Added the initial body of the Corrupted sheep, as well as the rendering. Moved most of the aspected demon stuff to a new base class.

This commit is contained in:
WayofTime 2016-09-17 08:06:31 -04:00
parent f900fef846
commit 7b55293a40
15 changed files with 721 additions and 94 deletions

View file

@ -2,6 +2,7 @@ package WayofTime.bloodmagic.registry;
import net.minecraftforge.fml.common.registry.EntityRegistry;
import WayofTime.bloodmagic.BloodMagic;
import WayofTime.bloodmagic.entity.mob.EntityCorruptedSheep;
import WayofTime.bloodmagic.entity.mob.EntityCorruptedZombie;
import WayofTime.bloodmagic.entity.mob.EntityMimic;
import WayofTime.bloodmagic.entity.mob.EntitySentientSpecter;
@ -23,5 +24,6 @@ public class ModEntities
EntityRegistry.registerModEntity(EntitySentientSpecter.class, "SentientSpecter", id++, BloodMagic.instance, 64, 1, true);
EntityRegistry.registerModEntity(EntityMimic.class, "Mimic", id++, BloodMagic.instance, 64, 1, true);
EntityRegistry.registerModEntity(EntityCorruptedZombie.class, "CorruptedZombie", id++, BloodMagic.instance, 64, 1, true);
EntityRegistry.registerModEntity(EntityCorruptedSheep.class, "CorruptedSheep", id++, BloodMagic.instance, 64, 1, true);
}
}