Imperfect rituals work mostly now

Just need to figure out an issue with the config
This commit is contained in:
Nick 2015-11-02 17:45:11 -08:00
parent 3a0dcae59a
commit 92bf7cc35b
15 changed files with 226 additions and 64 deletions
src/main/java/WayofTime/bloodmagic/tile

View file

@ -0,0 +1,41 @@
package WayofTime.bloodmagic.tile;
import WayofTime.bloodmagic.api.registry.ImperfectRitualRegistry;
import WayofTime.bloodmagic.api.ritual.imperfect.IImperfectRitualStone;
import WayofTime.bloodmagic.api.ritual.imperfect.ImperfectRitual;
import WayofTime.bloodmagic.api.util.helper.NetworkHelper;
import net.minecraft.entity.player.EntityPlayer;
import net.minecraft.tileentity.TileEntity;
import net.minecraft.util.BlockPos;
import net.minecraft.world.World;
public class TileImperfectRitualStone extends TileEntity implements IImperfectRitualStone {
public TileImperfectRitualStone() {
}
// IImperfectRitualStone
@Override
public boolean performRitual(World world, BlockPos pos, ImperfectRitual imperfectRitual, EntityPlayer player) {
if (imperfectRitual != null) {
System.out.println(imperfectRitual.toString());
NetworkHelper.getSoulNetwork(player.getDisplayNameString(), world).syphonAndDamage(imperfectRitual.getActivationCost());
return imperfectRitual.onActivate(this, player);
}
return false;
}
@Override
public World getWorld() {
return super.getWorld();
}
@Override
public BlockPos getPos() {
return super.getPos();
}
}