Added the Soul Snare renderer and recipe and basically everything soul snare

This commit is contained in:
WayofTime 2016-01-08 14:56:36 -05:00
parent c015e3421f
commit 74718f5042
18 changed files with 273 additions and 23 deletions

View file

@ -0,0 +1,72 @@
package WayofTime.bloodmagic.item.soul;
import java.util.List;
import net.minecraft.creativetab.CreativeTabs;
import net.minecraft.entity.player.EntityPlayer;
import net.minecraft.item.Item;
import net.minecraft.item.ItemStack;
import net.minecraft.world.World;
import net.minecraftforge.fml.relauncher.Side;
import net.minecraftforge.fml.relauncher.SideOnly;
import WayofTime.bloodmagic.BloodMagic;
import WayofTime.bloodmagic.api.Constants;
import WayofTime.bloodmagic.entity.projectile.EntitySoulSnare;
import WayofTime.bloodmagic.util.helper.TextHelper;
public class ItemSoulSnare extends Item
{
public static String[] names = { "base" };
public ItemSoulSnare()
{
super();
setUnlocalizedName(Constants.Mod.MODID + ".soulSnare.");
setCreativeTab(BloodMagic.tabBloodMagic);
setHasSubtypes(true);
setMaxStackSize(16);
}
@Override
public ItemStack onItemRightClick(ItemStack itemStackIn, World worldIn, EntityPlayer playerIn)
{
if (!playerIn.capabilities.isCreativeMode)
{
--itemStackIn.stackSize;
}
worldIn.playSoundAtEntity(playerIn, "random.bow", 0.5F, 0.4F / (itemRand.nextFloat() * 0.4F + 0.8F));
if (!worldIn.isRemote)
{
worldIn.spawnEntityInWorld(new EntitySoulSnare(worldIn, playerIn));
}
return itemStackIn;
}
@Override
public String getUnlocalizedName(ItemStack stack)
{
return super.getUnlocalizedName(stack) + names[stack.getItemDamage()];
}
@Override
@SideOnly(Side.CLIENT)
public void getSubItems(Item id, CreativeTabs creativeTab, List<ItemStack> list)
{
for (int i = 0; i < names.length; i++)
list.add(new ItemStack(id, 1, i));
}
@Override
@SideOnly(Side.CLIENT)
public void addInformation(ItemStack stack, EntityPlayer player, List<String> tooltip, boolean advanced)
{
tooltip.add(TextHelper.localize("tooltip.BloodMagic.soulSnare.desc1"));
tooltip.add(TextHelper.localize("tooltip.BloodMagic.soulSnare.desc2"));
super.addInformation(stack, player, tooltip, advanced);
}
}

View file

@ -145,8 +145,12 @@ public class ItemSoulSword extends ItemSword implements ISoulWeapon
if (getActivated(stack))
{
ISoul soul = ((ISoul) ModItems.monsterSoul);
ItemStack soulStack = soul.createSoul(0, looting * 0.5 + 1);
soulList.add(soulStack);
for (int i = 0; i <= looting; i++)
{
ItemStack soulStack = soul.createSoul(0, (getDamageOfActivatedSword(stack) - 7) / 2 * attackingEntity.worldObj.rand.nextDouble() + 0.5);
soulList.add(soulStack);
}
}
return soulList;