Added the initial body of the Corrupted sheep, as well as the rendering. Moved most of the aspected demon stuff to a new base class.
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15 changed files with 721 additions and 94 deletions
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@ -2,6 +2,7 @@ package WayofTime.bloodmagic.registry;
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import net.minecraftforge.fml.common.registry.EntityRegistry;
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import WayofTime.bloodmagic.BloodMagic;
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import WayofTime.bloodmagic.entity.mob.EntityCorruptedSheep;
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import WayofTime.bloodmagic.entity.mob.EntityCorruptedZombie;
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import WayofTime.bloodmagic.entity.mob.EntityMimic;
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import WayofTime.bloodmagic.entity.mob.EntitySentientSpecter;
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@ -23,5 +24,6 @@ public class ModEntities
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EntityRegistry.registerModEntity(EntitySentientSpecter.class, "SentientSpecter", id++, BloodMagic.instance, 64, 1, true);
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EntityRegistry.registerModEntity(EntityMimic.class, "Mimic", id++, BloodMagic.instance, 64, 1, true);
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EntityRegistry.registerModEntity(EntityCorruptedZombie.class, "CorruptedZombie", id++, BloodMagic.instance, 64, 1, true);
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EntityRegistry.registerModEntity(EntityCorruptedSheep.class, "CorruptedSheep", id++, BloodMagic.instance, 64, 1, true);
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}
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}
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