Added Soft Fall and Strong Legs living armour upgrades.
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commit
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14 changed files with 392 additions and 17 deletions
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@ -0,0 +1,65 @@
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package WayofTime.bloodmagic.livingArmour.upgrade;
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import WayofTime.bloodmagic.api.Constants;
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import WayofTime.bloodmagic.api.livingArmour.LivingArmourUpgrade;
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import net.minecraft.entity.EntityLivingBase;
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import net.minecraft.nbt.NBTTagCompound;
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import net.minecraft.util.DamageSource;
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public class LivingArmourUpgradeFallProtect extends LivingArmourUpgrade
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{
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public static final int[] costs = new int[] { 5, 10, 18, 35, 65, 100, 160, 220, 280, 350 };
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public static final double[] protectionLevel = new double[] { 0.2, 0.4, 0.6, 0.8, 1 };
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public LivingArmourUpgradeFallProtect(int level)
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{
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super(level);
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}
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@Override
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public double getArmourProtection(EntityLivingBase wearer, DamageSource source)
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{
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if (source.equals(DamageSource.fall))
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{
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return protectionLevel[this.level];
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}
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return 0;
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}
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@Override
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public String getUniqueIdentifier()
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{
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return Constants.Mod.MODID + ".upgrade.fallProtect";
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}
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@Override
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public int getMaxTier()
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{
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return 5; // Set to here until I can add more upgrades to it.
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}
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@Override
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public int getCostOfUpgrade()
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{
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return costs[this.level];
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}
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@Override
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public void writeToNBT(NBTTagCompound tag)
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{
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// EMPTY
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}
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@Override
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public void readFromNBT(NBTTagCompound tag)
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{
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// EMPTY
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}
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@Override
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public String getUnlocalizedName()
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{
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return tooltipBase + "fallProtect";
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}
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}
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