Merge remote-tracking branch 'origin/1.12' into 1.12

This commit is contained in:
Nicholas Ignoffo 2018-04-01 15:37:07 -07:00
commit a5a9224f6d
19 changed files with 643 additions and 248 deletions

View file

@ -9,61 +9,68 @@ import net.minecraftforge.fml.common.eventhandler.SubscribeEvent;
@Config(modid = BloodMagic.MODID, name = BloodMagic.MODID + "/" + BloodMagic.MODID, category = "")
@Mod.EventBusSubscriber(modid = BloodMagic.MODID)
public class ConfigHandler {
public class ConfigHandler
{
@Config.Comment({"General settings"})
@Config.Comment({ "General settings" })
public static ConfigGeneral general = new ConfigGeneral();
@Config.Comment({"Blacklist options for various features"})
@Config.Comment({ "Blacklist options for various features" })
public static ConfigBlacklist blacklist = new ConfigBlacklist();
@Config.Comment({"Value modifiers for various features"})
@Config.Comment({ "Value modifiers for various features" })
public static ConfigValues values = new ConfigValues();
@Config.Comment({"Toggles for all rituals"})
@Config.Comment({ "Toggles for all rituals" })
public static ConfigRituals rituals = new ConfigRituals();
@Config.Comment({"Settings that only pertain to the client"})
@Config.Comment({ "Settings that only pertain to the client" })
public static ConfigClient client = new ConfigClient();
@Config.Comment({"Compatibility settings"})
@Config.Comment({ "Compatibility settings" })
public static ConfigCompat compat = new ConfigCompat();
@SubscribeEvent
public static void onConfigChanged(ConfigChangedEvent.OnConfigChangedEvent event) {
if (event.getModID().equals(BloodMagic.MODID)) {
public static void onConfigChanged(ConfigChangedEvent.OnConfigChangedEvent event)
{
if (event.getModID().equals(BloodMagic.MODID))
{
ConfigManager.sync(event.getModID(), Config.Type.INSTANCE); // Sync config values
MeteorConfigHandler.handleMeteors(false); // Reload meteors
}
}
public static class ConfigGeneral {
@Config.Comment({"Enables extra information to be printed to the log.", "Warning: May drastically increase log size."})
public static class ConfigGeneral
{
@Config.Comment({ "Enables extra information to be printed to the log.", "Warning: May drastically increase log size." })
public boolean enableDebugLogging = false;
@Config.Comment({"Enables extra information to be printed to the log."})
@Config.Comment({ "Enables extra information to be printed to the log." })
public boolean enableAPILogging = false;
@Config.Comment({"Enables extra information to be printed to the log.", "Warning: May drastically increase log size."})
@Config.Comment({ "Enables extra information to be printed to the log.", "Warning: May drastically increase log size." })
public boolean enableVerboseAPILogging = false;
}
public static class ConfigBlacklist {
@Config.Comment({"Stops listed blocks and entities from being teleposed.", "Use the registry name of the block or entity. Vanilla objects do not require the modid.", "If a block is specified, you can list the variants to only blacklist a given state."})
public String[] teleposer = {"bedrock", "mob_spawner"};
@Config.Comment({"Stops listed blocks from being transposed.", "Use the registry name of the block. Vanilla blocks do not require the modid."})
public String[] transposer = {"bedrock", "mob_spawner"};
@Config.Comment({"Stops the listed entities from being used in the Well of Suffering.", "Use the registry name of the entity. Vanilla entities do not require the modid."})
public static class ConfigBlacklist
{
@Config.Comment({ "Stops listed blocks and entities from being teleposed.", "Use the registry name of the block or entity. Vanilla objects do not require the modid.", "If a block is specified, you can list the variants to only blacklist a given state." })
public String[] teleposer = { "bedrock", "mob_spawner" };
@Config.Comment({ "Stops listed blocks from being transposed.", "Use the registry name of the block. Vanilla blocks do not require the modid." })
public String[] transposer = { "bedrock", "mob_spawner" };
@Config.Comment({ "Stops the listed entities from being used in the Well of Suffering.", "Use the registry name of the entity. Vanilla entities do not require the modid." })
public String[] wellOfSuffering = {};
}
public static class ConfigValues {
@Config.Comment({"Declares the amount of LP gained per HP sacrificed for the given entity.", "Setting the value to 0 will blacklist it.", "Use the registry name of the entity followed by a ';' and then the value you want.", "Vanilla entities do not require the modid."})
public String[] sacrificialValues = {"villager;100", "slime;15", "enderman;10", "cow;100", "chicken;100", "horse;100", "sheep;100", "wolf;100", "ocelot;100", "pig;100", "rabbit;100"};
@Config.Comment({"Amount of LP the Coat of Arms should provide for each damage dealt."})
public static class ConfigValues
{
@Config.Comment({ "Declares the amount of LP gained per HP sacrificed for the given entity.", "Setting the value to 0 will blacklist it.", "Use the registry name of the entity followed by a ';' and then the value you want.", "Vanilla entities do not require the modid." })
public String[] sacrificialValues = { "villager;100", "slime;15", "enderman;10", "cow;100", "chicken;100", "horse;100", "sheep;100", "wolf;100", "ocelot;100", "pig;100", "rabbit;100" };
@Config.Comment({ "Amount of LP the Coat of Arms should provide for each damage dealt." })
@Config.RangeInt(min = 0, max = 100)
public int coatOfArmsConversion = 20;
@Config.Comment({"Amount of LP the Sacrificial Dagger should provide for each damage dealt."})
@Config.Comment({ "Amount of LP the Sacrificial Dagger should provide for each damage dealt." })
@Config.RangeInt(min = 0, max = 10000)
public int sacrificialDaggerConversion = 100;
@Config.Comment({"Will rewrite any default meteor types with new versions.", "Disable this if you want any of your changes to stay, or do not want default meteor types regenerated."})
@Config.Comment({ "Will rewrite any default meteor types with new versions.", "Disable this if you want any of your changes to stay, or do not want default meteor types regenerated." })
public boolean shouldResyncMeteors = true;
}
public static class ConfigRituals {
public static class ConfigRituals
{
public boolean ritualAnimalGrowth = true;
public boolean ritualContainment = true;
public boolean ritualCrushing = true;
@ -93,33 +100,38 @@ public class ConfigHandler {
public boolean ritualPortal = true;
public boolean ritualMeteor = true;
public boolean ritualDowngrade = true;
public boolean ritualEllipsoid = true;
public ConfigImperfectRituals imperfect = new ConfigImperfectRituals();
}
public static class ConfigImperfectRituals {
public static class ConfigImperfectRituals
{
public boolean imperfectRitualNight = true;
public boolean imperfectRitualRain = true;
public boolean imperfectRitualResistance = true;
public boolean imperfectRitualZombie = true;
}
public static class ConfigClient {
@Config.Comment({"Always render the beams between routing nodes.", "If disabled, the beams will only render while the Node Router is held."})
public static class ConfigClient
{
@Config.Comment({ "Always render the beams between routing nodes.", "If disabled, the beams will only render while the Node Router is held." })
public boolean alwaysRenderRoutingLines = false;
@Config.Comment({"Completely hide spectral blocks from view.", "If disabled, a transparent block will be displayed."})
@Config.Comment({ "Completely hide spectral blocks from view.", "If disabled, a transparent block will be displayed." })
public boolean invisibleSpectralBlocks = true;
@Config.Comment({"When cycling through slots, the Sigil of Holding will skip over empty slots and move to the next occupied one.", "If disabled, it will behave identically to the default hotbar."})
@Config.Comment({ "When cycling through slots, the Sigil of Holding will skip over empty slots and move to the next occupied one.", "If disabled, it will behave identically to the default hotbar." })
public boolean sigilHoldingSkipsEmptySlots = false;
}
public static class ConfigCompat {
@Config.Comment({"The display mode to use when looking at a Blood Altar.", "ALWAYS - Always display information.", "SIGIL_HELD - Only display information when a Divination or Seers sigil is held in either hand.", "SIGIL_CONTAINED - Only display information when a Divination or Seers sigil is somewhere in the inventory."})
public static class ConfigCompat
{
@Config.Comment({ "The display mode to use when looking at a Blood Altar.", "ALWAYS - Always display information.", "SIGIL_HELD - Only display information when a Divination or Seers sigil is held in either hand.", "SIGIL_CONTAINED - Only display information when a Divination or Seers sigil is somewhere in the inventory." })
public AltarDisplayMode wailaAltarDisplayMode = AltarDisplayMode.SIGIL_HELD;
public enum AltarDisplayMode {
public enum AltarDisplayMode
{
ALWAYS,
SIGIL_HELD,
SIGIL_CONTAINED,;
SIGIL_CONTAINED, ;
}
}
}

View file

@ -118,7 +118,7 @@ public class AlchemyArrayEffectLaputa extends AlchemyArrayEffect
public int getRandomRadius(Random rand)
{
return rand.nextInt(4) + 4;
return rand.nextInt(5) + 4;
}
public int getRandomHeightOffset(Random rand)

View file

@ -0,0 +1,52 @@
package WayofTime.bloodmagic.alchemyArray;
import net.minecraft.block.state.IBlockState;
import net.minecraft.entity.Entity;
import net.minecraft.entity.EntityLivingBase;
import net.minecraft.nbt.NBTTagCompound;
import net.minecraft.tileentity.TileEntity;
import net.minecraft.util.DamageSource;
import net.minecraft.util.math.BlockPos;
import net.minecraft.world.World;
import WayofTime.bloodmagic.iface.IAlchemyArray;
public class AlchemyArrayEffectSpike extends AlchemyArrayEffect
{
public AlchemyArrayEffectSpike(String key)
{
super(key);
}
@Override
public boolean update(TileEntity tile, int ticksActive)
{
return false;
}
@Override
public void onEntityCollidedWithBlock(IAlchemyArray array, World world, BlockPos pos, IBlockState state, Entity entity)
{
if (entity instanceof EntityLivingBase)
{
entity.attackEntityFrom(DamageSource.CACTUS, 2);
}
}
@Override
public void writeToNBT(NBTTagCompound tag)
{
}
@Override
public void readFromNBT(NBTTagCompound tag)
{
}
@Override
public AlchemyArrayEffect getNewCopy()
{
return new AlchemyArrayEffectSpike(key);
}
}

View file

@ -8,7 +8,6 @@ import net.minecraft.entity.player.EntityPlayerMP;
import net.minecraft.init.SoundEvents;
import net.minecraft.nbt.NBTTagCompound;
import net.minecraft.network.play.server.SPacketUpdateHealth;
import net.minecraft.potion.Potion;
import net.minecraft.tileentity.TileEntity;
import net.minecraft.util.EnumFacing;
import net.minecraft.util.SoundCategory;
@ -37,15 +36,9 @@ public class AlchemyArrayEffectTeleport extends AlchemyArrayEffect
@Override
public void onEntityCollidedWithBlock(IAlchemyArray array, World world, BlockPos pos, IBlockState state, Entity entity)
{
EnumFacing direction = array.getRotation();
{
double motionY = 0.5;
double speed = 3;
EnumFacing direction = array.getRotation();
teleportEntityInDirection(world, pos, entity, direction);
}
teleportEntityInDirection(world, pos, entity, direction);
}
public void teleportEntityInDirection(World world, BlockPos currentPos, Entity entity, EnumFacing direction)
@ -66,7 +59,6 @@ public class AlchemyArrayEffectTeleport extends AlchemyArrayEffect
entity.timeUntilPortal = TELEPORT_DELAY;
if (!world.isRemote)
{
Potion d;
if (entity instanceof EntityPlayer)
{
EntityPlayerMP player = (EntityPlayerMP) entity;

View file

@ -0,0 +1,29 @@
package WayofTime.bloodmagic.client.render.alchemyArray;
import net.minecraft.util.ResourceLocation;
public class LowStaticAlchemyCircleRenderer extends LowAlchemyCircleRenderer
{
public LowStaticAlchemyCircleRenderer()
{
this(new ResourceLocation("bloodmagic", "textures/models/AlchemyArrays/SkeletonTurret1.png"));
}
public LowStaticAlchemyCircleRenderer(ResourceLocation arrayResource)
{
super(arrayResource);
}
@Override
public float getRotation(float craftTime)
{
float offset = 2;
float duration = 180;
if (craftTime >= offset && craftTime < offset + duration)
{
float modifier = (craftTime - offset) * 2f;
return modifier * 1f;
}
return 0;
}
}

View file

@ -93,6 +93,36 @@ public class CategoryAlchemy
bouncePages.addAll(PageHelper.pagesForLongText(TextHelper.localize(keyBase + "bounce" + ".info"), 370));
entries.put(new ResourceLocation(keyBase + "bounce"), new EntryText(bouncePages, TextHelper.localize(keyBase + "bounce"), true));
List<IPage> teleportPages = new ArrayList<>();
PageAlchemyArray teleportRecipePage = BookUtils.getAlchemyPage("teleport");
if (teleportRecipePage != null)
{
teleportPages.add(teleportRecipePage);
}
teleportPages.addAll(PageHelper.pagesForLongText(TextHelper.localize(keyBase + "teleport" + ".info"), 370));
entries.put(new ResourceLocation(keyBase + "teleport"), new EntryText(teleportPages, TextHelper.localize(keyBase + "teleport"), true));
List<IPage> standardTurretPages = new ArrayList<>();
PageAlchemyArray standardTurretRecipePage = BookUtils.getAlchemyPage("turret");
if (standardTurretRecipePage != null)
{
standardTurretPages.add(standardTurretRecipePage);
}
standardTurretPages.addAll(PageHelper.pagesForLongText(TextHelper.localize(keyBase + "standardTurret" + ".info"), 370));
entries.put(new ResourceLocation(keyBase + "standardTurret"), new EntryText(standardTurretPages, TextHelper.localize(keyBase + "standardTurret"), true));
List<IPage> laputaPages = new ArrayList<>();
PageAlchemyArray laputaRecipePage = BookUtils.getAlchemyPage("laputa");
if (laputaRecipePage != null)
{
laputaPages.add(laputaRecipePage);
}
laputaPages.addAll(PageHelper.pagesForLongText(TextHelper.localize(keyBase + "laputa" + ".info"), 370));
entries.put(new ResourceLocation(keyBase + "laputa"), new EntryText(laputaPages, TextHelper.localize(keyBase + "laputa"), true));
List<IPage> buffPages = new ArrayList<>();
buffPages.addAll(PageHelper.pagesForLongText(TextHelper.localize(keyBase + "buff" + ".info"), 370));

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@ -28,7 +28,8 @@ import net.minecraftforge.registries.RegistryBuilder;
@Mod.EventBusSubscriber(modid = BloodMagic.MODID)
@GameRegistry.ObjectHolder(BloodMagic.MODID)
public class RegistrarBloodMagic {
public class RegistrarBloodMagic
{
private static final BloodOrb ORB_DEF = new BloodOrb("", 0, 0, 0);
@GameRegistry.ObjectHolder("weak")
@ -60,7 +61,8 @@ public class RegistrarBloodMagic {
public static IForgeRegistry<BloodOrb> BLOOD_ORBS = null;
@SubscribeEvent
public static void registerBloodOrbs(RegistryEvent.Register<BloodOrb> event) {
public static void registerBloodOrbs(RegistryEvent.Register<BloodOrb> event)
{
ResourceLocation orb = RegistrarBloodMagicItems.BLOOD_ORB.getRegistryName();
event.getRegistry().registerAll(
new BloodOrb("weak", 1, 5000, 2).withModel(new ModelResourceLocation(orb, "type=weak")).setRegistryName("weak"),
@ -69,13 +71,14 @@ public class RegistrarBloodMagic {
new BloodOrb("master", 4, 1000000, 25).withModel(new ModelResourceLocation(orb, "type=master")).setRegistryName("master"),
new BloodOrb("archmage", 5, 10000000, 50).withModel(new ModelResourceLocation(orb, "type=archmage")).setRegistryName("archmage"),
new BloodOrb("transcendent", 6, 30000000, 50).withModel(new ModelResourceLocation(orb, "type=transcendent")).setRegistryName("transcendent")
);
);
}
@SubscribeEvent
public static void registerPotions(RegistryEvent.Register<Potion> event) {
public static void registerPotions(RegistryEvent.Register<Potion> event)
{
event.getRegistry().registerAll(
new PotionBloodMagic("Boost", false, 0xFFFFFF, 0, 1).setRegistryName("boost"),
new PotionBloodMagic("Boost", false, 0xFFFFFF, 0, 0).setRegistryName("boost"),
new PotionBloodMagic("Planar Binding", false, 0, 2, 0).setRegistryName("planar_binding"),
new PotionBloodMagic("Soul Snare", false, 0xFFFFFF, 3, 0).setRegistryName("soul_snare"),
new PotionBloodMagic("Soul Fray", true, 0xFFFFFF, 4, 0).setRegistryName("soul_fray"),
@ -86,11 +89,12 @@ public class RegistrarBloodMagic {
new PotionBloodMagic("Bounce", false, 0x000000, 1, 1).setRegistryName("bounce"),
new PotionBloodMagic("Cling", false, 0x000000, 2, 1).setRegistryName("cling"),
new PotionBloodMagic("S. Lamb", false, 0x000000, 3, 1).setRegistryName("sacrificial_lamb")
);
);
}
@SubscribeEvent
public static void registerEntities(RegistryEvent.Register<EntityEntry> event) {
public static void registerEntities(RegistryEvent.Register<EntityEntry> event)
{
int entities = 0;
event.getRegistry().registerAll(
@ -104,11 +108,12 @@ public class RegistrarBloodMagic {
EntityEntryBuilder.create().id("corrupted_sheep", ++entities).entity(EntityCorruptedSheep.class).name("corrupted_sheep").tracker(16 * 4, 3, true).build(),
EntityEntryBuilder.create().id("corrupted_chicken", ++entities).entity(EntityCorruptedChicken.class).name("corrupted_chicken").tracker(16 * 4, 3, true).build(),
EntityEntryBuilder.create().id("corrupted_spider", ++entities).entity(EntityCorruptedSpider.class).name("corrupted_spider").tracker(16 * 4, 3, true).build()
);
);
}
@SubscribeEvent
public static void onRegistryCreation(RegistryEvent.NewRegistry event) {
public static void onRegistryCreation(RegistryEvent.NewRegistry event)
{
BLOOD_ORBS = new RegistryBuilder<BloodOrb>()
.setName(new ResourceLocation(BloodMagic.MODID, "blood_orb"))
.setIDRange(0, Short.MAX_VALUE)
@ -119,8 +124,10 @@ public class RegistrarBloodMagic {
@SideOnly(Side.CLIENT)
@SubscribeEvent
public static void registerModels(ModelRegistryEvent event) {
for (BloodOrb orb : BLOOD_ORBS) {
public static void registerModels(ModelRegistryEvent event)
{
for (BloodOrb orb : BLOOD_ORBS)
{
ModelResourceLocation modelLocation = orb.getModelLocation();
if (modelLocation == null)
modelLocation = new ModelResourceLocation(orb.getRegistryName(), "inventory");
@ -128,7 +135,8 @@ public class RegistrarBloodMagic {
ModelLoader.registerItemVariants(RegistrarBloodMagicItems.BLOOD_ORB, modelLocation);
}
ModelLoader.setCustomMeshDefinition(RegistrarBloodMagicItems.BLOOD_ORB, stack -> {
ModelLoader.setCustomMeshDefinition(RegistrarBloodMagicItems.BLOOD_ORB, stack ->
{
if (!stack.hasTagCompound())
return new ModelResourceLocation(ORB_WEAK.getRegistryName(), "inventory");

View file

@ -1,41 +1,59 @@
package WayofTime.bloodmagic.entity.projectile;
import WayofTime.bloodmagic.util.Constants;
import WayofTime.bloodmagic.soul.EnumDemonWillType;
import WayofTime.bloodmagic.soul.PlayerDemonWillHandler;
import java.util.Locale;
import net.minecraft.entity.EntityLivingBase;
import net.minecraft.entity.monster.IMob;
import net.minecraft.entity.player.EntityPlayer;
import net.minecraft.entity.projectile.EntityTippedArrow;
import net.minecraft.init.Items;
import net.minecraft.init.MobEffects;
import net.minecraft.item.ItemStack;
import net.minecraft.nbt.NBTTagCompound;
import net.minecraft.potion.PotionEffect;
import net.minecraft.world.EnumDifficulty;
import net.minecraft.world.World;
import WayofTime.bloodmagic.soul.EnumDemonWillType;
import WayofTime.bloodmagic.soul.PlayerDemonWillHandler;
import WayofTime.bloodmagic.util.Constants;
import java.util.Locale;
public class EntitySentientArrow extends EntityTippedArrow {
public class EntitySentientArrow extends EntityTippedArrow
{
public double reimbursedAmountOnHit = 0;
public EnumDemonWillType type = EnumDemonWillType.DEFAULT;
public int currentLevel = 0;
public float[] destructiveExplosionRadius = { 0.5f, 1, 1.5f, 2, 2.5f, 3, 3.5f };
public int[] poisonDuration = { 50, 100, 150, 80, 120, 160, 200 };
public int[] poisonLevel = { 0, 0, 0, 1, 1, 1, 1 };
public int[] levitationDuration = { 20, 40, 60, 80, 100, 120, 160 };
public int[] levitationLevel = { 0, 0, 0, 1, 1, 1, 2 };
public int[] slownessDuration = { 40, 60, 100, 150, 200, 250, 300 };
public int[] slownessLevel = { 0, 0, 0, 1, 1, 1, 2 };
public EntitySentientArrow(World worldIn) {
public EntitySentientArrow(World worldIn)
{
super(worldIn);
}
public EntitySentientArrow(World worldIn, double x, double y, double z) {
public EntitySentientArrow(World worldIn, double x, double y, double z)
{
super(worldIn, x, y, z);
}
public EntitySentientArrow(World worldIn, EntityLivingBase shooter, EnumDemonWillType type, double reinburseAmount) {
public EntitySentientArrow(World worldIn, EntityLivingBase shooter, EnumDemonWillType type, double reinburseAmount, int currentLevel)
{
super(worldIn, shooter);
this.reimbursedAmountOnHit = reinburseAmount;
this.type = type;
this.currentLevel = currentLevel;
}
public void reimbursePlayer(EntityLivingBase hitEntity, float damage) {
if (this.shootingEntity instanceof EntityPlayer) {
if (hitEntity.getEntityWorld().getDifficulty() != EnumDifficulty.PEACEFUL && !(hitEntity instanceof IMob)) {
public void reimbursePlayer(EntityLivingBase hitEntity, float damage)
{
if (this.shootingEntity instanceof EntityPlayer)
{
if (hitEntity.getEntityWorld().getDifficulty() != EnumDifficulty.PEACEFUL && !(hitEntity instanceof IMob))
{
return;
}
@ -44,23 +62,88 @@ public class EntitySentientArrow extends EntityTippedArrow {
}
@Override
public void writeEntityToNBT(NBTTagCompound tag) {
protected void arrowHit(EntityLivingBase living)
{
super.arrowHit(living);
switch (type)
{
case CORROSIVE:
living.addPotionEffect(new PotionEffect(MobEffects.POISON, currentLevel >= 0 ? poisonDuration[currentLevel] : 0, currentLevel >= 0 ? poisonLevel[currentLevel] : 0));
break;
case DEFAULT:
break;
case DESTRUCTIVE:
this.world.createExplosion(this, this.posX, this.posY, this.posZ, currentLevel >= 0 ? destructiveExplosionRadius[currentLevel] : 0, false);
break;
case STEADFAST:
living.addPotionEffect(new PotionEffect(MobEffects.LEVITATION, currentLevel >= 0 ? levitationDuration[currentLevel] : 0, currentLevel >= 0 ? levitationLevel[currentLevel] : 0));
break;
case VENGEFUL:
living.addPotionEffect(new PotionEffect(MobEffects.SLOWNESS, currentLevel >= 0 ? slownessDuration[currentLevel] : 0, currentLevel >= 0 ? slownessLevel[currentLevel] : 0));
break;
default:
break;
}
}
@Override
public void onUpdate()
{
super.onUpdate();
if (!this.world.isRemote && this.inGround && this.timeInGround > 0)
{
switch (type)
{
case DESTRUCTIVE:
this.world.createExplosion(this, this.posX, this.posY, this.posZ, currentLevel >= 0 ? destructiveExplosionRadius[currentLevel] : 0, false);
this.setDead();
break;
case CORROSIVE:
break;
case DEFAULT:
break;
case STEADFAST:
break;
case VENGEFUL:
break;
default:
break;
}
}
// else if (this.inGround && this.timeInGround != 0 && !this.customPotionEffects.isEmpty() && this.timeInGround >= 600)
// {
// this.world.setEntityState(this, (byte)0);
// this.potion = PotionTypes.EMPTY;
// this.customPotionEffects.clear();
// this.dataManager.set(COLOR, Integer.valueOf(-1));
// }
}
@Override
public void writeEntityToNBT(NBTTagCompound tag)
{
super.writeEntityToNBT(tag);
tag.setDouble("reimbursement", reimbursedAmountOnHit);
tag.setInteger("currentLevel", currentLevel);
tag.setString(Constants.NBT.WILL_TYPE, type.toString());
}
@Override
public void readEntityFromNBT(NBTTagCompound tag) {
public void readEntityFromNBT(NBTTagCompound tag)
{
super.readEntityFromNBT(tag);
reimbursedAmountOnHit = tag.getDouble("reimbursement");
type = EnumDemonWillType.valueOf(tag.getString(Constants.NBT.WILL_TYPE).toUpperCase(Locale.ENGLISH));
currentLevel = tag.getInteger("currentLevel");
}
@Override
protected ItemStack getArrowStack() {
protected ItemStack getArrowStack()
{
return new ItemStack(Items.ARROW);
}
}

View file

@ -40,56 +40,68 @@ import java.util.Locale;
public class ItemSentientBow extends ItemBow implements IMultiWillTool, ISentientTool, IVariantProvider//, IMeshProvider
{
public static int[] soulBracket = new int[]{16, 60, 200, 400, 1000};
public static double[] defaultDamageAdded = new double[]{0.25, 0.5, 0.75, 1, 1.25};
public static float[] velocityAdded = new float[]{0.25f, 0.5f, 0.75f, 1, 1.25f};
public static double[] soulDrainPerSwing = new double[]{0.05, 0.1, 0.2, 0.4, 0.75}; //TODO
public static double[] soulDrop = new double[]{2, 4, 7, 10, 13};
public static double[] staticDrop = new double[]{1, 1, 2, 3, 3};
public static int[] soulBracket = new int[] { 16, 60, 200, 400, 1000, 2000, 4000 };
public static double[] defaultDamageAdded = new double[] { 0.25, 0.5, 0.75, 1, 1.25, 1.5, 1.75 };
public static float[] velocityAdded = new float[] { 0.25f, 0.5f, 0.75f, 1, 1.25f, 1.5f, 1.75f };
public static double[] soulDrainPerSwing = new double[] { 0.05, 0.1, 0.2, 0.4, 0.75, 1, 1.5 }; //TODO
public static double[] soulDrop = new double[] { 2, 4, 7, 10, 13, 16, 24 };
public static double[] staticDrop = new double[] { 1, 1, 2, 3, 3, 3, 4 };
public ItemSentientBow() {
public ItemSentientBow()
{
super();
setUnlocalizedName(BloodMagic.MODID + ".sentientBow");
setCreativeTab(BloodMagic.TAB_BM);
this.addPropertyOverride(new ResourceLocation("pull"), new IItemPropertyGetter() {
this.addPropertyOverride(new ResourceLocation("pull"), new IItemPropertyGetter()
{
@SideOnly(Side.CLIENT)
public float apply(ItemStack stack, World world, EntityLivingBase entityIn) {
if (entityIn == null) {
public float apply(ItemStack stack, World world, EntityLivingBase entityIn)
{
if (entityIn == null)
{
return 0.0F;
} else {
} else
{
ItemStack itemstack = entityIn.getActiveItemStack();
return !itemstack.isEmpty() && itemstack.getItem() == RegistrarBloodMagicItems.SENTIENT_BOW ? (float) (stack.getMaxItemUseDuration() - entityIn.getItemInUseCount()) / 20.0F : 0.0F;
}
}
});
this.addPropertyOverride(new ResourceLocation("pulling"), new IItemPropertyGetter() {
this.addPropertyOverride(new ResourceLocation("pulling"), new IItemPropertyGetter()
{
@SideOnly(Side.CLIENT)
public float apply(ItemStack stack, World world, EntityLivingBase entityIn) {
public float apply(ItemStack stack, World world, EntityLivingBase entityIn)
{
return entityIn != null && entityIn.isHandActive() && entityIn.getActiveItemStack() == stack ? 1.0F : 0.0F;
}
});
this.addPropertyOverride(new ResourceLocation("type"), new IItemPropertyGetter() {
this.addPropertyOverride(new ResourceLocation("type"), new IItemPropertyGetter()
{
@SideOnly(Side.CLIENT)
public float apply(ItemStack stack, World world, EntityLivingBase entityIn) {
public float apply(ItemStack stack, World world, EntityLivingBase entityIn)
{
return ((ItemSentientBow) RegistrarBloodMagicItems.SENTIENT_BOW).getCurrentType(stack).ordinal();
}
});
}
@Override
public boolean getIsRepairable(ItemStack toRepair, ItemStack repair) {
public boolean getIsRepairable(ItemStack toRepair, ItemStack repair)
{
return RegistrarBloodMagicItems.ITEM_DEMON_CRYSTAL == repair.getItem() || super.getIsRepairable(toRepair, repair);
}
public void recalculatePowers(ItemStack stack, World world, EntityPlayer player) {
public void recalculatePowers(ItemStack stack, World world, EntityPlayer player)
{
EnumDemonWillType type = PlayerDemonWillHandler.getLargestWillType(player);
double soulsRemaining = PlayerDemonWillHandler.getTotalDemonWill(type, player);
recalculatePowers(stack, type, soulsRemaining);
}
public void recalculatePowers(ItemStack stack, EnumDemonWillType type, double will) {
public void recalculatePowers(ItemStack stack, EnumDemonWillType type, double will)
{
this.setCurrentType(stack, will > 0 ? type : EnumDemonWillType.DEFAULT);
int level = getLevel(stack, will);
int level = getLevel(will);
//
double drain = level >= 0 ? soulDrainPerSwing[level] : 0;
@ -108,10 +120,13 @@ public class ItemSentientBow extends ItemBow implements IMultiWillTool, ISentien
setDamageAdded(stack, level >= 0 ? getDamageModifier(type, level) : 0);
}
private int getLevel(ItemStack stack, double soulsRemaining) {
private int getLevel(double soulsRemaining)
{
int lvl = -1;
for (int i = 0; i < soulBracket.length; i++) {
if (soulsRemaining >= soulBracket[i]) {
for (int i = 0; i < soulBracket.length; i++)
{
if (soulsRemaining >= soulBracket[i])
{
lvl = i;
}
}
@ -120,42 +135,49 @@ public class ItemSentientBow extends ItemBow implements IMultiWillTool, ISentien
}
@Override
public EnumDemonWillType getCurrentType(ItemStack stack) {
public EnumDemonWillType getCurrentType(ItemStack stack)
{
NBTHelper.checkNBT(stack);
NBTTagCompound tag = stack.getTagCompound();
if (!tag.hasKey(Constants.NBT.WILL_TYPE)) {
if (!tag.hasKey(Constants.NBT.WILL_TYPE))
{
return EnumDemonWillType.DEFAULT;
}
return EnumDemonWillType.valueOf(tag.getString(Constants.NBT.WILL_TYPE).toUpperCase(Locale.ENGLISH));
}
public double getDamageModifier(EnumDemonWillType type, int willBracket) {
switch (type) {
case VENGEFUL:
return 0;
case DEFAULT:
case CORROSIVE:
case DESTRUCTIVE:
case STEADFAST:
return defaultDamageAdded[willBracket];
public double getDamageModifier(EnumDemonWillType type, int willBracket)
{
switch (type)
{
case VENGEFUL:
return 0;
case DEFAULT:
case CORROSIVE:
case DESTRUCTIVE:
case STEADFAST:
return defaultDamageAdded[willBracket];
}
return 0;
}
public float getVelocityModifier(EnumDemonWillType type, int willBracket) {
switch (type) {
case VENGEFUL:
return velocityAdded[willBracket];
default:
return 0;
public float getVelocityModifier(EnumDemonWillType type, int willBracket)
{
switch (type)
{
case VENGEFUL:
return velocityAdded[willBracket];
default:
return 0;
}
}
public void setDamageAdded(ItemStack stack, double damage) {
public void setDamageAdded(ItemStack stack, double damage)
{
NBTHelper.checkNBT(stack);
NBTTagCompound tag = stack.getTagCompound();
@ -163,7 +185,8 @@ public class ItemSentientBow extends ItemBow implements IMultiWillTool, ISentien
tag.setDouble("damage", damage);
}
public double getDamageAdded(ItemStack stack) {
public double getDamageAdded(ItemStack stack)
{
NBTHelper.checkNBT(stack);
NBTTagCompound tag = stack.getTagCompound();
@ -171,7 +194,8 @@ public class ItemSentientBow extends ItemBow implements IMultiWillTool, ISentien
return tag.getDouble("damage");
}
public void setVelocityOfArrow(ItemStack stack, float velocity) {
public void setVelocityOfArrow(ItemStack stack, float velocity)
{
NBTHelper.checkNBT(stack);
NBTTagCompound tag = stack.getTagCompound();
@ -179,19 +203,22 @@ public class ItemSentientBow extends ItemBow implements IMultiWillTool, ISentien
tag.setFloat("velocity", velocity);
}
public float getVelocityOfArrow(ItemStack stack) {
public float getVelocityOfArrow(ItemStack stack)
{
NBTHelper.checkNBT(stack);
NBTTagCompound tag = stack.getTagCompound();
if (tag.hasKey("velocity")) {
if (tag.hasKey("velocity"))
{
return tag.getFloat("velocity");
}
return 3;
}
public void setCurrentType(ItemStack stack, EnumDemonWillType type) {
public void setCurrentType(ItemStack stack, EnumDemonWillType type)
{
NBTHelper.checkNBT(stack);
NBTTagCompound tag = stack.getTagCompound();
@ -199,14 +226,16 @@ public class ItemSentientBow extends ItemBow implements IMultiWillTool, ISentien
tag.setString(Constants.NBT.WILL_TYPE, type.toString());
}
public double getDrainOfActivatedBow(ItemStack stack) {
public double getDrainOfActivatedBow(ItemStack stack)
{
NBTHelper.checkNBT(stack);
NBTTagCompound tag = stack.getTagCompound();
return tag.getDouble(Constants.NBT.SOUL_SWORD_ACTIVE_DRAIN);
}
public void setDrainOfActivatedBow(ItemStack stack, double drain) {
public void setDrainOfActivatedBow(ItemStack stack, double drain)
{
NBTHelper.checkNBT(stack);
NBTTagCompound tag = stack.getTagCompound();
@ -214,14 +243,16 @@ public class ItemSentientBow extends ItemBow implements IMultiWillTool, ISentien
tag.setDouble(Constants.NBT.SOUL_SWORD_ACTIVE_DRAIN, drain);
}
public double getStaticDropOfActivatedBow(ItemStack stack) {
public double getStaticDropOfActivatedBow(ItemStack stack)
{
NBTHelper.checkNBT(stack);
NBTTagCompound tag = stack.getTagCompound();
return tag.getDouble(Constants.NBT.SOUL_SWORD_STATIC_DROP);
}
public void setStaticDropOfActivatedBow(ItemStack stack, double drop) {
public void setStaticDropOfActivatedBow(ItemStack stack, double drop)
{
NBTHelper.checkNBT(stack);
NBTTagCompound tag = stack.getTagCompound();
@ -229,14 +260,16 @@ public class ItemSentientBow extends ItemBow implements IMultiWillTool, ISentien
tag.setDouble(Constants.NBT.SOUL_SWORD_STATIC_DROP, drop);
}
public double getDropOfActivatedBow(ItemStack stack) {
public double getDropOfActivatedBow(ItemStack stack)
{
NBTHelper.checkNBT(stack);
NBTTagCompound tag = stack.getTagCompound();
return tag.getDouble(Constants.NBT.SOUL_SWORD_DROP);
}
public void setDropOfActivatedBow(ItemStack stack, double drop) {
public void setDropOfActivatedBow(ItemStack stack, double drop)
{
NBTHelper.checkNBT(stack);
NBTTagCompound tag = stack.getTagCompound();
@ -245,24 +278,28 @@ public class ItemSentientBow extends ItemBow implements IMultiWillTool, ISentien
}
@Override
public ActionResult<ItemStack> onItemRightClick(World world, EntityPlayer player, EnumHand hand) {
public ActionResult<ItemStack> onItemRightClick(World world, EntityPlayer player, EnumHand hand)
{
ItemStack stack = player.getHeldItem(hand);
this.recalculatePowers(stack, world, player);
return super.onItemRightClick(world, player, hand);
}
@Override
public void gatherVariants(@Nonnull Int2ObjectMap<String> variants) {
public void gatherVariants(@Nonnull Int2ObjectMap<String> variants)
{
variants.put(0, "inventory");
}
public EntityTippedArrow getArrowEntity(World world, ItemStack stack, EntityLivingBase target, EntityLivingBase user, float velocity) {
public EntityTippedArrow getArrowEntity(World world, ItemStack stack, EntityLivingBase target, EntityLivingBase user, float velocity)
{
EnumDemonWillType type = this.getCurrentType(stack);
double amount = user instanceof EntityPlayer ? (this.getDropOfActivatedBow(stack) * world.rand.nextDouble() + this.getStaticDropOfActivatedBow(stack)) : 0;
float newArrowVelocity = velocity * getVelocityOfArrow(stack);
EntitySentientArrow entityArrow = new EntitySentientArrow(world, user, type, amount);
double soulsRemaining = user instanceof EntityPlayer ? (PlayerDemonWillHandler.getTotalDemonWill(type, (EntityPlayer) user)) : 0;
EntitySentientArrow entityArrow = new EntitySentientArrow(world, user, type, amount, getLevel(soulsRemaining));
double d0 = target.posX - user.posX;
double d1 = target.getEntityBoundingBox().minY + (double) (target.height / 3.0F) - entityArrow.posY;
@ -270,12 +307,14 @@ public class ItemSentientBow extends ItemBow implements IMultiWillTool, ISentien
double d3 = (double) MathHelper.sqrt(d0 * d0 + d2 * d2);
entityArrow.shoot(d0, d1 + d3 * 0.05, d2, newArrowVelocity, 0);
if (newArrowVelocity == 0) {
if (newArrowVelocity == 0)
{
world.playSound(null, user.getPosition(), SoundEvents.BLOCK_FIRE_EXTINGUISH, SoundCategory.NEUTRAL, 0.4F, 1.0F);
return null;
}
if (velocity == 1.0F) {
if (velocity == 1.0F)
{
entityArrow.setIsCritical(true);
}
@ -285,11 +324,13 @@ public class ItemSentientBow extends ItemBow implements IMultiWillTool, ISentien
int k = EnchantmentHelper.getEnchantmentLevel(Enchantments.PUNCH, stack);
if (k > 0) {
if (k > 0)
{
entityArrow.setKnockbackStrength(k);
}
if (EnchantmentHelper.getEnchantmentLevel(Enchantments.FLAME, stack) > 0) {
if (EnchantmentHelper.getEnchantmentLevel(Enchantments.FLAME, stack) > 0)
{
entityArrow.setFire(100);
}
@ -299,8 +340,10 @@ public class ItemSentientBow extends ItemBow implements IMultiWillTool, ISentien
}
@Override
public void onPlayerStoppedUsing(ItemStack stack, World world, EntityLivingBase entityLiving, int timeLeft) {
if (entityLiving instanceof EntityPlayer) {
public void onPlayerStoppedUsing(ItemStack stack, World world, EntityLivingBase entityLiving, int timeLeft)
{
if (entityLiving instanceof EntityPlayer)
{
EntityPlayer player = (EntityPlayer) entityLiving;
boolean flag = player.capabilities.isCreativeMode || EnchantmentHelper.getEnchantmentLevel(Enchantments.INFINITY, stack) > 0;
ItemStack itemstack = this.getFiredArrow(player);
@ -310,17 +353,21 @@ public class ItemSentientBow extends ItemBow implements IMultiWillTool, ISentien
if (i < 0)
return;
if (itemstack != null || flag) {
if (itemstack == null) {
if (itemstack != null || flag)
{
if (itemstack == null)
{
itemstack = new ItemStack(Items.ARROW);
}
float arrowVelocity = getArrowVelocity(i);
if ((double) arrowVelocity >= 0.1D) {
if ((double) arrowVelocity >= 0.1D)
{
boolean flag1 = flag && itemstack.getItem() == Items.ARROW; //Forge: Fix consuming custom arrows.
if (!world.isRemote) {
if (!world.isRemote)
{
this.recalculatePowers(stack, world, player);
EnumDemonWillType type = this.getCurrentType(stack);
@ -331,15 +378,18 @@ public class ItemSentientBow extends ItemBow implements IMultiWillTool, ISentien
double amount = (this.getDropOfActivatedBow(stack) * world.rand.nextDouble() + this.getStaticDropOfActivatedBow(stack));
float newArrowVelocity = arrowVelocity * getVelocityOfArrow(stack);
EntitySentientArrow entityArrow = new EntitySentientArrow(world, entityLiving, type, amount);
double soulsRemaining = PlayerDemonWillHandler.getTotalDemonWill(type, player);
EntitySentientArrow entityArrow = new EntitySentientArrow(world, entityLiving, type, amount, getLevel(soulsRemaining));
entityArrow.shoot(player, player.rotationPitch, player.rotationYaw, 0.0F, newArrowVelocity, 1.0F);
if (newArrowVelocity == 0) {
if (newArrowVelocity == 0)
{
world.playSound(null, player.getPosition(), SoundEvents.BLOCK_FIRE_EXTINGUISH, SoundCategory.NEUTRAL, 0.4F, 1.0F);
return;
}
if (arrowVelocity == 1.0F) {
if (arrowVelocity == 1.0F)
{
entityArrow.setIsCritical(true);
}
@ -349,17 +399,20 @@ public class ItemSentientBow extends ItemBow implements IMultiWillTool, ISentien
int k = EnchantmentHelper.getEnchantmentLevel(Enchantments.PUNCH, stack);
if (k > 0) {
if (k > 0)
{
entityArrow.setKnockbackStrength(k);
}
if (EnchantmentHelper.getEnchantmentLevel(Enchantments.FLAME, stack) > 0) {
if (EnchantmentHelper.getEnchantmentLevel(Enchantments.FLAME, stack) > 0)
{
entityArrow.setFire(100);
}
stack.damageItem(1, player);
if (flag1) {
if (flag1)
{
entityArrow.pickupStatus = EntityArrow.PickupStatus.CREATIVE_ONLY;
}
@ -368,10 +421,12 @@ public class ItemSentientBow extends ItemBow implements IMultiWillTool, ISentien
world.playSound(null, player.posX, player.posY, player.posZ, SoundEvents.ENTITY_ARROW_SHOOT, SoundCategory.NEUTRAL, 1.0F, 1.0F / (itemRand.nextFloat() * 0.4F + 1.2F) + arrowVelocity * 0.5F);
if (!flag1) {
if (!flag1)
{
itemstack.shrink(1);
if (itemstack.isEmpty()) {
if (itemstack.isEmpty())
{
player.inventory.deleteStack(itemstack);
}
}
@ -382,16 +437,22 @@ public class ItemSentientBow extends ItemBow implements IMultiWillTool, ISentien
}
}
protected ItemStack getFiredArrow(EntityPlayer player) {
if (this.isArrow(player.getHeldItem(EnumHand.OFF_HAND))) {
protected ItemStack getFiredArrow(EntityPlayer player)
{
if (this.isArrow(player.getHeldItem(EnumHand.OFF_HAND)))
{
return player.getHeldItem(EnumHand.OFF_HAND);
} else if (this.isArrow(player.getHeldItem(EnumHand.MAIN_HAND))) {
} else if (this.isArrow(player.getHeldItem(EnumHand.MAIN_HAND)))
{
return player.getHeldItem(EnumHand.MAIN_HAND);
} else {
for (int i = 0; i < player.inventory.getSizeInventory(); ++i) {
} else
{
for (int i = 0; i < player.inventory.getSizeInventory(); ++i)
{
ItemStack itemstack = player.inventory.getStackInSlot(i);
if (this.isArrow(itemstack)) {
if (this.isArrow(itemstack))
{
return itemstack;
}
}
@ -401,14 +462,17 @@ public class ItemSentientBow extends ItemBow implements IMultiWillTool, ISentien
}
@Override
public boolean spawnSentientEntityOnDrop(ItemStack droppedStack, EntityPlayer player) {
public boolean spawnSentientEntityOnDrop(ItemStack droppedStack, EntityPlayer player)
{
World world = player.getEntityWorld();
if (!world.isRemote) {
if (!world.isRemote)
{
this.recalculatePowers(droppedStack, world, player);
EnumDemonWillType type = this.getCurrentType(droppedStack);
double soulsRemaining = PlayerDemonWillHandler.getTotalDemonWill(type, player);
if (soulsRemaining < 1024) {
if (soulsRemaining < 1024)
{
return false;
}

View file

@ -16,76 +16,90 @@ import org.apache.commons.codec.binary.StringUtils;
import java.util.UUID;
public class LivingArmourUpgradeSpeed extends LivingArmourUpgrade {
public static final int[] costs = new int[]{3, 7, 13, 26, 42, 60, 90, 130, 180, 250};
public static final double[] speedModifier = new double[]{0.1, 0.2, 0.3, 0.4, 0.5, 0.7, 0.9, 1.1, 1.3, 1.5};
public static final int[] sprintSpeedTime = new int[]{0, 0, 0, 0, 0, 20, 60, 60, 100, 200};
public static final int[] sprintSpeedLevel = new int[]{0, 0, 0, 0, 0, 0, 0, 1, 1, 2};
public static final int[] healthModifier = new int[]{0, 0, 0, 0, 0, 0, 0, 4, 10, 20};
public static final int[] sprintRegenTime = new int[]{0, 0, 0, 0, 0, 0, 0, 0, 0, 25};
public class LivingArmourUpgradeSpeed extends LivingArmourUpgrade
{
public static final int[] costs = new int[] { 3, 7, 13, 26, 42, 60, 90, 130, 180, 250 };
public static final double[] speedModifier = new double[] { 0.1, 0.2, 0.3, 0.4, 0.5, 0.7, 0.9, 1.1, 1.3, 1.5 };
public static final int[] sprintSpeedTime = new int[] { 0, 0, 0, 0, 0, 20, 60, 60, 100, 200 };
public static final int[] sprintSpeedLevel = new int[] { 0, 0, 0, 0, 0, 0, 0, 1, 1, 2 };
public static final int[] healthModifier = new int[] { 0, 0, 0, 0, 0, 0, 0, 4, 10, 20 };
public static final int[] sprintRegenTime = new int[] { 0, 0, 0, 0, 0, 0, 0, 0, 0, 25 };
public LivingArmourUpgradeSpeed(int level) {
public LivingArmourUpgradeSpeed(int level)
{
super(level);
}
public double getSpeedModifier() {
public double getSpeedModifier()
{
return speedModifier[this.level];
}
@Override
public void onTick(World world, EntityPlayer player, ILivingArmour livingArmour) {
if (player.isSprinting()) {
if (sprintSpeedTime[this.level] > 0) {
public void onTick(World world, EntityPlayer player, ILivingArmour livingArmour)
{
if (player.isSprinting())
{
if (sprintSpeedTime[this.level] > 0)
{
player.addPotionEffect(new PotionEffect(MobEffects.SPEED, sprintSpeedTime[this.level], sprintSpeedLevel[this.level], false, false));
}
if (sprintRegenTime[this.level] > 0 && !player.isPotionActive(MobEffects.REGENERATION)) {
if (sprintRegenTime[this.level] > 0 && !player.isPotionActive(MobEffects.REGENERATION))
{
player.addPotionEffect(new PotionEffect(MobEffects.REGENERATION, sprintRegenTime[this.level], 0, false, false));
}
}
}
@Override
public Multimap<String, AttributeModifier> getAttributeModifiers() {
public Multimap<String, AttributeModifier> getAttributeModifiers()
{
Multimap<String, AttributeModifier> modifierMap = HashMultimap.create();
// modifierMap.put(SharedMonsterAttributes.movementSpeed.getAttributeUnlocalizedName(), new AttributeModifier(new UUID(895132, 1), "Speed modifier" + 1, speedModifier[this.level], 1));
if (healthModifier[this.level] > 0) {
String name = getUniqueIdentifier() + "-HealthModifier1";
modifierMap.put(SharedMonsterAttributes.MAX_HEALTH.getName(), new AttributeModifier(UUID.nameUUIDFromBytes(StringUtils.getBytesUtf8(name)), "HealthModifier1", healthModifier[this.level], 0));
}
// if (healthModifier[this.level] > 0) {
// String name = getUniqueIdentifier() + "-HealthModifier1";
// modifierMap.put(SharedMonsterAttributes.MAX_HEALTH.getName(), new AttributeModifier(UUID.nameUUIDFromBytes(StringUtils.getBytesUtf8(name)), "HealthModifier1", healthModifier[this.level], 0));
// }
return modifierMap;
}
@Override
public String getUniqueIdentifier() {
public String getUniqueIdentifier()
{
return BloodMagic.MODID + ".upgrade.movement";
}
@Override
public int getMaxTier() {
public int getMaxTier()
{
return 10;
}
@Override
public int getCostOfUpgrade() {
public int getCostOfUpgrade()
{
return costs[this.level];
}
@Override
public void writeToNBT(NBTTagCompound tag) {
public void writeToNBT(NBTTagCompound tag)
{
// EMPTY
}
@Override
public void readFromNBT(NBTTagCompound tag) {
public void readFromNBT(NBTTagCompound tag)
{
// EMPTY
}
@Override
public String getUnlocalizedName() {
public String getUnlocalizedName()
{
return tooltipBase + "speed";
}
}

View file

@ -6,7 +6,6 @@ import java.util.List;
import java.util.Map;
import java.util.Map.Entry;
import WayofTime.bloodmagic.util.BMLog;
import net.minecraft.init.Blocks;
import net.minecraft.init.Items;
import net.minecraft.init.MobEffects;
@ -25,15 +24,18 @@ import WayofTime.bloodmagic.alchemyArray.AlchemyArrayEffectAttractor;
import WayofTime.bloodmagic.alchemyArray.AlchemyArrayEffectBinding;
import WayofTime.bloodmagic.alchemyArray.AlchemyArrayEffectBounce;
import WayofTime.bloodmagic.alchemyArray.AlchemyArrayEffectFurnaceFuel;
import WayofTime.bloodmagic.alchemyArray.AlchemyArrayEffectLaputa;
import WayofTime.bloodmagic.alchemyArray.AlchemyArrayEffectMovement;
import WayofTime.bloodmagic.alchemyArray.AlchemyArrayEffectSigil;
import WayofTime.bloodmagic.alchemyArray.AlchemyArrayEffectSkeletonTurret;
import WayofTime.bloodmagic.alchemyArray.AlchemyArrayEffectSpike;
import WayofTime.bloodmagic.alchemyArray.AlchemyArrayEffectTeleport;
import WayofTime.bloodmagic.alchemyArray.AlchemyArrayEffectUpdraft;
import WayofTime.bloodmagic.client.render.alchemyArray.AttractorAlchemyCircleRenderer;
import WayofTime.bloodmagic.client.render.alchemyArray.BindingAlchemyCircleRenderer;
import WayofTime.bloodmagic.client.render.alchemyArray.DualAlchemyCircleRenderer;
import WayofTime.bloodmagic.client.render.alchemyArray.LowAlchemyCircleRenderer;
import WayofTime.bloodmagic.client.render.alchemyArray.LowStaticAlchemyCircleRenderer;
import WayofTime.bloodmagic.client.render.alchemyArray.SingleAlchemyCircleRenderer;
import WayofTime.bloodmagic.client.render.alchemyArray.StaticAlchemyCircleRenderer;
import WayofTime.bloodmagic.client.render.alchemyArray.TurretAlchemyCircleRenderer;
@ -61,6 +63,7 @@ import WayofTime.bloodmagic.livingArmour.downgrade.LivingArmourUpgradeStormTroop
import WayofTime.bloodmagic.potion.BMPotionUtils;
import WayofTime.bloodmagic.recipe.alchemyTable.AlchemyTableDyeableRecipe;
import WayofTime.bloodmagic.recipe.alchemyTable.AlchemyTablePotionRecipe;
import WayofTime.bloodmagic.util.BMLog;
import WayofTime.bloodmagic.util.Utils;
import com.google.common.base.Stopwatch;
@ -122,8 +125,9 @@ public class ModRecipes
AlchemyArrayRecipeRegistry.registerRecipe(new ItemStack(Items.ARROW), new ItemStack(Items.FEATHER), new AlchemyArrayEffectSkeletonTurret("skeletonTurret"), new DualAlchemyCircleRenderer(new ResourceLocation("bloodmagic", "textures/models/AlchemyArrays/SkeletonTurret1.png"), new ResourceLocation("bloodmagic", "textures/models/AlchemyArrays/SkeletonTurret2.png")));
AlchemyArrayRecipeRegistry.registerRecipe(new ItemStack(Items.ENDER_PEARL), new ItemStack(Items.REDSTONE), new AlchemyArrayEffectTeleport("teleport"), new StaticAlchemyCircleRenderer(new ResourceLocation("bloodmagic", "textures/models/AlchemyArrays/teleportation.png")));
AlchemyArrayRecipeRegistry.registerRecipe(new ItemStack(Items.BOW), new ItemStack(Items.ARROW), new AlchemyArrayEffectArrowTurret("turretTest"), new TurretAlchemyCircleRenderer(new ResourceLocation("bloodmagic", "textures/models/AlchemyArrays/SkeletonTurret1.png")));
// AlchemyArrayRecipeRegistry.registerRecipe(new ItemStack(Items.APPLE), new ItemStack(Items.REDSTONE), new AlchemyArrayEffectLaputa("laputa"), new AttractorAlchemyCircleRenderer(new ResourceLocation("bloodmagic", "textures/models/AlchemyArrays/shardoflaputa.png")));
AlchemyArrayRecipeRegistry.registerRecipe(new ItemStack(Items.BOW), new ItemStack(Items.ARROW), new AlchemyArrayEffectArrowTurret("turret"), new TurretAlchemyCircleRenderer(new ResourceLocation("bloodmagic", "textures/models/AlchemyArrays/SkeletonTurret1.png")));
AlchemyArrayRecipeRegistry.registerRecipe(new ItemStack(Items.REDSTONE), new ItemStack(Blocks.LAPIS_BLOCK), new AlchemyArrayEffectLaputa("laputa"), new AttractorAlchemyCircleRenderer(new ResourceLocation("bloodmagic", "textures/models/AlchemyArrays/shardoflaputa.png")));
AlchemyArrayRecipeRegistry.registerRecipe(new ItemStack(Blocks.COBBLESTONE), new ItemStack(Items.IRON_INGOT), new AlchemyArrayEffectSpike("spike"), new LowStaticAlchemyCircleRenderer(new ResourceLocation("bloodmagic", "textures/models/AlchemyArrays/spikearray.png")));
AlchemyArrayRecipeRegistry.registerRecipe(ComponentTypes.REAGENT_FAST_MINER.getStack(), new ItemStack(Items.IRON_PICKAXE), new AlchemyArrayEffectSigil("fastMiner", (ISigil) RegistrarBloodMagicItems.SIGIL_FAST_MINER), new SingleAlchemyCircleRenderer(new ResourceLocation("bloodmagic", "textures/models/AlchemyArrays/FastMinerSigil.png")));

View file

@ -123,7 +123,7 @@ public class ModRituals
RitualRegistry.registerRitual(downgradeRitual, ConfigHandler.rituals.ritualDowngrade);
ellipsoidRitual = new RitualEllipsoid();
RitualRegistry.registerRitual(ellipsoidRitual, false);
RitualRegistry.registerRitual(ellipsoidRitual, ConfigHandler.rituals.ritualEllipsoid);
RitualCrushing.registerCuttingFluid(ItemCuttingFluid.FluidType.BASIC.getStack(), 250, 0.5);
RitualCrushing.registerCuttingFluid(ItemCuttingFluid.FluidType.EXPLOSIVE.getStack(), 25, 0.05);

View file

@ -198,7 +198,7 @@ public class RitualEllipsoid extends Ritual
@Override
public int getRefreshCost()
{
return 0;
return 5;
}
@Override
@ -217,8 +217,43 @@ public class RitualEllipsoid extends Ritual
@Override
public void gatherComponents(Consumer<RitualComponent> components)
{
addCornerRunes(components, 1, 0, EnumRuneType.WATER);
addCornerRunes(components, 1, 1, EnumRuneType.WATER);
addCornerRunes(components, 1, 0, EnumRuneType.DUSK);
addRune(components, 4, 0, 0, EnumRuneType.FIRE);
addRune(components, 5, 0, 0, EnumRuneType.FIRE);
addRune(components, 5, 0, -1, EnumRuneType.FIRE);
addRune(components, 5, 0, -2, EnumRuneType.FIRE);
addRune(components, -4, 0, 0, EnumRuneType.FIRE);
addRune(components, -5, 0, 0, EnumRuneType.FIRE);
addRune(components, -5, 0, 1, EnumRuneType.FIRE);
addRune(components, -5, 0, 2, EnumRuneType.FIRE);
addRune(components, 0, 0, 4, EnumRuneType.AIR);
addRune(components, 0, 0, 5, EnumRuneType.AIR);
addRune(components, 1, 0, 5, EnumRuneType.AIR);
addRune(components, 2, 0, 5, EnumRuneType.AIR);
addRune(components, 0, 0, -4, EnumRuneType.AIR);
addRune(components, 0, 0, -5, EnumRuneType.AIR);
addRune(components, -1, 0, -5, EnumRuneType.AIR);
addRune(components, -2, 0, -5, EnumRuneType.AIR);
addRune(components, 3, 0, 1, EnumRuneType.EARTH);
addRune(components, 3, 0, 2, EnumRuneType.EARTH);
addRune(components, 3, 0, 3, EnumRuneType.EARTH);
addRune(components, 2, 0, 3, EnumRuneType.EARTH);
addRune(components, -3, 0, -1, EnumRuneType.EARTH);
addRune(components, -3, 0, -2, EnumRuneType.EARTH);
addRune(components, -3, 0, -3, EnumRuneType.EARTH);
addRune(components, -2, 0, -3, EnumRuneType.EARTH);
addRune(components, 1, 0, -3, EnumRuneType.WATER);
addRune(components, 2, 0, -3, EnumRuneType.WATER);
addRune(components, 3, 0, -3, EnumRuneType.WATER);
addRune(components, 3, 0, -2, EnumRuneType.WATER);
addRune(components, -1, 0, 3, EnumRuneType.WATER);
addRune(components, -2, 0, 3, EnumRuneType.WATER);
addRune(components, -3, 0, 3, EnumRuneType.WATER);
addRune(components, -3, 0, 2, EnumRuneType.WATER);
}
@Override

View file

@ -40,24 +40,31 @@ import net.minecraftforge.fml.common.eventhandler.EventPriority;
import net.minecraftforge.fml.common.eventhandler.SubscribeEvent;
@Mod.EventBusSubscriber(modid = BloodMagic.MODID)
public class LivingArmourHandler {
public class LivingArmourHandler
{
@SubscribeEvent
public static void onEntityHealed(LivingHealEvent event) {
if (event.getEntityLiving() instanceof EntityPlayer) {
public static void onEntityHealed(LivingHealEvent event)
{
if (event.getEntityLiving() instanceof EntityPlayer)
{
EntityPlayer player = (EntityPlayer) event.getEntity();
if (LivingArmour.hasFullSet(player)) {
if (LivingArmour.hasFullSet(player))
{
ItemStack chestStack = player.getItemStackFromSlot(EntityEquipmentSlot.CHEST);
LivingArmour armour = ItemLivingArmour.getLivingArmour(chestStack);
if (armour != null) {
if (armour != null)
{
double modifier = 1;
LivingArmourUpgrade upgrade = ItemLivingArmour.getUpgrade(BloodMagic.MODID + ".upgrade.slowHeal", chestStack);
if (upgrade instanceof LivingArmourUpgradeSlowHeal) {
if (upgrade instanceof LivingArmourUpgradeSlowHeal)
{
modifier *= ((LivingArmourUpgradeSlowHeal) upgrade).getHealingModifier();
}
if (modifier != 1) {
if (modifier != 1)
{
event.setAmount((float) (event.getAmount() * modifier));
}
}
@ -66,18 +73,23 @@ public class LivingArmourHandler {
}
@SubscribeEvent
public static void onMiningSpeedCheck(PlayerEvent.BreakSpeed event) {
public static void onMiningSpeedCheck(PlayerEvent.BreakSpeed event)
{
EntityPlayer player = event.getEntityPlayer();
if (LivingArmour.hasFullSet(player)) {
if (LivingArmour.hasFullSet(player))
{
ItemStack chestStack = player.getItemStackFromSlot(EntityEquipmentSlot.CHEST);
LivingArmour armour = ItemLivingArmour.getLivingArmour(chestStack);
if (armour != null) {
if (armour != null)
{
double modifier = 1;
for (LivingArmourUpgrade upgrade : armour.upgradeMap.values()) {
for (LivingArmourUpgrade upgrade : armour.upgradeMap.values())
{
modifier *= upgrade.getMiningSpeedModifier(player);
}
if (modifier != 1) {
if (modifier != 1)
{
event.setNewSpeed((float) (event.getOriginalSpeed() * modifier));
}
}
@ -86,24 +98,31 @@ public class LivingArmourHandler {
// Applies: Storm Trooper
@SubscribeEvent
public static void onEntityJoinedWorld(EntityJoinWorldEvent event) {
public static void onEntityJoinedWorld(EntityJoinWorldEvent event)
{
Entity owner = null;
if (event.getEntity() instanceof EntityArrow) {
if (event.getEntity() instanceof EntityArrow)
{
owner = ((EntityArrow) event.getEntity()).shootingEntity;
} else if (event.getEntity() instanceof EntityThrowable) {
} else if (event.getEntity() instanceof EntityThrowable)
{
owner = ((EntityThrowable) event.getEntity()).getThrower();
}
if (owner instanceof EntityPlayer) {
if (owner instanceof EntityPlayer)
{
Entity projectile = event.getEntity();
EntityPlayer player = (EntityPlayer) owner;
if (LivingArmour.hasFullSet(player)) {
if (LivingArmour.hasFullSet(player))
{
ItemStack chestStack = player.getItemStackFromSlot(EntityEquipmentSlot.CHEST);
LivingArmour armour = ItemLivingArmour.getLivingArmour(chestStack);
if (armour != null) {
if (armour != null)
{
LivingArmourUpgrade upgrade = ItemLivingArmour.getUpgrade(BloodMagic.MODID + ".upgrade.stormTrooper", chestStack);
if (upgrade instanceof LivingArmourUpgradeStormTrooper) {
if (upgrade instanceof LivingArmourUpgradeStormTrooper)
{
float velocityModifier = (float) (((LivingArmourUpgradeStormTrooper) upgrade).getArrowJiggle(player) * Math.sqrt(projectile.motionX * projectile.motionX + projectile.motionY * projectile.motionY + projectile.motionZ * projectile.motionZ));
projectile.motionX += 2 * (event.getWorld().rand.nextDouble() - 0.5) * velocityModifier;
@ -116,29 +135,37 @@ public class LivingArmourHandler {
}
@SubscribeEvent
public static void onPlayerClick(PlayerInteractEvent event) {
if (event.isCancelable()) {
public static void onPlayerClick(PlayerInteractEvent event)
{
if (event.isCancelable())
{
EntityPlayer player = event.getEntityPlayer();
if (LivingArmour.hasFullSet(player)) {
if (LivingArmour.hasFullSet(player))
{
ItemStack chestStack = player.getItemStackFromSlot(EntityEquipmentSlot.CHEST);
LivingArmour armour = ItemLivingArmour.getLivingArmour(chestStack);
if (armour != null) {
if (event.getHand() == EnumHand.OFF_HAND) {
if (armour != null)
{
if (event.getHand() == EnumHand.OFF_HAND)
{
LivingArmourUpgrade upgrade = ItemLivingArmour.getUpgrade(BloodMagic.MODID + ".upgrade.crippledArm", chestStack);
if (upgrade instanceof LivingArmourUpgradeCrippledArm) {
if (upgrade instanceof LivingArmourUpgradeCrippledArm)
{
event.setCanceled(true);
}
}
if (event.getItemStack().getItemUseAction() == EnumAction.DRINK) {
if (event.getItemStack().getItemUseAction() == EnumAction.DRINK)
{
ItemStack drinkStack = event.getItemStack();
//TODO: See if the item is a splash potion? Those should be usable.
LivingArmourUpgrade upgrade = ItemLivingArmour.getUpgrade(BloodMagic.MODID + ".upgrade.quenched", chestStack);
if (upgrade instanceof LivingArmourUpgradeQuenched) {
if (upgrade instanceof LivingArmourUpgradeQuenched)
{
event.setCanceled(true);
}
}
@ -149,19 +176,24 @@ public class LivingArmourHandler {
// Applies: Grim Reaper
@SubscribeEvent(priority = EventPriority.HIGHEST)
public static void onEntityDeath(LivingDeathEvent event) {
if (event.getEntityLiving() instanceof EntityPlayer) {
public static void onEntityDeath(LivingDeathEvent event)
{
if (event.getEntityLiving() instanceof EntityPlayer)
{
EntityPlayer player = (EntityPlayer) event.getEntityLiving();
if (LivingArmour.hasFullSet(player)) {
if (LivingArmour.hasFullSet(player))
{
ItemStack chestStack = player.getItemStackFromSlot(EntityEquipmentSlot.CHEST);
LivingArmour armour = ItemLivingArmour.getLivingArmour(chestStack);
if (armour != null) {
if (armour != null)
{
StatTrackerGrimReaperSprint.incrementCounter(armour);
LivingArmourUpgrade upgrade = ItemLivingArmour.getUpgrade(BloodMagic.MODID + ".upgrade.grimReaper", chestStack);
if (upgrade instanceof LivingArmourUpgradeGrimReaperSprint && ((LivingArmourUpgradeGrimReaperSprint) upgrade).canSavePlayer(player)) {
if (upgrade instanceof LivingArmourUpgradeGrimReaperSprint && ((LivingArmourUpgradeGrimReaperSprint) upgrade).canSavePlayer(player))
{
((LivingArmourUpgradeGrimReaperSprint) upgrade).applyEffectOnRebirth(player);
event.setCanceled(true);
event.setResult(Event.Result.DENY);
@ -175,20 +207,26 @@ public class LivingArmourHandler {
// Applies: Jump
@SubscribeEvent
public static void onJumpEvent(LivingEvent.LivingJumpEvent event) {
if (event.getEntityLiving() instanceof EntityPlayer) {
public static void onJumpEvent(LivingEvent.LivingJumpEvent event)
{
if (event.getEntityLiving() instanceof EntityPlayer)
{
EntityPlayer player = (EntityPlayer) event.getEntityLiving();
if (LivingArmour.hasFullSet(player)) {
if (LivingArmour.hasFullSet(player))
{
ItemStack chestStack = player.getItemStackFromSlot(EntityEquipmentSlot.CHEST);
LivingArmour armour = ItemLivingArmour.getLivingArmour(chestStack);
if (armour != null) {
if (armour != null)
{
StatTrackerJump.incrementCounter(armour);
if (!player.isSneaking()) {
if (!player.isSneaking())
{
LivingArmourUpgrade upgrade = ItemLivingArmour.getUpgradeFromNBT(BloodMagic.MODID + ".upgrade.jump", chestStack);
if (upgrade instanceof LivingArmourUpgradeJump) {
if (upgrade instanceof LivingArmourUpgradeJump)
{
player.motionY += ((LivingArmourUpgradeJump) upgrade).getJumpModifier();
}
}
@ -199,21 +237,28 @@ public class LivingArmourHandler {
// Applies: Step Assist, Speed Boost
@SubscribeEvent(priority = EventPriority.HIGHEST)
public static void onEntityUpdate(LivingEvent.LivingUpdateEvent event) {
if (event.getEntityLiving() instanceof EntityPlayer) {
public static void onEntityUpdate(LivingEvent.LivingUpdateEvent event)
{
if (event.getEntityLiving() instanceof EntityPlayer)
{
EntityPlayer player = (EntityPlayer) event.getEntityLiving();
boolean hasAssist = false;
if (event.getEntityLiving().isPotionActive(RegistrarBloodMagic.BOOST)) {
if (event.getEntityLiving().isPotionActive(RegistrarBloodMagic.BOOST))
{
hasAssist = true;
player.stepHeight = Constants.Misc.ALTERED_STEP_HEIGHT;
} else {
if (LivingArmour.hasFullSet(player)) {
} else
{
if (LivingArmour.hasFullSet(player))
{
ItemStack chestStack = player.getItemStackFromSlot(EntityEquipmentSlot.CHEST);
LivingArmour armour = ItemLivingArmour.getLivingArmourFromStack(chestStack);
if (armour != null) {
if (armour != null)
{
LivingArmourUpgrade upgrade = ItemLivingArmour.getUpgrade(BloodMagic.MODID + ".upgrade.stepAssist", chestStack);
if (upgrade instanceof LivingArmourUpgradeStepAssist) {
if (upgrade instanceof LivingArmourUpgradeStepAssist)
{
player.stepHeight = ((LivingArmourUpgradeStepAssist) upgrade).getStepAssist();
hasAssist = true;
}
@ -226,27 +271,32 @@ public class LivingArmourHandler {
float percentIncrease = 0;
if (LivingArmour.hasFullSet(player)) {
if (LivingArmour.hasFullSet(player))
{
ItemStack chestStack = player.getItemStackFromSlot(EntityEquipmentSlot.CHEST);
LivingArmour armour = ItemLivingArmour.getLivingArmourFromStack(chestStack);
if (armour != null) {
if (armour != null)
{
LivingArmourUpgrade upgrade = ItemLivingArmour.getUpgradeFromNBT(BloodMagic.MODID + ".upgrade.movement", chestStack);
if (upgrade instanceof LivingArmourUpgradeSpeed) {
percentIncrease += 0.1f * ((LivingArmourUpgradeSpeed) upgrade).getSpeedModifier();
if (upgrade instanceof LivingArmourUpgradeSpeed)
{
percentIncrease += ((LivingArmourUpgradeSpeed) upgrade).getSpeedModifier();
}
}
}
if (event.getEntityLiving().isPotionActive(RegistrarBloodMagic.BOOST)) {
if (event.getEntityLiving().isPotionActive(RegistrarBloodMagic.BOOST))
{
int i = event.getEntityLiving().getActivePotionEffect(RegistrarBloodMagic.BOOST).getAmplifier();
{
percentIncrease += (i + 1) * 0.05f;
percentIncrease += (i + 1) * 0.5f;
}
}
if (percentIncrease > 0 && (player.onGround || player.capabilities.isFlying) && (Math.abs(player.moveForward) > 0 || Math.abs(player.moveStrafing) > 0)) {
player.moveRelative(player.moveStrafing, player.moveForward, player.capabilities.isFlying ? (percentIncrease / 2.0f) : percentIncrease, 0.02F);
if (percentIncrease > 0 && (player.onGround || player.capabilities.isFlying) && (Math.abs(player.moveForward) > 0 || Math.abs(player.moveStrafing) > 0))
{
player.travel(player.moveStrafing * percentIncrease, 0, player.moveForward * percentIncrease);
}
}
}
@ -254,7 +304,8 @@ public class LivingArmourHandler {
// Applies: Arrow Shot
// Tracks: Arrow Shot
@SubscribeEvent
public static void onArrowFire(ArrowLooseEvent event) {
public static void onArrowFire(ArrowLooseEvent event)
{
World world = event.getEntityPlayer().getEntityWorld();
ItemStack stack = event.getBow();
EntityPlayer player = event.getEntityPlayer();
@ -262,14 +313,17 @@ public class LivingArmourHandler {
if (world.isRemote)
return;
if (LivingArmour.hasFullSet(player)) {
if (LivingArmour.hasFullSet(player))
{
ItemStack chestStack = player.getItemStackFromSlot(EntityEquipmentSlot.CHEST);
LivingArmour armour = ItemLivingArmour.getLivingArmour(chestStack);
if (armour != null) {
if (armour != null)
{
StatTrackerArrowShot.incrementCounter(armour);
LivingArmourUpgrade upgrade = ItemLivingArmour.getUpgrade(BloodMagic.MODID + ".upgrade.arrowShot", chestStack);
if (upgrade instanceof LivingArmourUpgradeArrowShot) {
if (upgrade instanceof LivingArmourUpgradeArrowShot)
{
int charge = event.getCharge();
float velocity = (float) charge / 20.0F;
velocity = (velocity * velocity + velocity * 2.0F) / 3.0F;
@ -281,7 +335,8 @@ public class LivingArmourHandler {
velocity = 1.0F;
int extraArrows = ((LivingArmourUpgradeArrowShot) upgrade).getExtraArrows();
for (int n = 0; n < extraArrows; n++) {
for (int n = 0; n < extraArrows; n++)
{
ItemStack arrowStack = new ItemStack(Items.ARROW);
ItemArrow itemarrow = (ItemArrow) ((stack.getItem() instanceof ItemArrow ? arrowStack.getItem() : Items.ARROW));
EntityArrow entityarrow = itemarrow.createArrow(world, arrowStack, player);