Implement a functioning Blood Tank (#969)

Added a search bar to the Upgrade Tomes Creative Tab
Updated some Altar fluid code (remove deprecated stuff)
Moved Rendering classes into appropriate package
Fix the localization errors on the Demon Crystals
A few cleanups here and there
This commit is contained in:
Arcaratus 2016-12-11 20:28:47 -05:00 committed by Nick Ignoffo
parent d1f4e95a7e
commit aac2623440
40 changed files with 929 additions and 249 deletions

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package WayofTime.bloodmagic.client.render.block;
import WayofTime.bloodmagic.api.alchemyCrafting.AlchemyCircleRenderer;
import WayofTime.bloodmagic.api.registry.AlchemyArrayRecipeRegistry;
import WayofTime.bloodmagic.tile.TileAlchemyArray;
import net.minecraft.client.renderer.tileentity.TileEntitySpecialRenderer;
import net.minecraft.item.ItemStack;
public class RenderAlchemyArray extends TileEntitySpecialRenderer<TileAlchemyArray>
{
@Override
public void renderTileEntityAt(TileAlchemyArray alchemyArray, double x, double y, double z, float partialTicks, int destroyStage)
{
ItemStack inputStack = alchemyArray.getStackInSlot(0);
ItemStack catalystStack = alchemyArray.getStackInSlot(1);
int craftTime = alchemyArray.activeCounter;
AlchemyCircleRenderer renderer = AlchemyArrayRecipeRegistry.getAlchemyCircleRenderer(inputStack, catalystStack);
renderer.renderAt(alchemyArray, x, y, z, (craftTime > 0 ? craftTime + partialTicks : 0));
}
}

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package WayofTime.bloodmagic.client.render.block;
import WayofTime.bloodmagic.api.altar.AltarComponent;
import WayofTime.bloodmagic.api.altar.EnumAltarTier;
import WayofTime.bloodmagic.block.BlockLifeEssence;
import WayofTime.bloodmagic.tile.TileAltar;
import WayofTime.bloodmagic.util.handler.event.ClientHandler;
import net.minecraft.client.Minecraft;
import net.minecraft.client.entity.EntityPlayerSP;
import net.minecraft.client.renderer.*;
import net.minecraft.client.renderer.block.model.ItemCameraTransforms;
import net.minecraft.client.renderer.texture.TextureAtlasSprite;
import net.minecraft.client.renderer.texture.TextureMap;
import net.minecraft.client.renderer.tileentity.TileEntitySpecialRenderer;
import net.minecraft.client.renderer.vertex.DefaultVertexFormats;
import net.minecraft.entity.item.EntityItem;
import net.minecraft.item.ItemStack;
import net.minecraft.util.ResourceLocation;
import net.minecraft.util.math.BlockPos;
import net.minecraft.world.World;
import net.minecraftforge.fluids.Fluid;
import net.minecraftforge.fluids.FluidStack;
import org.lwjgl.opengl.GL11;
public class RenderAltar extends TileEntitySpecialRenderer<TileAltar>
{
public static Minecraft mc = Minecraft.getMinecraft();
public static ResourceLocation resource = new ResourceLocation("bloodmagic", "textures/blocks/lifeEssenceStill.png");
public static float minHeight = 0.499f;
public static float maxHeight = 0.745f;
@Override
public void renderTileEntityAt(TileAltar tileAltar, double x, double y, double z, float partialTicks, int destroyStage)
{
ItemStack inputStack = tileAltar.getStackInSlot(0);
float level = ((float) tileAltar.getCurrentBlood()) / (float) tileAltar.getCapacity();
GlStateManager.pushMatrix();
GlStateManager.translate(x, y, z);
if (level > 0)
this.renderFluid(getWorld(), level);
this.renderItem(tileAltar.getWorld(), inputStack, partialTicks);
GlStateManager.popMatrix();
if (tileAltar.getCurrentTierDisplayed() != EnumAltarTier.ONE)
{
renderHologram(tileAltar, tileAltar.getCurrentTierDisplayed(), partialTicks);
}
}
private void renderFluid(World world, float fluidLevel)
{
GlStateManager.pushMatrix();
Fluid fluid = BlockLifeEssence.getLifeEssence();
FluidStack fluidStack = new FluidStack(fluid, 1000);
GlStateManager.translate(0.5, minHeight + (fluidLevel) * (maxHeight - minHeight), 0.5);
Tessellator tessellator = Tessellator.getInstance();
VertexBuffer wr = tessellator.getBuffer();
float size = 0.8f;
TextureAtlasSprite fluidStillSprite = Minecraft.getMinecraft().getTextureMapBlocks().getTextureExtry(fluid.getStill().toString());
int fluidColor = fluid.getColor(fluidStack);
Minecraft.getMinecraft().renderEngine.bindTexture(TextureMap.LOCATION_BLOCKS_TEXTURE);
setGLColorFromInt(fluidColor);
double uMin = (double) fluidStillSprite.getMinU();
double uMax = (double) fluidStillSprite.getMaxU();
double vMin = (double) fluidStillSprite.getMinV();
double vMax = (double) fluidStillSprite.getMaxV();
wr.begin(7, DefaultVertexFormats.POSITION_TEX);
// wr.setBrightness(200);
wr.pos(size / 2f, 0, size / 2f).tex(uMax, vMax).endVertex();
wr.pos(size / 2f, 0, -size / 2f).tex(uMax, vMin).endVertex();
wr.pos(-size / 2f, 0, -size / 2f).tex(uMin, vMin).endVertex();
wr.pos(-size / 2f, 0, size / 2f).tex(uMin, vMax).endVertex();
tessellator.draw();
GlStateManager.popMatrix();
}
private static void setGLColorFromInt(int color)
{
float red = (color >> 16 & 0xFF) / 255.0F;
float green = (color >> 8 & 0xFF) / 255.0F;
float blue = (color & 0xFF) / 255.0F;
GlStateManager.color(red, green, blue, 1.0F);
}
private void renderItem(World world, ItemStack stack, float partialTicks)
{
RenderItem itemRenderer = mc.getRenderItem();
if (stack != null)
{
GlStateManager.translate(0.5, 1, 0.5);
EntityItem entityitem = new EntityItem(world, 0.0D, 0.0D, 0.0D, stack);
entityitem.getEntityItem().stackSize = 1;
entityitem.hoverStart = 0.0F;
GlStateManager.pushMatrix();
GlStateManager.disableLighting();
float rotation = (float) (720.0 * (System.currentTimeMillis() & 0x3FFFL) / 0x3FFFL);
GlStateManager.rotate(rotation, 0.0F, 1.0F, 0);
GlStateManager.scale(0.5F, 0.5F, 0.5F);
GlStateManager.pushAttrib();
RenderHelper.enableStandardItemLighting();
itemRenderer.renderItem(entityitem.getEntityItem(), ItemCameraTransforms.TransformType.FIXED);
RenderHelper.disableStandardItemLighting();
GlStateManager.popAttrib();
GlStateManager.enableLighting();
GlStateManager.popMatrix();
}
}
private void renderHologram(TileAltar altar, EnumAltarTier tier, float partialTicks)
{
EntityPlayerSP player = mc.thePlayer;
World world = player.worldObj;
if (tier == EnumAltarTier.ONE)
return;
GlStateManager.pushMatrix();
GlStateManager.enableBlend();
GlStateManager.blendFunc(GL11.GL_SRC_ALPHA, GL11.GL_ONE_MINUS_SRC_ALPHA);
GlStateManager.color(1F, 1F, 1F, 0.6125F);
BlockPos vec3, vX;
vec3 = altar.getPos();
double posX = player.lastTickPosX + (player.posX - player.lastTickPosX) * partialTicks;
double posY = player.lastTickPosY + (player.posY - player.lastTickPosY) * partialTicks;
double posZ = player.lastTickPosZ + (player.posZ - player.lastTickPosZ) * partialTicks;
for (AltarComponent altarComponent : tier.getAltarComponents())
{
vX = vec3.add(altarComponent.getOffset());
double minX = vX.getX() - posX;
double minY = vX.getY() - posY;
double minZ = vX.getZ() - posZ;
if (!world.getBlockState(vX).isOpaqueCube())
{
TextureAtlasSprite texture = null;
switch (altarComponent.getComponent())
{
case BLOODRUNE:
texture = ClientHandler.blankBloodRune;
break;
case NOTAIR:
texture = ClientHandler.stoneBrick;
break;
case GLOWSTONE:
texture = ClientHandler.glowstone;
break;
case BLOODSTONE:
texture = ClientHandler.bloodStoneBrick;
break;
case BEACON:
texture = ClientHandler.beacon;
break;
case CRYSTAL:
texture = ClientHandler.crystalCluster;
break;
}
RenderFakeBlocks.drawFakeBlock(texture, minX, minY, minZ);
}
}
GlStateManager.popMatrix();
}
}

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package WayofTime.bloodmagic.client.render.block;
import WayofTime.bloodmagic.tile.TileBloodTank;
import net.minecraft.client.Minecraft;
import net.minecraft.client.renderer.GlStateManager;
import net.minecraft.client.renderer.RenderHelper;
import net.minecraft.client.renderer.Tessellator;
import net.minecraft.client.renderer.VertexBuffer;
import net.minecraft.client.renderer.texture.TextureAtlasSprite;
import net.minecraft.client.renderer.texture.TextureMap;
import net.minecraft.client.renderer.tileentity.TileEntitySpecialRenderer;
import net.minecraft.client.renderer.vertex.DefaultVertexFormats;
import net.minecraftforge.fluids.Fluid;
import net.minecraftforge.fml.relauncher.Side;
import net.minecraftforge.fml.relauncher.SideOnly;
import org.lwjgl.opengl.GL11;
@SideOnly(Side.CLIENT)
public class RenderBloodTank extends TileEntitySpecialRenderer<TileBloodTank>
{
private static final Minecraft mc = Minecraft.getMinecraft();
@Override
public void renderTileEntityAt(TileBloodTank bloodTank, double x, double y, double z, float partialTicks, int destroyStage)
{
if (bloodTank == null)
return;
Fluid renderFluid = bloodTank.getClientRenderFluid();
if (bloodTank.getRenderHeight() == 0 || renderFluid == null)
return;
GlStateManager.pushMatrix();
bindTexture(TextureMap.LOCATION_BLOCKS_TEXTURE);
renderFluid(bloodTank.getRenderHeight(), renderFluid, x, y, z);
GlStateManager.popMatrix();
}
public void renderFluid(float scale, Fluid renderFluid, double x, double y, double z)
{
GlStateManager.translate(x, y, z);
RenderHelper.disableStandardItemLighting();
GlStateManager.disableRescaleNormal();
GlStateManager.disableBlend();
Tessellator tessellator = Tessellator.getInstance();
VertexBuffer buffer = tessellator.getBuffer();
TextureAtlasSprite fluid = Minecraft.getMinecraft().getTextureMapBlocks().getAtlasSprite(renderFluid.getStill().toString());
fluid = fluid == null ? mc.getTextureMapBlocks().getMissingSprite() : fluid;
buffer.begin(GL11.GL_QUADS, DefaultVertexFormats.POSITION_TEX_COLOR);
final int rgbaColor = renderFluid.getColor();
final int rColor = rgbaColor >> 16 & 0xFF;
final int gColor = rgbaColor >> 8 & 0xFF;
final int bColor = rgbaColor & 0xFF;
final int aColor = rgbaColor >> 24 & 0xFF;
GlStateManager.enableBlend();
GlStateManager.blendFunc(GL11.GL_SRC_ALPHA, GL11.GL_ONE_MINUS_SRC_ALPHA);
GlStateManager.color(rColor, gColor, bColor, aColor);
float u1 = fluid.getMinU();
float v1 = fluid.getMinV();
float u2 = fluid.getMaxU();
float v2 = fluid.getMaxV();
if (scale > 0)
{
float edge = 0.9375F;
float otherEdge = 0.0625F;
float offset = 0.002F;
// Top
buffer.pos(0, scale - offset, 0).tex(u1, v1).color(rColor, gColor, bColor, aColor).endVertex();
buffer.pos(0, scale - offset, 1).tex(u1, v2).color(rColor, gColor, bColor, aColor).endVertex();
buffer.pos(1, scale - offset, 1).tex(u2, v2).color(rColor, gColor, bColor, aColor).endVertex();
buffer.pos(1, scale - offset, 0).tex(u2, v1).color(rColor, gColor, bColor, aColor).endVertex();
// Bottom
buffer.pos(1, offset, 0).tex(u1, v1).color(rColor, gColor, bColor, aColor).endVertex();
buffer.pos(1, offset, 1).tex(u1, v2).color(rColor, gColor, bColor, aColor).endVertex();
buffer.pos(0, offset, 1).tex(u2, v2).color(rColor, gColor, bColor, aColor).endVertex();
buffer.pos(0, offset, 0).tex(u2, v1).color(rColor, gColor, bColor, aColor).endVertex();
if (scale > otherEdge)
{
if (scale > edge)
scale = edge;
v2 -= (fluid.getMaxV() - fluid.getMinV()) * (1 - scale);
//NORTH
buffer.pos(1, scale, offset).tex(u1, v1).color(rColor, gColor, bColor, aColor).endVertex();
buffer.pos(1, 0, offset).tex(u1, v2).color(rColor, gColor, bColor, aColor).endVertex();
buffer.pos(0, 0, offset).tex(u2, v2).color(rColor, gColor, bColor, aColor).endVertex();
buffer.pos(0, scale, offset).tex(u2, v1).color(rColor, gColor, bColor, aColor).endVertex();
//EAST
buffer.pos(offset, 0, 1).tex(u1, v2).color(rColor, gColor, bColor, aColor).endVertex();
buffer.pos(offset, scale, 1).tex(u1, v1).color(rColor, gColor, bColor, aColor).endVertex();
buffer.pos(offset, scale, 0).tex(u2, v1).color(rColor, gColor, bColor, aColor).endVertex();
buffer.pos(offset, 0, 0).tex(u2, v2).color(rColor, gColor, bColor, aColor).endVertex();
//SOUTH
buffer.pos(1, 0, 1 - offset).tex(u1, v2).color(rColor, gColor, bColor, aColor).endVertex();
buffer.pos(1, scale, 1 - offset).tex(u1, v1).color(rColor, gColor, bColor, aColor).endVertex();
buffer.pos(0, scale, 1 - offset).tex(u2, v1).color(rColor, gColor, bColor, aColor).endVertex();
buffer.pos(0, 0, 1 - offset).tex(u2, v2).color(rColor, gColor, bColor, aColor).endVertex();
//WEST
buffer.pos(1 - offset, scale, 1).tex(u1, v1).color(rColor, gColor, bColor, aColor).endVertex();
buffer.pos(1 - offset, 0, 1).tex(u1, v2).color(rColor, gColor, bColor, aColor).endVertex();
buffer.pos(1 - offset, 0, 0).tex(u2, v2).color(rColor, gColor, bColor, aColor).endVertex();
buffer.pos(1 - offset, scale, 0).tex(u2, v1).color(rColor, gColor, bColor, aColor).endVertex();
}
}
tessellator.draw();
RenderHelper.enableStandardItemLighting();
}
}

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package WayofTime.bloodmagic.client.render.block;
import WayofTime.bloodmagic.tile.TileDemonCrucible;
import net.minecraft.client.Minecraft;
import net.minecraft.client.renderer.GlStateManager;
import net.minecraft.client.renderer.RenderHelper;
import net.minecraft.client.renderer.RenderItem;
import net.minecraft.client.renderer.block.model.ItemCameraTransforms;
import net.minecraft.client.renderer.tileentity.TileEntitySpecialRenderer;
import net.minecraft.entity.item.EntityItem;
import net.minecraft.item.ItemStack;
import net.minecraft.util.ResourceLocation;
import net.minecraft.world.World;
public class RenderDemonCrucible extends TileEntitySpecialRenderer<TileDemonCrucible>
{
public static Minecraft mc = Minecraft.getMinecraft();
public static ResourceLocation resource = new ResourceLocation("bloodmagic", "textures/blocks/lifeEssenceStill.png");
public static float minHeight = 0.6497f;
public static float maxHeight = 0.79f;
@Override
public void renderTileEntityAt(TileDemonCrucible tile, double x, double y, double z, float partialTicks, int destroyStage)
{
ItemStack inputStack = tile.getStackInSlot(0);
GlStateManager.pushMatrix();
GlStateManager.translate(x, y, z);
this.renderItem(tile.getWorld(), inputStack, partialTicks);
GlStateManager.popMatrix();
}
private void renderItem(World world, ItemStack stack, float partialTicks)
{
RenderItem itemRenderer = mc.getRenderItem();
if (stack != null)
{
GlStateManager.translate(0.5, 1.5, 0.5);
EntityItem entityitem = new EntityItem(world, 0.0D, 0.0D, 0.0D, stack);
entityitem.getEntityItem().stackSize = 1;
entityitem.hoverStart = 0.0F;
GlStateManager.pushMatrix();
GlStateManager.disableLighting();
float rotation = (float) (720.0 * (System.currentTimeMillis() & 0x3FFFL) / 0x3FFFL);
GlStateManager.rotate(rotation, 0.0F, 1.0F, 0);
GlStateManager.scale(0.5F, 0.5F, 0.5F);
GlStateManager.pushAttrib();
RenderHelper.enableStandardItemLighting();
itemRenderer.renderItem(entityitem.getEntityItem(), ItemCameraTransforms.TransformType.FIXED);
RenderHelper.disableStandardItemLighting();
GlStateManager.popAttrib();
GlStateManager.enableLighting();
GlStateManager.popMatrix();
}
}
}

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package WayofTime.bloodmagic.client.render.block;
import net.minecraft.client.Minecraft;
import net.minecraft.client.renderer.Tessellator;
import net.minecraft.client.renderer.VertexBuffer;
import net.minecraft.client.renderer.texture.TextureAtlasSprite;
import net.minecraft.client.renderer.texture.TextureMap;
import net.minecraft.client.renderer.vertex.DefaultVertexFormats;
import net.minecraft.world.World;
import org.lwjgl.opengl.GL11;
public class RenderFakeBlocks
{
public static void drawFakeBlock(TextureAtlasSprite texture, double minX, double minY, double minZ)
{
if (texture == null)
return;
double maxX = minX + 1;
double maxY = minY + 1;
double maxZ = minZ + 1;
Tessellator tessellator = Tessellator.getInstance();
VertexBuffer wr = tessellator.getBuffer();
Minecraft.getMinecraft().renderEngine.bindTexture(TextureMap.LOCATION_BLOCKS_TEXTURE);
wr.begin(GL11.GL_QUADS, DefaultVertexFormats.POSITION_TEX);
float texMinU = texture.getMinU();
float texMinV = texture.getMinV();
float texMaxU = texture.getMaxU();
float texMaxV = texture.getMaxV();
wr.pos(minX, minY, minZ).tex(texMinU, texMinV).endVertex();
wr.pos(maxX, minY, minZ).tex(texMaxU, texMinV).endVertex();
wr.pos(maxX, minY, maxZ).tex(texMaxU, texMaxV).endVertex();
wr.pos(minX, minY, maxZ).tex(texMinU, texMaxV).endVertex();
wr.pos(minX, maxY, maxZ).tex(texMinU, texMaxV).endVertex();
wr.pos(maxX, maxY, maxZ).tex(texMaxU, texMaxV).endVertex();
wr.pos(maxX, maxY, minZ).tex(texMaxU, texMinV).endVertex();
wr.pos(minX, maxY, minZ).tex(texMinU, texMinV).endVertex();
wr.pos(maxX, minY, minZ).tex(texMinU, texMaxV).endVertex();
wr.pos(minX, minY, minZ).tex(texMaxU, texMaxV).endVertex();
wr.pos(minX, maxY, minZ).tex(texMaxU, texMinV).endVertex();
wr.pos(maxX, maxY, minZ).tex(texMinU, texMinV).endVertex();
wr.pos(minX, minY, maxZ).tex(texMinU, texMaxV).endVertex();
wr.pos(maxX, minY, maxZ).tex(texMaxU, texMaxV).endVertex();
wr.pos(maxX, maxY, maxZ).tex(texMaxU, texMinV).endVertex();
wr.pos(minX, maxY, maxZ).tex(texMinU, texMinV).endVertex();
wr.pos(minX, minY, minZ).tex(texMinU, texMaxV).endVertex();
wr.pos(minX, minY, maxZ).tex(texMaxU, texMaxV).endVertex();
wr.pos(minX, maxY, maxZ).tex(texMaxU, texMinV).endVertex();
wr.pos(minX, maxY, minZ).tex(texMinU, texMinV).endVertex();
wr.pos(maxX, minY, maxZ).tex(texMinU, texMaxV).endVertex();
wr.pos(maxX, minY, minZ).tex(texMaxU, texMaxV).endVertex();
wr.pos(maxX, maxY, minZ).tex(texMaxU, texMinV).endVertex();
wr.pos(maxX, maxY, maxZ).tex(texMinU, texMinV).endVertex();
tessellator.draw();
}
}

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package WayofTime.bloodmagic.client.render.block;
import WayofTime.bloodmagic.ConfigHandler;
import WayofTime.bloodmagic.api.Constants;
import WayofTime.bloodmagic.api.iface.INodeRenderer;
import WayofTime.bloodmagic.client.helper.ShaderHelper;
import WayofTime.bloodmagic.tile.routing.TileRoutingNode;
import net.minecraft.client.Minecraft;
import net.minecraft.client.renderer.GlStateManager;
import net.minecraft.client.renderer.Tessellator;
import net.minecraft.client.renderer.VertexBuffer;
import net.minecraft.client.renderer.tileentity.TileEntitySpecialRenderer;
import net.minecraft.client.renderer.vertex.DefaultVertexFormats;
import net.minecraft.util.ResourceLocation;
import net.minecraft.util.math.BlockPos;
import net.minecraft.util.math.MathHelper;
import org.lwjgl.opengl.GL11;
import java.util.List;
public class RenderItemRoutingNode extends TileEntitySpecialRenderer<TileRoutingNode>
{
private static final ResourceLocation beamTexture = new ResourceLocation(Constants.Mod.MODID, "textures/entities/nodeBeam.png");
private static final Minecraft mc = Minecraft.getMinecraft();
// private static final ResourceLocation test = new ResourceLocation("luminescence:textures/models/InputMirror.png");
@Override
public void renderTileEntityAt(TileRoutingNode tileNode, double x, double y, double z, float partialTicks, int destroyStage)
{
if ((mc.thePlayer.getHeldItemMainhand() != null && mc.thePlayer.getHeldItemMainhand().getItem() instanceof INodeRenderer) || ConfigHandler.alwaysRenderRoutingLines)
{
List<BlockPos> connectionList = tileNode.getConnected();
for (BlockPos wantedPos : connectionList)
{
BlockPos offsetPos = wantedPos.subtract(tileNode.getPos());
//The beam renders towards the east by default.
int xd = offsetPos.getX();
int yd = offsetPos.getY();
int zd = offsetPos.getZ();
double distance = Math.sqrt(xd * xd + yd * yd + zd * zd);
double subLength = MathHelper.sqrt_double(xd * xd + zd * zd);
float rotYaw = -((float) (Math.atan2(zd, xd) * 180.0D / Math.PI));
float rotPitch = ((float) (Math.atan2(yd, subLength) * 180.0D / Math.PI));
GlStateManager.pushMatrix();
float f1 = 1.0f;
Tessellator tessellator = Tessellator.getInstance();
VertexBuffer wr = tessellator.getBuffer();
this.bindTexture(beamTexture);
GL11.glTexParameterf(GL11.GL_TEXTURE_2D, GL11.GL_TEXTURE_WRAP_S, 10497.0F);
GL11.glTexParameterf(GL11.GL_TEXTURE_2D, GL11.GL_TEXTURE_WRAP_T, 10497.0F);
GlStateManager.disableLighting();
GlStateManager.disableCull();
float f2 = 0;
float f3 = -f2 * 0.2F - (float) MathHelper.floor_float(-f2 * 0.1F);
GlStateManager.enableBlend();
GlStateManager.blendFunc(GL11.GL_SRC_ALPHA, GL11.GL_ONE_MINUS_SRC_ALPHA);
double width = 0.06;
float test = (tileNode.getWorld().getTotalWorldTime() + partialTicks) / 5f;
double d18 = -width / 2;
double d19 = -width / 2;
double d20 = width / 2;
double d21 = -width / 2;
double d22 = -width / 2;
double d23 = width / 2;
double d24 = width / 2;
double d25 = width / 2;
double d26 = (double) (distance * f1);
double d27 = 0.0D;
double d28 = 1.0D;
double d29 = (double) (f3) + test;
double d30 = (double) (distance * f1) + d29;
GlStateManager.translate(x + 0.5, y + 0.5, z + 0.5);
GlStateManager.rotate(rotYaw, 0, 1, 0);
GlStateManager.rotate(rotPitch, 0, 0, 1);
// tessellator.setBrightness(240);
// float s = 1F / 16F;
wr.begin(7, DefaultVertexFormats.POSITION_TEX);
// tessellator.setColorRGBA(255, 255, 255, 100);
wr.pos(d26, d18, d19).tex(d28, d30).endVertex();
wr.pos(0, d18, d19).tex(d28, d29).endVertex();
wr.pos(0, d20, d21).tex(d27, d29).endVertex();
wr.pos(d26, d20, d21).tex(d27, d30).endVertex();
wr.pos(d26, d24, d25).tex(d28, d30).endVertex();
wr.pos(0, d24, d25).tex(d28, d29).endVertex();
wr.pos(0, d22, d23).tex(d27, d29).endVertex();
wr.pos(d26, d22, d23).tex(d27, d30).endVertex();
wr.pos(d26, d20, d21).tex(d28, d30).endVertex();
wr.pos(0, d20, d21).tex(d28, d29).endVertex();
wr.pos(0, d24, d25).tex(d27, d29).endVertex();
wr.pos(d26, d24, d25).tex(d27, d30).endVertex();
wr.pos(d26, d22, d23).tex(d28, d30).endVertex();
wr.pos(0, d22, d23).tex(d28, d29).endVertex();
wr.pos(0, d18, d19).tex(d27, d29).endVertex();
wr.pos(d26, d18, d19).tex(d27, d30).endVertex();
ShaderHelper.useShader(ShaderHelper.psiBar, (int) tileNode.getWorld().getTotalWorldTime());
tessellator.draw();
ShaderHelper.releaseShader();
GlStateManager.enableLighting();
GlStateManager.enableTexture2D();
GlStateManager.popMatrix();
}
}
}
}

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@ParametersAreNonnullByDefault
@MethodsReturnNonnullByDefault
package WayofTime.bloodmagic.client.render.block;
import mcp.MethodsReturnNonnullByDefault;
import javax.annotation.ParametersAreNonnullByDefault;