Updated changelog.txt and changelog.json

This commit is contained in:
WayofTime 2021-01-28 09:30:31 -05:00
parent 5aae0d5c0b
commit 8ca36731ac
2 changed files with 28 additions and 5 deletions

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@ -8,22 +8,20 @@ Version 3.1.0
- Changed the crafting of Tartaric Gems so that you no longer need to use the previous tier gem in the gem slot. - Changed the crafting of Tartaric Gems so that you no longer need to use the previous tier gem in the gem slot.
-> The Hellfire Forge will now syphon from the gem in the crafting table first, and all unused will from the consumed gem will be placed in the crafted gem. -> The Hellfire Forge will now syphon from the gem in the crafting table first, and all unused will from the consumed gem will be placed in the crafted gem.
- Fixed the Blood Altar so that it can now properly receive Fluids inputted into it.
- Changed the GUI for the Alchemy Table - Changed the GUI for the Alchemy Table
-> You can now select which sides that an input/output slot is accessible from. Click on the slot you wish to change, then click on the directional toggle buttons. -> You can now select which sides that an input/output slot is accessible from. Click on the slot you wish to change, then click on the directional toggle buttons.
- Fixed Plunderer's Glint not properly applying the Looting level. - Fixed Plunderer's Glint not properly applying the Looting level.
- Also fixed a NPE crash due to the bow anointments. Fixes some crashes due to mods using the ItemUsedFinish event. - Also fixed a NPE crash due to Iron Tip. Fixes some crashes due to mods using the ItemUsedFinish event.
- Fixed the Blood Altar not being able to input fluids. About time, Way! - Fixed the Blood Altar not being able to input fluids. About time, Way!
- Added new Shaped Charges - Added new Explosive Charges
-> Fungal Charge, which is very useful for giant mushrooms and nether mushrooms -> Fungal Charge, which is very useful for giant mushrooms and nether mushrooms
-> Controlled Charge, which will destroy only blocks that match the block it is placed on. -> Controlled Charge, which will destroy only blocks that match the block it is placed on.
- Added the ability to apply a few select Anointments to the charges. Only one can be applied to a charge at a time. - Added the ability to apply a few select Anointments to the charges. Only one can be applied to a charge at a time.
-> Soft Touch, Fortuna, and Smelting -> Soft Touch, Fortuna, and Smelting
- Fixed the Living Armour so that you cannot use an upgrade tom to usurp the point cap. - Fixed the Living Armour so that you cannot use an upgrade tome to usurp the point cap.
-> Also fixed the "Melee Damage" upgrade not working. Oops.json.
-> Fixed "Strong Legs" so that it no longer runs the program "CrunchyLegs.exe" - as a result, you no longer suffer fall damage from jumping on the same level. -> Fixed "Strong Legs" so that it no longer runs the program "CrunchyLegs.exe" - as a result, you no longer suffer fall damage from jumping on the same level.
-> Removed the direct fall damage mitigation from "Strong Legs" -> Removed the direct fall damage mitigation from "Strong Legs"

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@ -7,6 +7,31 @@
{ {
"type": "text", "type": "text",
"text": "All the changelogs of $(6)Blood Magic$() to date, from most recent to oldest." "text": "All the changelogs of $(6)Blood Magic$() to date, from most recent to oldest."
},
{
"type": "text",
"title": "3.1.0-15",
"text": "$(li)Majorly refactored the progression of the mod. Instead of starting with a $(l:bloodmagic:demon_will/soul_snare)Snare$(), you instead start by crafting the $(l:bloodmagic:altar/blood_altar)Blood Altar$(). The changes are documented in the guide, and you can follow its $(l:bloodmagic:utility/getting_started)Getting Started$() entry!$(li)Changed the tooltips so that they are gray, more easily differentiating them from the name of the item."
},
{
"type": "text",
"text": "$(li)Added the $(l:bloodmagic:alchemy_array/holding)Sigil of Holding$().$(li)Changed the crafting of $(l:bloodmagic:demon_will/soul_gem)Tartaric Gems$() so that you no longer need to use the previous tier gem in the gem slot.$(li2)The $(l:bloodmagic:demon_will/soul_forge)Hellfire Forge$() will now syphon from the gem in the crafting table first, and all unused will from the consumed gem will be placed in the crafted gem."
},
{
"type": "text",
"text": "$(li)Changed the GUI for the $(l:bloodmagic:alchemy_table/alchemy_table)Alchemy Table$(). See the updated section.$(li)Fixed $(l:bloodmagic:alchemy_table/anointments/looting_anointment)Plunderer's Glint$() not properly applying the Looting level.$(li)Also fixed a NPE crash due to $(l:bloodmagic:alchemy_table/anointments/bow_power_anointment)Iron Tip$(). Fixes some crashes due to mods using the ItemUsedFinish event.$(li)Fixed the $(l:bloodmagic:blood_altar/blood_altar)Blood Altar$() not being able to input fluids. About time, Way!"
},
{
"type": "text",
"text": "$(li)Added new $(l:bloodmagic:demon_will/explosive_charges)Explosive Charges.$()$(li2)$(item)Fungal Charge$(), which is very useful for giant mushrooms and nether mushrooms.$(li2)$(item)Controlled Charge$(), which will destroy only blocks that match the block it is placed on.$(li)Added the ability to apply a few select Anointments to the charges. Only one can be applied to a charge at a time.$(li2)$(l:bloodmagic:alchemy_table/anointments/silk_touch_anointment)Soft Coating$()$(li2)$(l:bloodmagic:alchemy_table/anointments/fortune_anointment)Fortuna Extract$()"
},
{
"type": "text",
"text": "$(li2)$(l:bloodmagic:alchemy_table/anointments/smelting_anointment)Slow-burning Oil$()$(li)Fixed the $(l:bloodmagic:alchemy_array/living_equipment/living_basics)Living Armour$() so that you cannot use an upgrade tome to usurp the point cap.$(li2)Fixed $(l:bloodmagic:alchemy_array/living_equipment/armor_upgrades/strong_legs)Strong Legs$()so that it no longer runs the program \"CrunchyLegs.exe\" - as a result, you no longer suffer fall damage from jumping on the same level. Removed the direct fall damage mitigation from Strong Legs."
},
{
"type": "text",
"text": "$(li)Added two types of $(l:bloodmagic:demon_will/throwing_daggers)Throwing Daggers$() to the Blood Mage's offensive kit.$(li2)$(item)Iron Throwing Dagger$()$(li2)$(item)Syringe Throwing Dagger$()$(li)Refactored the guide so that it provides +2 to awesomeness.$()"
}, },
{ {
"type": "text", "type": "text",