From 8ca36731ac8c1249a0089d00cc35f3bdc33145af Mon Sep 17 00:00:00 2001 From: WayofTime Date: Thu, 28 Jan 2021 09:30:31 -0500 Subject: [PATCH] Updated changelog.txt and changelog.json --- changelog.txt | 8 +++--- .../en_us/entries/utility/changelog.json | 25 +++++++++++++++++++ 2 files changed, 28 insertions(+), 5 deletions(-) diff --git a/changelog.txt b/changelog.txt index e45e839e..e9b9c9ee 100644 --- a/changelog.txt +++ b/changelog.txt @@ -8,22 +8,20 @@ Version 3.1.0 - Changed the crafting of Tartaric Gems so that you no longer need to use the previous tier gem in the gem slot. -> The Hellfire Forge will now syphon from the gem in the crafting table first, and all unused will from the consumed gem will be placed in the crafted gem. -- Fixed the Blood Altar so that it can now properly receive Fluids inputted into it. - Changed the GUI for the Alchemy Table -> You can now select which sides that an input/output slot is accessible from. Click on the slot you wish to change, then click on the directional toggle buttons. - Fixed Plunderer's Glint not properly applying the Looting level. -- Also fixed a NPE crash due to the bow anointments. Fixes some crashes due to mods using the ItemUsedFinish event. +- Also fixed a NPE crash due to Iron Tip. Fixes some crashes due to mods using the ItemUsedFinish event. - Fixed the Blood Altar not being able to input fluids. About time, Way! -- Added new Shaped Charges +- Added new Explosive Charges -> Fungal Charge, which is very useful for giant mushrooms and nether mushrooms -> Controlled Charge, which will destroy only blocks that match the block it is placed on. - Added the ability to apply a few select Anointments to the charges. Only one can be applied to a charge at a time. -> Soft Touch, Fortuna, and Smelting -- Fixed the Living Armour so that you cannot use an upgrade tom to usurp the point cap. --> Also fixed the "Melee Damage" upgrade not working. Oops.json. +- Fixed the Living Armour so that you cannot use an upgrade tome to usurp the point cap. -> Fixed "Strong Legs" so that it no longer runs the program "CrunchyLegs.exe" - as a result, you no longer suffer fall damage from jumping on the same level. -> Removed the direct fall damage mitigation from "Strong Legs" diff --git a/src/main/resources/data/bloodmagic/patchouli_books/guide/en_us/entries/utility/changelog.json b/src/main/resources/data/bloodmagic/patchouli_books/guide/en_us/entries/utility/changelog.json index 0700eee5..18dbe6c1 100644 --- a/src/main/resources/data/bloodmagic/patchouli_books/guide/en_us/entries/utility/changelog.json +++ b/src/main/resources/data/bloodmagic/patchouli_books/guide/en_us/entries/utility/changelog.json @@ -7,6 +7,31 @@ { "type": "text", "text": "All the changelogs of $(6)Blood Magic$() to date, from most recent to oldest." + }, + { + "type": "text", + "title": "3.1.0-15", + "text": "$(li)Majorly refactored the progression of the mod. Instead of starting with a $(l:bloodmagic:demon_will/soul_snare)Snare$(), you instead start by crafting the $(l:bloodmagic:altar/blood_altar)Blood Altar$(). The changes are documented in the guide, and you can follow its $(l:bloodmagic:utility/getting_started)Getting Started$() entry!$(li)Changed the tooltips so that they are gray, more easily differentiating them from the name of the item." + }, + { + "type": "text", + "text": "$(li)Added the $(l:bloodmagic:alchemy_array/holding)Sigil of Holding$().$(li)Changed the crafting of $(l:bloodmagic:demon_will/soul_gem)Tartaric Gems$() so that you no longer need to use the previous tier gem in the gem slot.$(li2)The $(l:bloodmagic:demon_will/soul_forge)Hellfire Forge$() will now syphon from the gem in the crafting table first, and all unused will from the consumed gem will be placed in the crafted gem." + }, + { + "type": "text", + "text": "$(li)Changed the GUI for the $(l:bloodmagic:alchemy_table/alchemy_table)Alchemy Table$(). See the updated section.$(li)Fixed $(l:bloodmagic:alchemy_table/anointments/looting_anointment)Plunderer's Glint$() not properly applying the Looting level.$(li)Also fixed a NPE crash due to $(l:bloodmagic:alchemy_table/anointments/bow_power_anointment)Iron Tip$(). Fixes some crashes due to mods using the ItemUsedFinish event.$(li)Fixed the $(l:bloodmagic:blood_altar/blood_altar)Blood Altar$() not being able to input fluids. About time, Way!" + }, + { + "type": "text", + "text": "$(li)Added new $(l:bloodmagic:demon_will/explosive_charges)Explosive Charges.$()$(li2)$(item)Fungal Charge$(), which is very useful for giant mushrooms and nether mushrooms.$(li2)$(item)Controlled Charge$(), which will destroy only blocks that match the block it is placed on.$(li)Added the ability to apply a few select Anointments to the charges. Only one can be applied to a charge at a time.$(li2)$(l:bloodmagic:alchemy_table/anointments/silk_touch_anointment)Soft Coating$()$(li2)$(l:bloodmagic:alchemy_table/anointments/fortune_anointment)Fortuna Extract$()" + }, + { + "type": "text", + "text": "$(li2)$(l:bloodmagic:alchemy_table/anointments/smelting_anointment)Slow-burning Oil$()$(li)Fixed the $(l:bloodmagic:alchemy_array/living_equipment/living_basics)Living Armour$() so that you cannot use an upgrade tome to usurp the point cap.$(li2)Fixed $(l:bloodmagic:alchemy_array/living_equipment/armor_upgrades/strong_legs)Strong Legs$()so that it no longer runs the program \"CrunchyLegs.exe\" - as a result, you no longer suffer fall damage from jumping on the same level. Removed the direct fall damage mitigation from Strong Legs." + }, + { + "type": "text", + "text": "$(li)Added two types of $(l:bloodmagic:demon_will/throwing_daggers)Throwing Daggers$() to the Blood Mage's offensive kit.$(li2)$(item)Iron Throwing Dagger$()$(li2)$(item)Syringe Throwing Dagger$()$(li)Refactored the guide so that it provides +2 to awesomeness.$()" }, { "type": "text",