Imperfect rituals work mostly now
Just need to figure out an issue with the config
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15 changed files with 226 additions and 64 deletions
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package WayofTime.bloodmagic.ritual.imperfect;
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import WayofTime.bloodmagic.api.BlockStack;
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import WayofTime.bloodmagic.api.ritual.imperfect.IImperfectRitualStone;
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import WayofTime.bloodmagic.api.ritual.imperfect.ImperfectRitual;
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import net.minecraft.entity.effect.EntityLightningBolt;
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import net.minecraft.entity.player.EntityPlayer;
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import net.minecraft.init.Blocks;
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public class ImperfectRitualNight extends ImperfectRitual {
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public ImperfectRitualNight() {
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super("night", new BlockStack(Blocks.lapis_block), 5000, true);
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}
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@Override
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public boolean onActivate(IImperfectRitualStone imperfectRitualStone, EntityPlayer player) {
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if (!imperfectRitualStone.getWorld().isRemote) {
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imperfectRitualStone.getWorld().addWeatherEffect(new EntityLightningBolt(imperfectRitualStone.getWorld(), imperfectRitualStone.getPos().getX(), imperfectRitualStone.getPos().getY() + 2, imperfectRitualStone.getPos().getZ()));
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imperfectRitualStone.getWorld().setWorldTime((imperfectRitualStone.getWorld().getWorldTime() / 24000) * 24000 + 13800);
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return true;
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}
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return false;
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}
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}
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