Added the initial body of the Corrupted sheep, as well as the rendering. Moved most of the aspected demon stuff to a new base class.
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15 changed files with 721 additions and 94 deletions
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@ -40,12 +40,14 @@ import WayofTime.bloodmagic.client.render.RenderDemonCrucible;
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import WayofTime.bloodmagic.client.render.RenderItemRoutingNode;
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import WayofTime.bloodmagic.client.render.block.RenderMimic;
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import WayofTime.bloodmagic.client.render.entity.BloodLightRenderFactory;
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import WayofTime.bloodmagic.client.render.entity.CorruptedSheepRenderFactory;
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import WayofTime.bloodmagic.client.render.entity.CorruptedZombieRenderFactory;
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import WayofTime.bloodmagic.client.render.entity.MeteorRenderFactory;
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import WayofTime.bloodmagic.client.render.entity.MimicRenderFactory;
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import WayofTime.bloodmagic.client.render.entity.SentientArrowRenderFactory;
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import WayofTime.bloodmagic.client.render.entity.SentientSpecterRenderFactory;
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import WayofTime.bloodmagic.client.render.entity.SoulSnareRenderFactory;
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import WayofTime.bloodmagic.entity.mob.EntityCorruptedSheep;
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import WayofTime.bloodmagic.entity.mob.EntityCorruptedZombie;
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import WayofTime.bloodmagic.entity.mob.EntityMimic;
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import WayofTime.bloodmagic.entity.mob.EntitySentientSpecter;
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@ -124,6 +126,7 @@ public class ClientProxy extends CommonProxy
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RenderingRegistry.registerEntityRenderingHandler(EntitySentientSpecter.class, new SentientSpecterRenderFactory());
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RenderingRegistry.registerEntityRenderingHandler(EntityMimic.class, new MimicRenderFactory());
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RenderingRegistry.registerEntityRenderingHandler(EntityCorruptedZombie.class, new CorruptedZombieRenderFactory());
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RenderingRegistry.registerEntityRenderingHandler(EntityCorruptedSheep.class, new CorruptedSheepRenderFactory());
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ShaderHelper.init();
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}
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