Fix build crash on Javadoc

This commit is contained in:
Nick 2015-12-28 19:40:16 -08:00
parent e7f5a1addf
commit 8edb8a45e6

View file

@ -27,7 +27,7 @@ public class RitualEvent extends Event {
/**
* This event is called when a ritual is activated. If cancelled, it will not activate.
*
* {@link TileMasterRitualStone#activateRitual(ItemStack, EntityPlayer)}
* {@link WayofTime.bloodmagic.tile.TileMasterRitualStone#activateRitual(ItemStack, EntityPlayer, Ritual)}
*/
@Cancelable
public static class RitualActivatedEvent extends RitualEvent {
@ -47,7 +47,7 @@ public class RitualEvent extends Event {
/**
* This event is called when a Ritual effect is performed. If cancelled, the effect will not happen.
*
* {@link WayofTime.bloodmagic.tile.TileMasterRitualStone#performRitual(World, BlockPos, Ritual)}
* {@link WayofTime.bloodmagic.tile.TileMasterRitualStone#performRitual(World, BlockPos)}
*/
@Cancelable
public static class RitualRunEvent extends RitualEvent {
@ -60,8 +60,8 @@ public class RitualEvent extends Event {
/**
* This event is called when a Ritual is stopped by a {@link Ritual.BreakType}.
*
* {@link TileMasterRitualStone#stopRitual()}
*/
* {@link WayofTime.bloodmagic.tile.TileMasterRitualStone#stopRitual(Ritual.BreakType)}
* */
public static class RitualStopEvent extends RitualEvent {
public final Ritual.BreakType method;