Added the initial body of the Corrupted sheep, as well as the rendering. Moved most of the aspected demon stuff to a new base class.
This commit is contained in:
parent
f900fef846
commit
7b55293a40
15 changed files with 721 additions and 94 deletions
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package WayofTime.bloodmagic.entity.mob;
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import net.minecraft.nbt.NBTTagCompound;
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import net.minecraft.network.datasync.DataParameter;
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import net.minecraft.network.datasync.EntityDataManager;
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import net.minecraft.world.World;
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import WayofTime.bloodmagic.api.Constants;
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import WayofTime.bloodmagic.api.soul.EnumDemonWillType;
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import WayofTime.bloodmagic.gson.Serializers;
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public class EntityAspectedDemonBase extends EntityDemonBase
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{
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protected static final DataParameter<EnumDemonWillType> TYPE = EntityDataManager.<EnumDemonWillType>createKey(EntityAspectedDemonBase.class, Serializers.WILL_TYPE_SERIALIZER);
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public EntityAspectedDemonBase(World worldIn)
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{
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super(worldIn);
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}
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@Override
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protected void entityInit()
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{
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super.entityInit();
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this.dataManager.register(TYPE, EnumDemonWillType.DEFAULT);
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}
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public EnumDemonWillType getType()
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{
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return this.dataManager.get(TYPE);
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}
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public void setType(EnumDemonWillType type)
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{
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this.dataManager.set(TYPE, type);
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}
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@Override
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public void writeEntityToNBT(NBTTagCompound tag)
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{
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super.writeEntityToNBT(tag);
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tag.setString(Constants.NBT.WILL_TYPE, this.getType().toString());
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}
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@Override
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public void readEntityFromNBT(NBTTagCompound tag)
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{
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super.readEntityFromNBT(tag);
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if (!tag.hasKey(Constants.NBT.WILL_TYPE))
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{
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setType(EnumDemonWillType.DEFAULT);
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} else
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{
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setType(EnumDemonWillType.valueOf(tag.getString(Constants.NBT.WILL_TYPE)));
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}
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}
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}
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@ -0,0 +1,313 @@
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package WayofTime.bloodmagic.entity.mob;
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import java.util.List;
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import java.util.Map;
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import java.util.Random;
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import javax.annotation.Nullable;
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import net.minecraft.block.Block;
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import net.minecraft.entity.IEntityLivingData;
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import net.minecraft.entity.SharedMonsterAttributes;
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import net.minecraft.entity.ai.EntityAIEatGrass;
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import net.minecraft.entity.ai.EntityAILookIdle;
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import net.minecraft.entity.ai.EntityAIPanic;
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import net.minecraft.entity.ai.EntityAISwimming;
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import net.minecraft.entity.ai.EntityAITempt;
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import net.minecraft.entity.ai.EntityAIWander;
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import net.minecraft.entity.ai.EntityAIWatchClosest;
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import net.minecraft.entity.player.EntityPlayer;
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import net.minecraft.init.Blocks;
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import net.minecraft.init.Items;
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import net.minecraft.init.SoundEvents;
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import net.minecraft.item.EnumDyeColor;
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import net.minecraft.item.Item;
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import net.minecraft.item.ItemStack;
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import net.minecraft.nbt.NBTTagCompound;
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import net.minecraft.network.datasync.DataParameter;
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import net.minecraft.network.datasync.DataSerializers;
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import net.minecraft.network.datasync.EntityDataManager;
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import net.minecraft.util.EnumHand;
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import net.minecraft.util.SoundEvent;
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import net.minecraft.util.math.BlockPos;
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import net.minecraft.util.math.MathHelper;
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import net.minecraft.world.DifficultyInstance;
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import net.minecraft.world.World;
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import net.minecraftforge.common.IShearable;
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import net.minecraftforge.fml.relauncher.Side;
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import net.minecraftforge.fml.relauncher.SideOnly;
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import com.google.common.collect.Maps;
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public class EntityCorruptedSheep extends EntityAspectedDemonBase implements IShearable
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{
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private static final DataParameter<Byte> DYE_COLOR = EntityDataManager.<Byte>createKey(EntityCorruptedSheep.class, DataSerializers.BYTE);
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private static final Map<EnumDyeColor, float[]> DYE_TO_RGB = Maps.newEnumMap(EnumDyeColor.class);
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/**
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* Used to control movement as well as wool regrowth. Set to 40 on
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* handleHealthUpdate and counts down with each tick.
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*/
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private int sheepTimer;
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private EntityAIEatGrass entityAIEatGrass; //TODO: Change to a new AI
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public static float[] getDyeRgb(EnumDyeColor dyeColor)
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{
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return (float[]) DYE_TO_RGB.get(dyeColor);
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}
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public EntityCorruptedSheep(World worldIn)
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{
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super(worldIn);
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this.setSize(0.9F, 1.3F);
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}
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protected void initEntityAI()
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{
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this.entityAIEatGrass = new EntityAIEatGrass(this);
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this.tasks.addTask(0, new EntityAISwimming(this));
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this.tasks.addTask(1, new EntityAIPanic(this, 1.25D));
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this.tasks.addTask(3, new EntityAITempt(this, 1.1D, Items.WHEAT, false));
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this.tasks.addTask(5, this.entityAIEatGrass);
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this.tasks.addTask(6, new EntityAIWander(this, 1.0D));
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this.tasks.addTask(7, new EntityAIWatchClosest(this, EntityPlayer.class, 6.0F));
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this.tasks.addTask(8, new EntityAILookIdle(this));
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}
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@Override
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protected void updateAITasks()
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{
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this.sheepTimer = this.entityAIEatGrass.getEatingGrassTimer();
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super.updateAITasks();
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}
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@Override
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public void onLivingUpdate()
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{
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if (this.worldObj.isRemote)
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{
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this.sheepTimer = Math.max(0, this.sheepTimer - 1);
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}
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super.onLivingUpdate();
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}
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@Override
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protected void applyEntityAttributes()
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{
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super.applyEntityAttributes();
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this.getEntityAttribute(SharedMonsterAttributes.MAX_HEALTH).setBaseValue(8.0D);
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this.getEntityAttribute(SharedMonsterAttributes.MOVEMENT_SPEED).setBaseValue(0.23000000417232513D);
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}
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@Override
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protected void entityInit()
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{
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super.entityInit();
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this.dataManager.register(DYE_COLOR, Byte.valueOf((byte) 0));
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}
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@Override
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@SideOnly(Side.CLIENT)
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public void handleStatusUpdate(byte id)
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{
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if (id == 10)
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{
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this.sheepTimer = 40;
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} else
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{
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super.handleStatusUpdate(id);
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}
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}
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@Override
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//TODO: Add fun stuff for when interacted with - explode?
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public boolean processInteract(EntityPlayer player, EnumHand hand, ItemStack stack)
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{
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return super.processInteract(player, hand, stack);
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}
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@SideOnly(Side.CLIENT)
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public float getHeadRotationPointY(float partialTick)
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{
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return this.sheepTimer <= 0 ? 0.0F : (this.sheepTimer >= 4 && this.sheepTimer <= 36 ? 1.0F : (this.sheepTimer < 4 ? ((float) this.sheepTimer - partialTick) / 4.0F : -((float) (this.sheepTimer - 40) - partialTick) / 4.0F));
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}
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@SideOnly(Side.CLIENT)
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public float getHeadRotationAngleX(float partialTick)
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{
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if (this.sheepTimer > 4 && this.sheepTimer <= 36)
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{
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float f = ((float) (this.sheepTimer - 4) - partialTick) / 32.0F;
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return ((float) Math.PI / 5F) + ((float) Math.PI * 7F / 100F) * MathHelper.sin(f * 28.7F);
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} else
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{
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return this.sheepTimer > 0 ? ((float) Math.PI / 5F) : this.rotationPitch * 0.017453292F;
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}
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}
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@Override
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public void writeEntityToNBT(NBTTagCompound compound)
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{
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super.writeEntityToNBT(compound);
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compound.setBoolean("Sheared", this.getSheared());
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compound.setByte("Color", (byte) this.getFleeceColor().getMetadata());
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}
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@Override
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public void readEntityFromNBT(NBTTagCompound compound)
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{
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super.readEntityFromNBT(compound);
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this.setSheared(compound.getBoolean("Sheared"));
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this.setFleeceColor(EnumDyeColor.byMetadata(compound.getByte("Color")));
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}
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@Override
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protected SoundEvent getAmbientSound()
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{
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return SoundEvents.ENTITY_SHEEP_AMBIENT;
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}
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@Override
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protected SoundEvent getHurtSound()
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{
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return SoundEvents.ENTITY_SHEEP_HURT;
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}
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@Override
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protected SoundEvent getDeathSound()
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{
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return SoundEvents.ENTITY_SHEEP_DEATH;
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}
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@Override
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protected void playStepSound(BlockPos pos, Block blockIn)
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{
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this.playSound(SoundEvents.ENTITY_SHEEP_STEP, 0.15F, 1.0F);
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}
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/**
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* Gets the wool color of this sheep.
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*/
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public EnumDyeColor getFleeceColor()
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{
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return EnumDyeColor.byMetadata(((Byte) this.dataManager.get(DYE_COLOR)).byteValue() & 15);
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}
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/**
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* Sets the wool color of this sheep
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*/
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public void setFleeceColor(EnumDyeColor color)
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{
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byte b0 = ((Byte) this.dataManager.get(DYE_COLOR)).byteValue();
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this.dataManager.set(DYE_COLOR, Byte.valueOf((byte) (b0 & 240 | color.getMetadata() & 15)));
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}
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/**
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* returns true if a sheeps wool has been sheared
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*/
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public boolean getSheared()
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{
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return (((Byte) this.dataManager.get(DYE_COLOR)).byteValue() & 16) != 0;
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}
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/**
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* make a sheep sheared if set to true
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*/
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public void setSheared(boolean sheared)
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{
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byte b0 = ((Byte) this.dataManager.get(DYE_COLOR)).byteValue();
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if (sheared)
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{
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this.dataManager.set(DYE_COLOR, Byte.valueOf((byte) (b0 | 16)));
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} else
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{
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this.dataManager.set(DYE_COLOR, Byte.valueOf((byte) (b0 & -17)));
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}
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}
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/**
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* Chooses a "vanilla" sheep color based on the provided random.
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*/
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public static EnumDyeColor getRandomSheepColor(Random random)
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{
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int i = random.nextInt(100);
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return i < 5 ? EnumDyeColor.BLACK : (i < 10 ? EnumDyeColor.GRAY : (i < 15 ? EnumDyeColor.SILVER : (i < 18 ? EnumDyeColor.BROWN : (random.nextInt(500) == 0 ? EnumDyeColor.PINK : EnumDyeColor.WHITE))));
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}
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/**
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* This function applies the benefits of growing back wool and faster
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* growing up to the acting entity. (This function is used in the
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* AIEatGrass)
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*/
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@Override
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public void eatGrassBonus()
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{
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this.setSheared(false);
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if (this.isChild())
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{
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//TODO: Heal
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}
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}
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/**
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* Called only once on an entity when first time spawned, via egg, mob
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* spawner, natural spawning etc, but not called when entity is reloaded
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* from nbt. Mainly used for initializing attributes and inventory
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*/
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@Override
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public IEntityLivingData onInitialSpawn(DifficultyInstance difficulty, @Nullable IEntityLivingData livingdata)
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{
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livingdata = super.onInitialSpawn(difficulty, livingdata);
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this.setFleeceColor(getRandomSheepColor(this.worldObj.rand));
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return livingdata;
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}
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@Override
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public float getEyeHeight()
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{
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return 0.95F * this.height;
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}
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static
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{
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DYE_TO_RGB.put(EnumDyeColor.WHITE, new float[] { 1.0F, 1.0F, 1.0F });
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DYE_TO_RGB.put(EnumDyeColor.ORANGE, new float[] { 0.85F, 0.5F, 0.2F });
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DYE_TO_RGB.put(EnumDyeColor.MAGENTA, new float[] { 0.7F, 0.3F, 0.85F });
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DYE_TO_RGB.put(EnumDyeColor.LIGHT_BLUE, new float[] { 0.4F, 0.6F, 0.85F });
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DYE_TO_RGB.put(EnumDyeColor.YELLOW, new float[] { 0.9F, 0.9F, 0.2F });
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DYE_TO_RGB.put(EnumDyeColor.LIME, new float[] { 0.5F, 0.8F, 0.1F });
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DYE_TO_RGB.put(EnumDyeColor.PINK, new float[] { 0.95F, 0.5F, 0.65F });
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DYE_TO_RGB.put(EnumDyeColor.GRAY, new float[] { 0.3F, 0.3F, 0.3F });
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DYE_TO_RGB.put(EnumDyeColor.SILVER, new float[] { 0.6F, 0.6F, 0.6F });
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DYE_TO_RGB.put(EnumDyeColor.CYAN, new float[] { 0.3F, 0.5F, 0.6F });
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DYE_TO_RGB.put(EnumDyeColor.PURPLE, new float[] { 0.5F, 0.25F, 0.7F });
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DYE_TO_RGB.put(EnumDyeColor.BLUE, new float[] { 0.2F, 0.3F, 0.7F });
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DYE_TO_RGB.put(EnumDyeColor.BROWN, new float[] { 0.4F, 0.3F, 0.2F });
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DYE_TO_RGB.put(EnumDyeColor.GREEN, new float[] { 0.4F, 0.5F, 0.2F });
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DYE_TO_RGB.put(EnumDyeColor.RED, new float[] { 0.6F, 0.2F, 0.2F });
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DYE_TO_RGB.put(EnumDyeColor.BLACK, new float[] { 0.1F, 0.1F, 0.1F });
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}
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@Override
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public boolean isShearable(ItemStack item, net.minecraft.world.IBlockAccess world, BlockPos pos)
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{
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return !this.getSheared() && !this.isChild();
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}
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@Override
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public List<ItemStack> onSheared(ItemStack item, net.minecraft.world.IBlockAccess world, BlockPos pos, int fortune)
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{
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this.setSheared(true);
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int i = 1 + this.rand.nextInt(3);
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java.util.List<ItemStack> ret = new java.util.ArrayList<ItemStack>();
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for (int j = 0; j < i; ++j)
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ret.add(new ItemStack(Item.getItemFromBlock(Blocks.WOOL), 1, this.getFleeceColor().getMetadata()));
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this.playSound(SoundEvents.ENTITY_SHEEP_SHEAR, 1.0F, 1.0F);
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return ret;
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}
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}
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@ -1,34 +1,37 @@
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package WayofTime.bloodmagic.entity.mob;
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import lombok.Getter;
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import lombok.Setter;
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import net.minecraft.block.Block;
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import net.minecraft.entity.Entity;
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import net.minecraft.entity.EntityLivingBase;
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import net.minecraft.entity.SharedMonsterAttributes;
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import net.minecraft.entity.ai.EntityAIAttackMelee;
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import net.minecraft.entity.ai.EntityAIHurtByTarget;
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import net.minecraft.entity.ai.EntityAILookIdle;
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import net.minecraft.entity.ai.EntityAIMoveThroughVillage;
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import net.minecraft.entity.ai.EntityAIMoveTowardsRestriction;
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import net.minecraft.entity.ai.EntityAINearestAttackableTarget;
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import net.minecraft.entity.ai.EntityAISwimming;
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import net.minecraft.entity.ai.EntityAIWander;
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import net.minecraft.entity.ai.EntityAIWatchClosest;
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import net.minecraft.entity.monster.EntityCreeper;
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import net.minecraft.entity.monster.EntityGhast;
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import net.minecraft.entity.monster.EntityIronGolem;
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import net.minecraft.entity.monster.EntityPigZombie;
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import net.minecraft.entity.passive.EntityVillager;
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import net.minecraft.entity.player.EntityPlayer;
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import net.minecraft.init.SoundEvents;
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import net.minecraft.item.ItemBow;
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import net.minecraft.item.ItemStack;
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import net.minecraft.nbt.NBTTagCompound;
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import net.minecraft.util.DamageSource;
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import net.minecraft.util.SoundEvent;
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import net.minecraft.util.math.BlockPos;
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import net.minecraft.world.EnumDifficulty;
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import net.minecraft.world.World;
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import WayofTime.bloodmagic.api.Constants;
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import WayofTime.bloodmagic.api.soul.EnumDemonWillType;
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import WayofTime.bloodmagic.demonAura.WorldDemonWillHandler;
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import WayofTime.bloodmagic.entity.ai.EntityAIAttackRangedBow;
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public class EntityCorruptedZombie extends EntityDemonBase
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public class EntityCorruptedZombie extends EntityAspectedDemonBase
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{
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@Getter
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@Setter
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protected EnumDemonWillType type = EnumDemonWillType.DEFAULT;
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private final EntityAIAttackRangedBow aiArrowAttack = new EntityAIAttackRangedBow(this, 1.0D, 20, 15.0F);
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private final EntityAIAttackMelee aiAttackOnCollide = new EntityAIAttackMelee(this, 1.0D, false);
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super(worldIn);
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this.setSize(0.6F, 1.95F);
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// ((PathNavigateGround) getNavigator()).setCanSwim(false);
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this.tasks.addTask(0, new EntityAISwimming(this));
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this.tasks.addTask(attackPriority, aiAttackOnCollide);
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this.tasks.addTask(5, new EntityAIMoveTowardsRestriction(this, 1.0D));
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this.tasks.addTask(7, new EntityAIWander(this, 1.0D));
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this.tasks.addTask(8, new EntityAIWatchClosest(this, EntityPlayer.class, 8.0F));
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this.tasks.addTask(8, new EntityAILookIdle(this));
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|
||||
this.tasks.addTask(6, new EntityAIMoveThroughVillage(this, 1.0D, false));
|
||||
this.targetTasks.addTask(1, new EntityAIHurtByTarget(this, true, new Class[] { EntityPigZombie.class }));
|
||||
this.targetTasks.addTask(2, new EntityAINearestAttackableTarget(this, EntityPlayer.class, true));
|
||||
this.targetTasks.addTask(3, new EntityAINearestAttackableTarget(this, EntityVillager.class, false));
|
||||
this.targetTasks.addTask(3, new EntityAINearestAttackableTarget(this, EntityIronGolem.class, true));
|
||||
|
||||
this.setCombatTask();
|
||||
// this.targetTasks.addTask(8, new EntityAINearestAttackableTarget<EntityMob>(this, EntityMob.class, 10, true, false, new TargetPredicate(this)));
|
||||
|
@ -48,9 +63,11 @@ public class EntityCorruptedZombie extends EntityDemonBase
|
|||
protected void applyEntityAttributes()
|
||||
{
|
||||
super.applyEntityAttributes();
|
||||
this.getEntityAttribute(SharedMonsterAttributes.FOLLOW_RANGE).setBaseValue(35.0D);
|
||||
getEntityAttribute(SharedMonsterAttributes.MAX_HEALTH).setBaseValue(40.0D);
|
||||
getEntityAttribute(SharedMonsterAttributes.ATTACK_DAMAGE).setBaseValue(6.0D);
|
||||
getEntityAttribute(SharedMonsterAttributes.MOVEMENT_SPEED).setBaseValue(0.27D);
|
||||
this.getEntityAttribute(SharedMonsterAttributes.ARMOR).setBaseValue(2.0D);
|
||||
}
|
||||
|
||||
@Override
|
||||
|
@ -155,30 +172,6 @@ public class EntityCorruptedZombie extends EntityDemonBase
|
|||
super.onUpdate();
|
||||
}
|
||||
|
||||
@Override
|
||||
public void writeEntityToNBT(NBTTagCompound tag)
|
||||
{
|
||||
super.writeEntityToNBT(tag);
|
||||
|
||||
tag.setString(Constants.NBT.WILL_TYPE, type.toString());
|
||||
}
|
||||
|
||||
@Override
|
||||
public void readEntityFromNBT(NBTTagCompound tag)
|
||||
{
|
||||
super.readEntityFromNBT(tag);
|
||||
|
||||
if (!tag.hasKey(Constants.NBT.WILL_TYPE))
|
||||
{
|
||||
type = EnumDemonWillType.DEFAULT;
|
||||
} else
|
||||
{
|
||||
type = EnumDemonWillType.valueOf(tag.getString(Constants.NBT.WILL_TYPE));
|
||||
}
|
||||
|
||||
this.setCombatTask();
|
||||
}
|
||||
|
||||
//TODO: Change to fit the given AI
|
||||
@Override
|
||||
public boolean shouldAttackEntity(EntityLivingBase attacker, EntityLivingBase owner)
|
||||
|
@ -192,28 +185,34 @@ public class EntityCorruptedZombie extends EntityDemonBase
|
|||
}
|
||||
}
|
||||
|
||||
@Override
|
||||
protected float getSoundPitch()
|
||||
{
|
||||
return super.getSoundPitch() * 0.5f;
|
||||
}
|
||||
|
||||
@Override
|
||||
protected SoundEvent getAmbientSound()
|
||||
{
|
||||
return SoundEvents.ENTITY_COW_AMBIENT;
|
||||
return SoundEvents.ENTITY_ZOMBIE_AMBIENT;
|
||||
}
|
||||
|
||||
@Override
|
||||
protected SoundEvent getHurtSound()
|
||||
{
|
||||
return SoundEvents.ENTITY_COW_HURT;
|
||||
return SoundEvents.ENTITY_ZOMBIE_HURT;
|
||||
}
|
||||
|
||||
@Override
|
||||
protected SoundEvent getDeathSound()
|
||||
{
|
||||
return SoundEvents.ENTITY_COW_DEATH;
|
||||
return SoundEvents.ENTITY_ZOMBIE_DEATH;
|
||||
}
|
||||
|
||||
@Override
|
||||
protected void playStepSound(BlockPos pos, Block block)
|
||||
{
|
||||
this.playSound(SoundEvents.ENTITY_COW_STEP, 0.15F, 1.0F);
|
||||
this.playSound(SoundEvents.ENTITY_ZOMBIE_STEP, 0.15F, 1.0F);
|
||||
}
|
||||
|
||||
/**
|
||||
|
|
|
@ -13,7 +13,6 @@ import net.minecraft.entity.monster.EntityCreeper;
|
|||
import net.minecraft.entity.monster.EntityGhast;
|
||||
import net.minecraft.entity.monster.EntityMob;
|
||||
import net.minecraft.entity.passive.EntityHorse;
|
||||
import net.minecraft.entity.passive.EntityTameable;
|
||||
import net.minecraft.entity.player.EntityPlayer;
|
||||
import net.minecraft.init.Items;
|
||||
import net.minecraft.init.SoundEvents;
|
||||
|
@ -40,8 +39,8 @@ import com.google.common.base.Predicate;
|
|||
|
||||
public class EntityDemonBase extends EntityCreature implements IEntityOwnable
|
||||
{
|
||||
protected static final DataParameter<Byte> TAMED = EntityDataManager.<Byte>createKey(EntityTameable.class, DataSerializers.BYTE);
|
||||
protected static final DataParameter<Optional<UUID>> OWNER_UNIQUE_ID = EntityDataManager.<Optional<UUID>>createKey(EntityTameable.class, DataSerializers.OPTIONAL_UNIQUE_ID);
|
||||
protected static final DataParameter<Byte> TAMED = EntityDataManager.<Byte>createKey(EntityDemonBase.class, DataSerializers.BYTE);
|
||||
protected static final DataParameter<Optional<UUID>> OWNER_UNIQUE_ID = EntityDataManager.<Optional<UUID>>createKey(EntityDemonBase.class, DataSerializers.OPTIONAL_UNIQUE_ID);
|
||||
|
||||
public EntityDemonBase(World worldIn)
|
||||
{
|
||||
|
|
Loading…
Add table
Add a link
Reference in a new issue