Imperfect rituals work mostly now

Just need to figure out an issue with the config
This commit is contained in:
Nick 2015-11-02 17:45:11 -08:00
parent 3a0dcae59a
commit 92bf7cc35b
15 changed files with 226 additions and 64 deletions

View file

@ -0,0 +1,27 @@
package WayofTime.bloodmagic.ritual.imperfect;
import WayofTime.bloodmagic.api.BlockStack;
import WayofTime.bloodmagic.api.ritual.imperfect.IImperfectRitualStone;
import WayofTime.bloodmagic.api.ritual.imperfect.ImperfectRitual;
import net.minecraft.entity.effect.EntityLightningBolt;
import net.minecraft.entity.player.EntityPlayer;
import net.minecraft.init.Blocks;
public class ImperfectRitualNight extends ImperfectRitual {
public ImperfectRitualNight() {
super("night", new BlockStack(Blocks.lapis_block), 5000, true);
}
@Override
public boolean onActivate(IImperfectRitualStone imperfectRitualStone, EntityPlayer player) {
if (!imperfectRitualStone.getWorld().isRemote) {
imperfectRitualStone.getWorld().addWeatherEffect(new EntityLightningBolt(imperfectRitualStone.getWorld(), imperfectRitualStone.getPos().getX(), imperfectRitualStone.getPos().getY() + 2, imperfectRitualStone.getPos().getZ()));
imperfectRitualStone.getWorld().setWorldTime((imperfectRitualStone.getWorld().getWorldTime() / 24000) * 24000 + 13800);
return true;
}
return false;
}
}