())
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{
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public static boolean checkAltarIsValid(World world, BlockPos worldPos, int altarTier) {
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for (AltarComponent altarComponent : EnumAltarTier.values()[altarTier].getAltarComponents()) {
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BlockPos componentPos = worldPos.add(altarComponent.getOffset());
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BlockStack worldBlock = new BlockStack(world.getBlockState(componentPos).getBlock(), world.getBlockState(componentPos).getBlock().getMetaFromState(world.getBlockState(componentPos)));
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if (altarComponent.isBloodRune())
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{
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if (!checkRune(altarComponent, worldBlock))
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{
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if (altarComponent.isBloodRune()) {
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if (!checkRune(altarComponent, worldBlock)) {
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return false;
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}
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}
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else
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{
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if (((altarComponent.getBlockStack().getBlock() != worldBlock.getBlock()) || (altarComponent.getBlockStack().getMeta() != worldBlock.getMeta())) && (altarComponent.getBlockStack().getBlock() == Blocks.air && !world.isAirBlock(componentPos)))
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{
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if (!checkSpecials(altarComponent, worldBlock))
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{
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} else {
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if (((altarComponent.getBlockStack().getBlock() != worldBlock.getBlock()) || (altarComponent.getBlockStack().getMeta() != worldBlock.getMeta())) && (altarComponent.getBlockStack().getBlock() == Blocks.air && !world.isAirBlock(componentPos))) {
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if (!checkSpecials(altarComponent, worldBlock)) {
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return false;
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}
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}
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@ -59,28 +47,22 @@ public class BloodAltar
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return true;
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}
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public static AltarUpgrade getUpgrades(World world, BlockPos pos, int altarTier)
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{
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if (world.isRemote)
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{
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public static AltarUpgrade getUpgrades(World world, BlockPos pos, int altarTier) {
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if (world.isRemote) {
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return null;
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}
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AltarUpgrade upgrades = new AltarUpgrade();
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List<AltarComponent> list = EnumAltarTier.values()[altarTier].getAltarComponents();
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for (AltarComponent altarComponent : list)
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{
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for (AltarComponent altarComponent : list) {
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BlockPos componentPos = pos.add(altarComponent.getOffset());
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if (altarComponent.isUpgradeSlot())
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{
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if (altarComponent.isUpgradeSlot()) {
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BlockStack worldBlock = new BlockStack(world.getBlockState(componentPos).getBlock(), world.getBlockState(componentPos).getBlock().getMetaFromState(world.getBlockState(componentPos)));
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if (worldBlock.getBlock() instanceof BlockBloodRune)
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{
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switch (((BlockBloodRune) worldBlock.getBlock()).getRuneEffect(worldBlock.getMeta()))
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{
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if (worldBlock.getBlock() instanceof BlockBloodRune) {
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switch (((BlockBloodRune) worldBlock.getBlock()).getRuneEffect(worldBlock.getMeta())) {
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case 1:
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upgrades.addSpeed();
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break;
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@ -98,19 +80,19 @@ public class BloodAltar
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break;
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case 5:
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upgrades.addCapacity();
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break;
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case 6:
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upgrades.addDisplacement();
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break;
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case 6:
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upgrades.addCapacity();
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break;
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case 7:
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upgrades.addOrbCapacity();
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upgrades.addBetterCapacity();
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break;
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case 8:
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upgrades.addBetterCapacity();
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upgrades.addOrbCapacity();
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break;
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case 9:
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@ -124,12 +106,9 @@ public class BloodAltar
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return upgrades;
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}
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private static boolean checkRune(AltarComponent altarComponent, BlockStack blockStack)
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{
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if (altarComponent.getBlockStack().getBlock() == ModBlocks.blood_rune)
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{
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if (blockStack.getBlock() instanceof BlockBloodRune || (blockStack.getBlock() instanceof IAltarComponent && (((IAltarComponent) blockStack.getBlock()).getType(blockStack.getMeta()) == EnumAltarComponent.BLOODRUNE)))
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{
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private static boolean checkRune(AltarComponent altarComponent, BlockStack blockStack) {
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if (altarComponent.getBlockStack().getBlock() == ModBlocks.bloodRune) {
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if (blockStack.getBlock() instanceof BlockBloodRune || (blockStack.getBlock() instanceof IAltarComponent && (((IAltarComponent) blockStack.getBlock()).getType(blockStack.getMeta()) == EnumAltarComponent.BLOODRUNE))) {
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return true;
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}
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@ -137,8 +116,7 @@ public class BloodAltar
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return false;
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}
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private static boolean checkSpecials(AltarComponent altarComponent, BlockStack blockStack)
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{
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private static boolean checkSpecials(AltarComponent altarComponent, BlockStack blockStack) {
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if (altarComponent.getBlockStack().getBlock() == ModBlocks.bloodStone)
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// if (blockStack.getBlock() instanceof BlockBloodStone || (blockStack.getBlock() instanceof IAltarComponent && (((IAltarComponent) blockStack.getBlock()).getType(blockStack.getMeta()) == EnumAltarComponent.BLOODSTONE)))
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return true;
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@ -3,8 +3,7 @@ package WayofTime.bloodmagic.api.altar;
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import lombok.Getter;
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@Getter
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public class AltarUpgrade
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{
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public class AltarUpgrade {
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private int speedCount;
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private int efficiencyCount;
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private int sacrificeCount;
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@ -15,63 +14,53 @@ public class AltarUpgrade
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private int betterCapacityCount;
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private int accelerationCount;
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public AltarUpgrade()
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{
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public AltarUpgrade() {
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}
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// Adders
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public AltarUpgrade addSpeed()
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{
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public AltarUpgrade addSpeed() {
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speedCount++;
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return this;
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}
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public AltarUpgrade addEfficiency()
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{
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public AltarUpgrade addEfficiency() {
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efficiencyCount++;
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return this;
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}
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public AltarUpgrade addSacrifice()
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{
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public AltarUpgrade addSacrifice() {
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sacrificeCount++;
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return this;
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}
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public AltarUpgrade addSelfSacrifice()
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{
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public AltarUpgrade addSelfSacrifice() {
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selfSacrificeCount++;
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return this;
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}
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public AltarUpgrade addDisplacement()
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{
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public AltarUpgrade addDisplacement() {
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displacementCount++;
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return this;
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}
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public AltarUpgrade addCapacity()
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{
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public AltarUpgrade addCapacity() {
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capacityCount++;
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return this;
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}
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public AltarUpgrade addOrbCapacity()
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{
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public AltarUpgrade addOrbCapacity() {
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orbCapacityCount++;
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return this;
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}
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public AltarUpgrade addBetterCapacity()
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{
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public AltarUpgrade addBetterCapacity() {
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betterCapacityCount++;
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return this;
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}
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public AltarUpgrade addAcceleration()
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{
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public AltarUpgrade addAcceleration() {
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accelerationCount++;
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return this;
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}
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@ -14,28 +14,28 @@ public enum EnumAltarTier {
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TWO() {
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@Override
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public void buildComponents() {
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altarComponents.add(new AltarComponent(new BlockPos(-1, -1, -1), ModBlocks.blood_rune).setBloodRune());
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altarComponents.add(new AltarComponent(new BlockPos(0, -1, -1), ModBlocks.blood_rune).setUpgradeSlot().setBloodRune());
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altarComponents.add(new AltarComponent(new BlockPos(1, -1, -1), ModBlocks.blood_rune).setBloodRune());
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altarComponents.add(new AltarComponent(new BlockPos(-1, -1, 0), ModBlocks.blood_rune).setUpgradeSlot().setBloodRune());
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altarComponents.add(new AltarComponent(new BlockPos(1, -1, 0), ModBlocks.blood_rune).setUpgradeSlot().setBloodRune());
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altarComponents.add(new AltarComponent(new BlockPos(-1, -1, 1), ModBlocks.blood_rune).setBloodRune());
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altarComponents.add(new AltarComponent(new BlockPos(0, -1, 1), ModBlocks.blood_rune).setUpgradeSlot().setBloodRune());
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altarComponents.add(new AltarComponent(new BlockPos(1, -1, 1), ModBlocks.blood_rune).setBloodRune());
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altarComponents.add(new AltarComponent(new BlockPos(-1, -1, -1), ModBlocks.bloodRune).setBloodRune());
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altarComponents.add(new AltarComponent(new BlockPos(0, -1, -1), ModBlocks.bloodRune).setUpgradeSlot().setBloodRune());
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altarComponents.add(new AltarComponent(new BlockPos(1, -1, -1), ModBlocks.bloodRune).setBloodRune());
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altarComponents.add(new AltarComponent(new BlockPos(-1, -1, 0), ModBlocks.bloodRune).setUpgradeSlot().setBloodRune());
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altarComponents.add(new AltarComponent(new BlockPos(1, -1, 0), ModBlocks.bloodRune).setUpgradeSlot().setBloodRune());
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altarComponents.add(new AltarComponent(new BlockPos(-1, -1, 1), ModBlocks.bloodRune).setBloodRune());
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altarComponents.add(new AltarComponent(new BlockPos(0, -1, 1), ModBlocks.bloodRune).setUpgradeSlot().setBloodRune());
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altarComponents.add(new AltarComponent(new BlockPos(1, -1, 1), ModBlocks.bloodRune).setBloodRune());
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}
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},
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THREE() {
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@Override
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public void buildComponents() {
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altarComponents.addAll(TWO.getAltarComponents());
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altarComponents.add(new AltarComponent(new BlockPos(-1, -1, -1), ModBlocks.blood_rune).setUpgradeSlot().setBloodRune());
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altarComponents.add(new AltarComponent(new BlockPos(0, -1, -1), ModBlocks.blood_rune).setUpgradeSlot().setBloodRune());
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altarComponents.add(new AltarComponent(new BlockPos(1, -1, -1), ModBlocks.blood_rune).setUpgradeSlot().setBloodRune());
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altarComponents.add(new AltarComponent(new BlockPos(-1, -1, 0), ModBlocks.blood_rune).setUpgradeSlot().setBloodRune());
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altarComponents.add(new AltarComponent(new BlockPos(1, -1, 0), ModBlocks.blood_rune).setUpgradeSlot().setBloodRune());
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altarComponents.add(new AltarComponent(new BlockPos(-1, -1, 1), ModBlocks.blood_rune).setUpgradeSlot().setBloodRune());
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altarComponents.add(new AltarComponent(new BlockPos(0, -1, 1), ModBlocks.blood_rune).setUpgradeSlot().setBloodRune());
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altarComponents.add(new AltarComponent(new BlockPos(1, -1, 1), ModBlocks.blood_rune).setUpgradeSlot().setBloodRune());
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altarComponents.add(new AltarComponent(new BlockPos(-1, -1, -1), ModBlocks.bloodRune).setUpgradeSlot().setBloodRune());
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altarComponents.add(new AltarComponent(new BlockPos(0, -1, -1), ModBlocks.bloodRune).setUpgradeSlot().setBloodRune());
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altarComponents.add(new AltarComponent(new BlockPos(1, -1, -1), ModBlocks.bloodRune).setUpgradeSlot().setBloodRune());
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altarComponents.add(new AltarComponent(new BlockPos(-1, -1, 0), ModBlocks.bloodRune).setUpgradeSlot().setBloodRune());
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altarComponents.add(new AltarComponent(new BlockPos(1, -1, 0), ModBlocks.bloodRune).setUpgradeSlot().setBloodRune());
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altarComponents.add(new AltarComponent(new BlockPos(-1, -1, 1), ModBlocks.bloodRune).setUpgradeSlot().setBloodRune());
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altarComponents.add(new AltarComponent(new BlockPos(0, -1, 1), ModBlocks.bloodRune).setUpgradeSlot().setBloodRune());
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altarComponents.add(new AltarComponent(new BlockPos(1, -1, 1), ModBlocks.bloodRune).setUpgradeSlot().setBloodRune());
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altarComponents.add(new AltarComponent(new BlockPos(-3, -1, -3)));
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altarComponents.add(new AltarComponent(new BlockPos(-3, 0, -3)));
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altarComponents.add(new AltarComponent(new BlockPos(3, -1, -3)));
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@ -50,10 +50,10 @@ public enum EnumAltarTier {
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altarComponents.add(new AltarComponent(new BlockPos(3, 1, 3), Blocks.glowstone));
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for (int i = -2; i <= 2; i++) {
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altarComponents.add(new AltarComponent(new BlockPos(3, -2, i), ModBlocks.blood_rune).setUpgradeSlot().setBloodRune());
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altarComponents.add(new AltarComponent(new BlockPos(-3, -2, i), ModBlocks.blood_rune).setUpgradeSlot().setBloodRune());
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altarComponents.add(new AltarComponent(new BlockPos(i, -2, 3), ModBlocks.blood_rune).setUpgradeSlot().setBloodRune());
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altarComponents.add(new AltarComponent(new BlockPos(i, -2, -3), ModBlocks.blood_rune).setUpgradeSlot().setBloodRune());
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altarComponents.add(new AltarComponent(new BlockPos(3, -2, i), ModBlocks.bloodRune).setUpgradeSlot().setBloodRune());
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altarComponents.add(new AltarComponent(new BlockPos(-3, -2, i), ModBlocks.bloodRune).setUpgradeSlot().setBloodRune());
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altarComponents.add(new AltarComponent(new BlockPos(i, -2, 3), ModBlocks.bloodRune).setUpgradeSlot().setBloodRune());
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altarComponents.add(new AltarComponent(new BlockPos(i, -2, -3), ModBlocks.bloodRune).setUpgradeSlot().setBloodRune());
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}
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}
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},
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@ -63,10 +63,10 @@ public enum EnumAltarTier {
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altarComponents.addAll(THREE.getAltarComponents());
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for (int i = -3; i <= 3; i++) {
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altarComponents.add(new AltarComponent(new BlockPos(5, -3, i), ModBlocks.blood_rune).setUpgradeSlot().setBloodRune());
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altarComponents.add(new AltarComponent(new BlockPos(-5, -3, i), ModBlocks.blood_rune).setUpgradeSlot().setBloodRune());
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altarComponents.add(new AltarComponent(new BlockPos(i, -3, 5), ModBlocks.blood_rune).setUpgradeSlot().setBloodRune());
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altarComponents.add(new AltarComponent(new BlockPos(i, -3, -5), ModBlocks.blood_rune).setUpgradeSlot().setBloodRune());
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altarComponents.add(new AltarComponent(new BlockPos(5, -3, i), ModBlocks.bloodRune).setUpgradeSlot().setBloodRune());
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altarComponents.add(new AltarComponent(new BlockPos(-5, -3, i), ModBlocks.bloodRune).setUpgradeSlot().setBloodRune());
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altarComponents.add(new AltarComponent(new BlockPos(i, -3, 5), ModBlocks.bloodRune).setUpgradeSlot().setBloodRune());
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altarComponents.add(new AltarComponent(new BlockPos(i, -3, -5), ModBlocks.bloodRune).setUpgradeSlot().setBloodRune());
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}
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for (int i = -2; i <= 1; i++) {
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@ -92,10 +92,10 @@ public enum EnumAltarTier {
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altarComponents.add(new AltarComponent(new BlockPos(8, -3, 8), Blocks.beacon));
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for (int i = -6; i <= 6; i++) {
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altarComponents.add(new AltarComponent(new BlockPos(8, -4, i), ModBlocks.blood_rune).setUpgradeSlot().setBloodRune());
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altarComponents.add(new AltarComponent(new BlockPos(-8, -4, i), ModBlocks.blood_rune).setUpgradeSlot().setBloodRune());
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altarComponents.add(new AltarComponent(new BlockPos(i, -4, 8), ModBlocks.blood_rune).setUpgradeSlot().setBloodRune());
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altarComponents.add(new AltarComponent(new BlockPos(i, -4, -8), ModBlocks.blood_rune).setUpgradeSlot().setBloodRune());
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altarComponents.add(new AltarComponent(new BlockPos(8, -4, i), ModBlocks.bloodRune).setUpgradeSlot().setBloodRune());
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altarComponents.add(new AltarComponent(new BlockPos(-8, -4, i), ModBlocks.bloodRune).setUpgradeSlot().setBloodRune());
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altarComponents.add(new AltarComponent(new BlockPos(i, -4, 8), ModBlocks.bloodRune).setUpgradeSlot().setBloodRune());
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altarComponents.add(new AltarComponent(new BlockPos(i, -4, -8), ModBlocks.bloodRune).setUpgradeSlot().setBloodRune());
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}
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}
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},
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@ -117,10 +117,10 @@ public enum EnumAltarTier {
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altarComponents.add(new AltarComponent(new BlockPos(-11, 3, 11), ModBlocks.crystal));
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for (int i = -9; i <= 9; i++) {
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altarComponents.add(new AltarComponent(new BlockPos(11, -5, i), ModBlocks.blood_rune).setUpgradeSlot().setBloodRune());
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altarComponents.add(new AltarComponent(new BlockPos(-11, -5, i), ModBlocks.blood_rune).setUpgradeSlot().setBloodRune());
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altarComponents.add(new AltarComponent(new BlockPos(i, -5, 11), ModBlocks.blood_rune).setUpgradeSlot().setBloodRune());
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altarComponents.add(new AltarComponent(new BlockPos(i, -5, -11), ModBlocks.blood_rune).setUpgradeSlot().setBloodRune());
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altarComponents.add(new AltarComponent(new BlockPos(11, -5, i), ModBlocks.bloodRune).setUpgradeSlot().setBloodRune());
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altarComponents.add(new AltarComponent(new BlockPos(-11, -5, i), ModBlocks.bloodRune).setUpgradeSlot().setBloodRune());
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altarComponents.add(new AltarComponent(new BlockPos(i, -5, 11), ModBlocks.bloodRune).setUpgradeSlot().setBloodRune());
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altarComponents.add(new AltarComponent(new BlockPos(i, -5, -11), ModBlocks.bloodRune).setUpgradeSlot().setBloodRune());
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}
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}
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};
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@ -40,6 +40,11 @@ public class SoulNetwork extends WorldSavedData {
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nbttagcompound.setInteger(NBTHolder.NBT_MAXORB, maxOrb);
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}
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/**
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* Used to syphon LP from the network.
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*
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* @return - .
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*/
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public int syphon(int syphon) {
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if (getCurrentEssence() >= syphon) {
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setCurrentEssence(getCurrentEssence() - syphon);
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@ -50,18 +55,27 @@ public class SoulNetwork extends WorldSavedData {
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return 0;
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}
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public boolean syphonAndDamage(int syphon) {
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SoulNetworkEvent.PlayerDrainNetworkEvent event = new SoulNetworkEvent.PlayerDrainNetworkEvent(getPlayer(), mapName, syphon);
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public boolean syphonAndDamage(int toSyphon) {
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// SoulNetworkEvent.PlayerDrainNetworkEvent event = new SoulNetworkEvent.PlayerDrainNetworkEvent(getPlayer(), mapName, syphon);
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//
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// if (MinecraftForge.EVENT_BUS.post(event))
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// return false;
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//
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// syphon(syphon);
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// int drain = Math.max(0, getCurrentEssence() - syphon);
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//
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// if (drain == 0 || event.shouldDamage)
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||||
// hurtPlayer(event.syphon);
|
||||
//
|
||||
// return event.getResult() != Event.Result.DENY;
|
||||
|
||||
if (MinecraftForge.EVENT_BUS.post(event))
|
||||
if (player.worldObj.isRemote)
|
||||
return false;
|
||||
|
||||
int drain = syphon(event.syphon);
|
||||
int drain = syphon(toSyphon);
|
||||
hurtPlayer(toSyphon - drain);
|
||||
|
||||
if (drain == 0 || event.shouldDamage)
|
||||
hurtPlayer(event.syphon);
|
||||
|
||||
return event.getResult() != Event.Result.DENY;
|
||||
return true;
|
||||
}
|
||||
|
||||
public void hurtPlayer(int syphon) {
|
||||
|
|
|
@ -30,12 +30,9 @@ public class ImperfectRitualRegistry {
|
|||
}
|
||||
|
||||
public static ImperfectRitual getRitualForBlock(BlockStack blockStack) {
|
||||
for (ImperfectRitual imperfectRitual : getRegistry().values()) {
|
||||
if (imperfectRitual.getRequiredBlock().equals(blockStack)) {
|
||||
System.out.println(imperfectRitual.toString());
|
||||
for (ImperfectRitual imperfectRitual : getRegistry().values())
|
||||
if (imperfectRitual.getRequiredBlock().equals(blockStack))
|
||||
return imperfectRitual;
|
||||
}
|
||||
}
|
||||
|
||||
return null;
|
||||
}
|
||||
|
|
|
@ -1,102 +1,73 @@
|
|||
package WayofTime.bloodmagic.block;
|
||||
|
||||
import WayofTime.bloodmagic.registry.ModBlocks;
|
||||
import WayofTime.bloodmagic.BloodMagic;
|
||||
import net.minecraft.block.Block;
|
||||
import net.minecraft.block.material.Material;
|
||||
import net.minecraft.block.properties.PropertyInteger;
|
||||
import net.minecraft.block.state.BlockState;
|
||||
import net.minecraft.block.state.IBlockState;
|
||||
import net.minecraft.creativetab.CreativeTabs;
|
||||
import net.minecraft.entity.player.EntityPlayer;
|
||||
import net.minecraft.item.Item;
|
||||
import net.minecraft.item.ItemStack;
|
||||
import net.minecraft.util.BlockPos;
|
||||
import net.minecraft.util.MovingObjectPosition;
|
||||
import net.minecraft.world.World;
|
||||
import net.minecraftforge.fml.relauncher.Side;
|
||||
import net.minecraftforge.fml.relauncher.SideOnly;
|
||||
|
||||
import java.util.List;
|
||||
|
||||
public class BlockBloodRune extends Block
|
||||
{
|
||||
public static final String[] names = { "speed", "efficiency", "sacrifice", "self_sacrifice", "displacement", "capacity", "orb_capacity", "better_capacity", "acceleration" };
|
||||
public static final PropertyInteger INTEGER = PropertyInteger.create("rune", 0, 5);
|
||||
public class BlockBloodRune extends Block {
|
||||
|
||||
public BlockBloodRune()
|
||||
{
|
||||
public static final String[] names = { "blank", "speed", "efficiency", "sacrifice", "selfSacrifice", "displacement", "capacity", "augCapacity", "orb", "acceleration" };
|
||||
public static final PropertyInteger META = PropertyInteger.create("META", 0, names.length - 1);
|
||||
|
||||
public BlockBloodRune() {
|
||||
super(Material.iron);
|
||||
this.setDefaultState(this.blockState.getBaseState().withProperty(INTEGER, 0));
|
||||
|
||||
setUnlocalizedName(BloodMagic.MODID + ".rune.");
|
||||
setCreativeTab(BloodMagic.tabBloodMagic);
|
||||
setStepSound(soundTypeStone);
|
||||
setHardness(2.0F);
|
||||
setResistance(5.0F);
|
||||
setHarvestLevel("pickaxe", 2);
|
||||
}
|
||||
|
||||
public int getRuneEffect(int metaData)
|
||||
{
|
||||
switch (metaData)
|
||||
{
|
||||
case 0:
|
||||
return 0;
|
||||
|
||||
case 1: //Altar Capacity rune
|
||||
return 5;
|
||||
|
||||
case 2: //Filling/emptying rune
|
||||
return 6;
|
||||
|
||||
case 3: //Orb Capacity rune
|
||||
return 7;
|
||||
|
||||
case 4: //Better Capacity rune
|
||||
return 8;
|
||||
|
||||
case 5: //Acceleration rune
|
||||
return 9;
|
||||
}
|
||||
|
||||
return 0;
|
||||
public int getRuneEffect(int meta) {
|
||||
return meta;
|
||||
}
|
||||
|
||||
@Override
|
||||
protected BlockState createBlockState()
|
||||
{
|
||||
return new BlockState(this, INTEGER);
|
||||
public IBlockState getStateFromMeta(int meta) {
|
||||
return this.getDefaultState().withProperty(META, meta);
|
||||
}
|
||||
|
||||
@Override
|
||||
public IBlockState getStateFromMeta(int meta)
|
||||
{
|
||||
return this.getDefaultState().withProperty(INTEGER, meta);
|
||||
public int getMetaFromState(IBlockState state) {
|
||||
return (Integer) state.getValue(META);
|
||||
}
|
||||
|
||||
@Override
|
||||
public int getMetaFromState(IBlockState state)
|
||||
{
|
||||
return ((Integer)state.getValue(INTEGER)).intValue();
|
||||
public int damageDropped(IBlockState state) {
|
||||
return getMetaFromState(state);
|
||||
}
|
||||
|
||||
@Override
|
||||
protected BlockState createBlockState() {
|
||||
return new BlockState(this, META);
|
||||
}
|
||||
|
||||
@Override
|
||||
public ItemStack getPickBlock(MovingObjectPosition target, World world, BlockPos pos, EntityPlayer player) {
|
||||
return new ItemStack(this, 1, this.getMetaFromState(world.getBlockState(pos)));
|
||||
}
|
||||
|
||||
@Override
|
||||
@SideOnly(Side.CLIENT)
|
||||
|
||||
/**
|
||||
* returns a list of items with the same ID, but different meta (eg: dye returns 16 items)
|
||||
*/
|
||||
public void getSubBlocks(Item par1, CreativeTabs par2CreativeTabs, List par3List)
|
||||
{
|
||||
if (this.equals(ModBlocks.blood_rune))
|
||||
{
|
||||
par3List.add(new ItemStack(par1, 1, 0));
|
||||
par3List.add(new ItemStack(par1, 1, 1));
|
||||
par3List.add(new ItemStack(par1, 1, 2));
|
||||
par3List.add(new ItemStack(par1, 1, 3));
|
||||
par3List.add(new ItemStack(par1, 1, 4));
|
||||
par3List.add(new ItemStack(par1, 1, 5));
|
||||
}
|
||||
else
|
||||
{
|
||||
super.getSubBlocks(par1, par2CreativeTabs, par3List);
|
||||
}
|
||||
}
|
||||
|
||||
@Override
|
||||
public int damageDropped(IBlockState blockState)
|
||||
{
|
||||
return blockState.getBlock().damageDropped(blockState);
|
||||
@SuppressWarnings("unchecked")
|
||||
public void getSubBlocks(Item item, CreativeTabs creativeTabs, List list) {
|
||||
for (int i = 0; i < names.length; i++)
|
||||
list.add(new ItemStack(this, 1, i));
|
||||
}
|
||||
}
|
||||
|
|
|
@ -36,6 +36,7 @@ public class BlockRitualController extends BlockContainer {
|
|||
setCreativeTab(BloodMagic.tabBloodMagic);
|
||||
setStepSound(soundTypeStone);
|
||||
setHardness(2.0F);
|
||||
setResistance(5.0F);
|
||||
setHarvestLevel("pickaxe", 2);
|
||||
}
|
||||
|
||||
|
|
|
@ -5,17 +5,15 @@ import net.minecraft.block.Block;
|
|||
import net.minecraft.item.ItemBlock;
|
||||
import net.minecraft.item.ItemStack;
|
||||
|
||||
public class ItemBlockBloodRune extends ItemBlock
|
||||
{
|
||||
public ItemBlockBloodRune(Block block)
|
||||
{
|
||||
public class ItemBlockBloodRune extends ItemBlock {
|
||||
|
||||
public ItemBlockBloodRune(Block block) {
|
||||
super(block);
|
||||
setHasSubtypes(true);
|
||||
}
|
||||
|
||||
@Override
|
||||
public String getUnlocalizedName(ItemStack stack)
|
||||
{
|
||||
public String getUnlocalizedName(ItemStack stack) {
|
||||
return super.getUnlocalizedName(stack) + BlockBloodRune.names[stack.getItemDamage()];
|
||||
}
|
||||
|
||||
|
|
|
@ -16,10 +16,9 @@ import net.minecraft.item.ItemBlock;
|
|||
import net.minecraftforge.fluids.FluidRegistry;
|
||||
import net.minecraftforge.fml.common.registry.GameRegistry;
|
||||
|
||||
public class ModBlocks
|
||||
{
|
||||
public class ModBlocks {
|
||||
public static Block altar;
|
||||
public static Block blood_rune;
|
||||
public static Block bloodRune;
|
||||
public static Block ritualStone;
|
||||
|
||||
public static Block lifeEssence;
|
||||
|
@ -27,54 +26,52 @@ public class ModBlocks
|
|||
public static Block crystal;
|
||||
public static Block bloodStone;
|
||||
|
||||
public static void init()
|
||||
{
|
||||
public static void init() {
|
||||
FluidRegistry.registerFluid(BlockLifeEssence.getLifeEssence());
|
||||
lifeEssence = registerBlock(new BlockLifeEssence());
|
||||
|
||||
altar = registerBlock(new BlockAltar());
|
||||
blood_rune = registerBlock(new BlockBloodRune(), ItemBlockBloodRune.class);
|
||||
bloodRune = registerBlock(new BlockBloodRune(), ItemBlockBloodRune.class);
|
||||
ritualStone = registerBlock(new BlockRitualController(), ItemBlockRitualController.class);
|
||||
|
||||
initTiles();
|
||||
}
|
||||
|
||||
public static void initTiles()
|
||||
{
|
||||
public static void initTiles() {
|
||||
GameRegistry.registerTileEntity(TileImperfectRitualStone.class, BloodMagic.MODID + ":" + TileImperfectRitualStone.class.getSimpleName());
|
||||
GameRegistry.registerTileEntity(TileMasterRitualStone.class, BloodMagic.MODID + ":" + TileMasterRitualStone.class.getSimpleName());
|
||||
}
|
||||
|
||||
public static void initRenders()
|
||||
{
|
||||
public static void initRenders() {
|
||||
InventoryRenderHelper renderHelper = BloodMagic.instance.getRenderHelper();
|
||||
|
||||
renderHelper.fluidRender(lifeEssence);
|
||||
renderHelper.itemRender(InventoryRenderHelper.getItemFromBlock(blood_rune), 0);
|
||||
renderHelper.itemRender(InventoryRenderHelper.getItemFromBlock(blood_rune), 1);
|
||||
renderHelper.itemRender(InventoryRenderHelper.getItemFromBlock(blood_rune), 2);
|
||||
renderHelper.itemRender(InventoryRenderHelper.getItemFromBlock(blood_rune), 3);
|
||||
renderHelper.itemRender(InventoryRenderHelper.getItemFromBlock(blood_rune), 4);
|
||||
renderHelper.itemRender(InventoryRenderHelper.getItemFromBlock(blood_rune), 5);
|
||||
renderHelper.itemRender(InventoryRenderHelper.getItemFromBlock(bloodRune), 0);
|
||||
renderHelper.itemRender(InventoryRenderHelper.getItemFromBlock(bloodRune), 1);
|
||||
renderHelper.itemRender(InventoryRenderHelper.getItemFromBlock(bloodRune), 2);
|
||||
renderHelper.itemRender(InventoryRenderHelper.getItemFromBlock(bloodRune), 3);
|
||||
renderHelper.itemRender(InventoryRenderHelper.getItemFromBlock(bloodRune), 4);
|
||||
renderHelper.itemRender(InventoryRenderHelper.getItemFromBlock(bloodRune), 5);
|
||||
renderHelper.itemRender(InventoryRenderHelper.getItemFromBlock(bloodRune), 6);
|
||||
renderHelper.itemRender(InventoryRenderHelper.getItemFromBlock(bloodRune), 7);
|
||||
renderHelper.itemRender(InventoryRenderHelper.getItemFromBlock(bloodRune), 8);
|
||||
renderHelper.itemRender(InventoryRenderHelper.getItemFromBlock(bloodRune), 9);
|
||||
renderHelper.itemRender(InventoryRenderHelper.getItemFromBlock(ritualStone), 0);
|
||||
renderHelper.itemRender(InventoryRenderHelper.getItemFromBlock(ritualStone), 1);
|
||||
}
|
||||
|
||||
private static Block registerBlock(Block block, Class<? extends ItemBlock> itemBlock, String name)
|
||||
{
|
||||
private static Block registerBlock(Block block, Class<? extends ItemBlock> itemBlock, String name) {
|
||||
if (!ConfigHandler.blockBlacklist.contains(name))
|
||||
GameRegistry.registerBlock(block, itemBlock, name);
|
||||
|
||||
return block;
|
||||
}
|
||||
|
||||
private static Block registerBlock(Block block, Class<? extends ItemBlock> itemBlock)
|
||||
{
|
||||
private static Block registerBlock(Block block, Class<? extends ItemBlock> itemBlock) {
|
||||
return registerBlock(block, itemBlock, block.getClass().getSimpleName());
|
||||
}
|
||||
|
||||
private static Block registerBlock(Block block, String name)
|
||||
{
|
||||
private static Block registerBlock(Block block, String name) {
|
||||
if (!ConfigHandler.blockBlacklist.contains(name))
|
||||
GameRegistry.registerBlock(block, name);
|
||||
|
||||
|
|
|
@ -67,6 +67,7 @@ public class ModItems {
|
|||
|
||||
renderHelper.itemRender(activationCrystal, 0);
|
||||
renderHelper.itemRender(activationCrystal, 1);
|
||||
renderHelper.itemRender(activationCrystal, 2, "ItemActivationCrystal0");
|
||||
|
||||
renderHelper.itemRender(sigilDivination);
|
||||
}
|
||||
|
|
|
@ -10,7 +10,7 @@ import net.minecraft.init.Blocks;
|
|||
public class ImperfectRitualNight extends ImperfectRitual {
|
||||
|
||||
public ImperfectRitualNight() {
|
||||
super("night", new BlockStack(Blocks.lapis_block), 5000, true);
|
||||
super("night", new BlockStack(Blocks.lapis_block), 100, true);
|
||||
}
|
||||
|
||||
@Override
|
||||
|
@ -19,7 +19,7 @@ public class ImperfectRitualNight extends ImperfectRitual {
|
|||
boolean retFlag = false;
|
||||
|
||||
if (!imperfectRitualStone.getWorld().isRemote) {
|
||||
imperfectRitualStone.getWorld().addWeatherEffect(new EntityLightningBolt(imperfectRitualStone.getWorld(), imperfectRitualStone.getPos().getX(), imperfectRitualStone.getPos().getY() + 2, imperfectRitualStone.getPos().getZ()));
|
||||
// imperfectRitualStone.getWorld().addWeatherEffect(new EntityLightningBolt(imperfectRitualStone.getWorld(), imperfectRitualStone.getPos().getX(), imperfectRitualStone.getPos().getY() + 2, imperfectRitualStone.getPos().getZ()));
|
||||
imperfectRitualStone.getWorld().setWorldTime((imperfectRitualStone.getWorld().getWorldTime() / 24000) * 24000 + 13800);
|
||||
retFlag = true;
|
||||
}
|
||||
|
|
|
@ -21,7 +21,6 @@ public class TileImperfectRitualStone extends TileEntity implements IImperfectRi
|
|||
public boolean performRitual(World world, BlockPos pos, ImperfectRitual imperfectRitual, EntityPlayer player) {
|
||||
|
||||
if (imperfectRitual != null && ImperfectRitualRegistry.ritualEnabled(imperfectRitual)) {
|
||||
System.out.println(imperfectRitual.toString());
|
||||
NetworkHelper.getSoulNetwork(player.getDisplayNameString(), world).syphonAndDamage(imperfectRitual.getActivationCost());
|
||||
return imperfectRitual.onActivate(this, player);
|
||||
}
|
||||
|
|
|
@ -0,0 +1,62 @@
|
|||
{
|
||||
"forge_marker": 1,
|
||||
"defaults": {
|
||||
"textures": { },
|
||||
"model": "cube_all",
|
||||
"uvlock": true
|
||||
},
|
||||
"variants": {
|
||||
"meta": {
|
||||
"0": {
|
||||
"textures": {
|
||||
"all": "bloodmagic:blocks/BlankRune"
|
||||
}
|
||||
},
|
||||
"1": {
|
||||
"textures": {
|
||||
"all": "bloodmagic:blocks/SpeedRune"
|
||||
}
|
||||
},
|
||||
"2": {
|
||||
"textures": {
|
||||
"all": "bloodmagic:blocks/EfficiencyRune"
|
||||
}
|
||||
},
|
||||
"3": {
|
||||
"textures": {
|
||||
"all": "bloodmagic:blocks/RuneOfSacrifice"
|
||||
}
|
||||
},
|
||||
"4": {
|
||||
"textures": {
|
||||
"all": "bloodmagic:blocks/RuneOfSelfSacrifice"
|
||||
}
|
||||
},
|
||||
"5": {
|
||||
"textures": {
|
||||
"all": "bloodmagic:blocks/DislocationRune"
|
||||
}
|
||||
},
|
||||
"6": {
|
||||
"textures": {
|
||||
"all": "bloodmagic:blocks/AltarCapacityRune"
|
||||
}
|
||||
},
|
||||
"7": {
|
||||
"textures": {
|
||||
"all": "bloodmagic:blocks/BetterCapacityRune"
|
||||
}
|
||||
},
|
||||
"8": {
|
||||
"textures": {
|
||||
"all": "bloodmagic:blocks/OrbCapacityRune"
|
||||
}
|
||||
},
|
||||
"9": {
|
||||
"textures": {
|
||||
"all": "bloodmagic:blocks/AccelerationRune"
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
|
@ -1,9 +1,7 @@
|
|||
{
|
||||
"forge_marker": 1,
|
||||
"defaults": {
|
||||
"textures": {
|
||||
"all": "bloodmagic:blocks/MasterRitualStone"
|
||||
},
|
||||
"textures": { },
|
||||
"model": "cube_all",
|
||||
"uvlock": true
|
||||
},
|
||||
|
|
|
@ -58,9 +58,21 @@ item.BloodMagic.sigil.divination.name=Divination Sigil
|
|||
|
||||
# Blocks
|
||||
tile.BloodMagic.fluid.lifeEssence.name=Life Essence
|
||||
|
||||
tile.BloodMagic.stone.ritual.master.name=Master Ritual Stone
|
||||
tile.BloodMagic.stone.ritual.imperfect.name=Imperfect Ritual Stone
|
||||
|
||||
tile.BloodMagic.altar.name=Blood Altar
|
||||
tile.BloodMagic.rune.blank.name=Blank Rune
|
||||
tile.BloodMagic.rune.speed.name=Speed Rune
|
||||
tile.BloodMagic.rune.efficiency.name=Efficiency Rune
|
||||
tile.BloodMagic.rune.sacrifice.name=Rune of Sacrifice
|
||||
tile.BloodMagic.rune.selfSacrifice.name=Rune of Self Sacrifice
|
||||
tile.BloodMagic.rune.displacement.name=Displacement Rune
|
||||
tile.BloodMagic.rune.capacity.name=Rune of Capacity
|
||||
tile.BloodMagic.rune.augCapacity.name=Rune of Augmented Capacity
|
||||
tile.BloodMagic.rune.orb.name=Rune of the Orb
|
||||
tile.BloodMagic.rune.acceleration.name=Acceleration Rune
|
||||
|
||||
# Tooltips
|
||||
tooltip.BloodMagic.orb.desc=Stores raw Life Essence
|
||||
|
@ -71,3 +83,6 @@ tooltip.BloodMagic.sigil.bloodLight.desc=&oI see a light!
|
|||
tooltip.BloodMagic.sigil.compression.desc=&oHands of Diamonds
|
||||
tooltip.BloodMagic.sigil.divination.desc=&oPeer into the soul
|
||||
tooltip.BloodMagic.sigil.divination.currentEssence=Current Essence: %d LP
|
||||
tooltip.BloodMagic.activationCrystal.weak=Activates low-level rituals
|
||||
tooltip.BloodMagic.activationCrystal.awakened=Activates more powerful rituals
|
||||
tooltip.BloodMagic.activationCrystal.creative=Creative Only - Activates any ritual
|
|
@ -0,0 +1,6 @@
|
|||
{
|
||||
"parent": "block/cube_all",
|
||||
"textures": {
|
||||
"all": "bloodmagic:blocks/BlankRune"
|
||||
}
|
||||
}
|
|
@ -0,0 +1,6 @@
|
|||
{
|
||||
"parent": "block/cube_all",
|
||||
"textures": {
|
||||
"all": "bloodmagic:blocks/SpeedRune"
|
||||
}
|
||||
}
|
|
@ -0,0 +1,6 @@
|
|||
{
|
||||
"parent": "block/cube_all",
|
||||
"textures": {
|
||||
"all": "bloodmagic:blocks/EfficiencyRune"
|
||||
}
|
||||
}
|
|
@ -0,0 +1,6 @@
|
|||
{
|
||||
"parent": "block/cube_all",
|
||||
"textures": {
|
||||
"all": "bloodmagic:blocks/RuneOfSacrifice"
|
||||
}
|
||||
}
|
|
@ -0,0 +1,6 @@
|
|||
{
|
||||
"parent": "block/cube_all",
|
||||
"textures": {
|
||||
"all": "bloodmagic:blocks/RuneOfSelfSacrifice"
|
||||
}
|
||||
}
|
|
@ -0,0 +1,6 @@
|
|||
{
|
||||
"parent": "block/cube_all",
|
||||
"textures": {
|
||||
"all": "bloodmagic:blocks/DislocationRune"
|
||||
}
|
||||
}
|
|
@ -0,0 +1,6 @@
|
|||
{
|
||||
"parent": "block/cube_all",
|
||||
"textures": {
|
||||
"all": "bloodmagic:blocks/AltarCapacityRune"
|
||||
}
|
||||
}
|
|
@ -0,0 +1,6 @@
|
|||
{
|
||||
"parent": "block/cube_all",
|
||||
"textures": {
|
||||
"all": "bloodmagic:blocks/BetterCapacityRune"
|
||||
}
|
||||
}
|
|
@ -0,0 +1,6 @@
|
|||
{
|
||||
"parent": "block/cube_all",
|
||||
"textures": {
|
||||
"all": "bloodmagic:blocks/OrbCapacityRune"
|
||||
}
|
||||
}
|
|
@ -0,0 +1,6 @@
|
|||
{
|
||||
"parent": "block/cube_all",
|
||||
"textures": {
|
||||
"all": "bloodmagic:blocks/AccelerationRune"
|
||||
}
|
||||
}
|
|
@ -0,0 +1,10 @@
|
|||
{
|
||||
"parent": "bloodmagic:block/BlockBloodRune0",
|
||||
"display": {
|
||||
"thirdperson": {
|
||||
"rotation": [ 10, -45, 170 ],
|
||||
"translation": [ 0, 1.5, -2.75 ],
|
||||
"scale": [ 0.375, 0.375, 0.375 ]
|
||||
}
|
||||
}
|
||||
}
|
|
@ -0,0 +1,10 @@
|
|||
{
|
||||
"parent": "bloodmagic:block/BlockBloodRune1",
|
||||
"display": {
|
||||
"thirdperson": {
|
||||
"rotation": [ 10, -45, 170 ],
|
||||
"translation": [ 0, 1.5, -2.75 ],
|
||||
"scale": [ 0.375, 0.375, 0.375 ]
|
||||
}
|
||||
}
|
||||
}
|
|
@ -0,0 +1,10 @@
|
|||
{
|
||||
"parent": "bloodmagic:block/BlockBloodRune2",
|
||||
"display": {
|
||||
"thirdperson": {
|
||||
"rotation": [ 10, -45, 170 ],
|
||||
"translation": [ 0, 1.5, -2.75 ],
|
||||
"scale": [ 0.375, 0.375, 0.375 ]
|
||||
}
|
||||
}
|
||||
}
|
|
@ -0,0 +1,10 @@
|
|||
{
|
||||
"parent": "bloodmagic:block/BlockBloodRune3",
|
||||
"display": {
|
||||
"thirdperson": {
|
||||
"rotation": [ 10, -45, 170 ],
|
||||
"translation": [ 0, 1.5, -2.75 ],
|
||||
"scale": [ 0.375, 0.375, 0.375 ]
|
||||
}
|
||||
}
|
||||
}
|
|
@ -0,0 +1,10 @@
|
|||
{
|
||||
"parent": "bloodmagic:block/BlockBloodRune4",
|
||||
"display": {
|
||||
"thirdperson": {
|
||||
"rotation": [ 10, -45, 170 ],
|
||||
"translation": [ 0, 1.5, -2.75 ],
|
||||
"scale": [ 0.375, 0.375, 0.375 ]
|
||||
}
|
||||
}
|
||||
}
|
|
@ -0,0 +1,10 @@
|
|||
{
|
||||
"parent": "bloodmagic:block/BlockBloodRune5",
|
||||
"display": {
|
||||
"thirdperson": {
|
||||
"rotation": [ 10, -45, 170 ],
|
||||
"translation": [ 0, 1.5, -2.75 ],
|
||||
"scale": [ 0.375, 0.375, 0.375 ]
|
||||
}
|
||||
}
|
||||
}
|
|
@ -0,0 +1,10 @@
|
|||
{
|
||||
"parent": "bloodmagic:block/BlockBloodRune6",
|
||||
"display": {
|
||||
"thirdperson": {
|
||||
"rotation": [ 10, -45, 170 ],
|
||||
"translation": [ 0, 1.5, -2.75 ],
|
||||
"scale": [ 0.375, 0.375, 0.375 ]
|
||||
}
|
||||
}
|
||||
}
|
|
@ -0,0 +1,10 @@
|
|||
{
|
||||
"parent": "bloodmagic:block/BlockBloodRune7",
|
||||
"display": {
|
||||
"thirdperson": {
|
||||
"rotation": [ 10, -45, 170 ],
|
||||
"translation": [ 0, 1.5, -2.75 ],
|
||||
"scale": [ 0.375, 0.375, 0.375 ]
|
||||
}
|
||||
}
|
||||
}
|
|
@ -0,0 +1,10 @@
|
|||
{
|
||||
"parent": "bloodmagic:block/BlockBloodRune8",
|
||||
"display": {
|
||||
"thirdperson": {
|
||||
"rotation": [ 10, -45, 170 ],
|
||||
"translation": [ 0, 1.5, -2.75 ],
|
||||
"scale": [ 0.375, 0.375, 0.375 ]
|
||||
}
|
||||
}
|
||||
}
|
|
@ -0,0 +1,10 @@
|
|||
{
|
||||
"parent": "bloodmagic:block/BlockBloodRune9",
|
||||
"display": {
|
||||
"thirdperson": {
|
||||
"rotation": [ 10, -45, 170 ],
|
||||
"translation": [ 0, 1.5, -2.75 ],
|
||||
"scale": [ 0.375, 0.375, 0.375 ]
|
||||
}
|
||||
}
|
||||
}
|
Loading…
Reference in a new issue