Added the initial body of the Corrupted sheep, as well as the rendering. Moved most of the aspected demon stuff to a new base class.

This commit is contained in:
WayofTime 2016-09-17 08:06:31 -04:00
parent f900fef846
commit 7b55293a40
15 changed files with 721 additions and 94 deletions

View file

@ -16,6 +16,7 @@ import WayofTime.bloodmagic.api.altar.IBloodAltar;
import WayofTime.bloodmagic.api.iface.IAltarReader;
import WayofTime.bloodmagic.api.util.helper.NetworkHelper;
import WayofTime.bloodmagic.api.util.helper.PlayerHelper;
import WayofTime.bloodmagic.entity.mob.EntityCorruptedSheep;
import WayofTime.bloodmagic.tile.TileIncenseAltar;
import WayofTime.bloodmagic.tile.TileInversionPillar;
import WayofTime.bloodmagic.util.ChatUtil;
@ -39,12 +40,12 @@ public class ItemSigilDivination extends ItemSigilBase implements IAltarReader
// DungeonTester.testDungeonElementWithOutput((WorldServer) world, player.getPosition());
// }
// if (!world.isRemote)
// {
// EntityCorruptedZombie fred = new EntityCorruptedZombie(world);
// fred.setPosition(player.posX, player.posY, player.posZ);
// world.spawnEntityInWorld(fred);
// }
if (!world.isRemote)
{
EntityCorruptedSheep fred = new EntityCorruptedSheep(world);
fred.setPosition(player.posX, player.posY, player.posZ);
world.spawnEntityInWorld(fred);
}
if (!world.isRemote)
{