
Added a search bar to the Upgrade Tomes Creative Tab Updated some Altar fluid code (remove deprecated stuff) Moved Rendering classes into appropriate package Fix the localization errors on the Demon Crystals A few cleanups here and there
60 lines
2.4 KiB
Java
60 lines
2.4 KiB
Java
package WayofTime.bloodmagic.client.render.block;
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import WayofTime.bloodmagic.tile.TileDemonCrucible;
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import net.minecraft.client.Minecraft;
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import net.minecraft.client.renderer.GlStateManager;
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import net.minecraft.client.renderer.RenderHelper;
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import net.minecraft.client.renderer.RenderItem;
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import net.minecraft.client.renderer.block.model.ItemCameraTransforms;
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import net.minecraft.client.renderer.tileentity.TileEntitySpecialRenderer;
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import net.minecraft.entity.item.EntityItem;
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import net.minecraft.item.ItemStack;
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import net.minecraft.util.ResourceLocation;
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import net.minecraft.world.World;
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public class RenderDemonCrucible extends TileEntitySpecialRenderer<TileDemonCrucible>
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{
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public static Minecraft mc = Minecraft.getMinecraft();
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public static ResourceLocation resource = new ResourceLocation("bloodmagic", "textures/blocks/lifeEssenceStill.png");
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public static float minHeight = 0.6497f;
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public static float maxHeight = 0.79f;
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@Override
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public void renderTileEntityAt(TileDemonCrucible tile, double x, double y, double z, float partialTicks, int destroyStage)
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{
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ItemStack inputStack = tile.getStackInSlot(0);
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GlStateManager.pushMatrix();
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GlStateManager.translate(x, y, z);
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this.renderItem(tile.getWorld(), inputStack, partialTicks);
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GlStateManager.popMatrix();
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}
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private void renderItem(World world, ItemStack stack, float partialTicks)
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{
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RenderItem itemRenderer = mc.getRenderItem();
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if (stack != null)
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{
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GlStateManager.translate(0.5, 1.5, 0.5);
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EntityItem entityitem = new EntityItem(world, 0.0D, 0.0D, 0.0D, stack);
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entityitem.getEntityItem().stackSize = 1;
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entityitem.hoverStart = 0.0F;
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GlStateManager.pushMatrix();
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GlStateManager.disableLighting();
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float rotation = (float) (720.0 * (System.currentTimeMillis() & 0x3FFFL) / 0x3FFFL);
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GlStateManager.rotate(rotation, 0.0F, 1.0F, 0);
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GlStateManager.scale(0.5F, 0.5F, 0.5F);
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GlStateManager.pushAttrib();
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RenderHelper.enableStandardItemLighting();
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itemRenderer.renderItem(entityitem.getEntityItem(), ItemCameraTransforms.TransformType.FIXED);
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RenderHelper.disableStandardItemLighting();
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GlStateManager.popAttrib();
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GlStateManager.enableLighting();
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GlStateManager.popMatrix();
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}
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}
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}
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