Added Demon Pylon (currently no model) which pulls demon will from surrounding chunks into its chunk.
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7104138e2b
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743af85a61
9 changed files with 306 additions and 170 deletions
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@ -13,10 +13,12 @@ import WayofTime.bloodmagic.api.soul.EnumDemonWillType;
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import WayofTime.bloodmagic.api.soul.IDemonWill;
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import WayofTime.bloodmagic.api.soul.IDemonWillConduit;
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import WayofTime.bloodmagic.api.soul.IDemonWillGem;
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import WayofTime.bloodmagic.demonAura.WorldDemonWillHandler;
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public class TileSoulForge extends TileInventory implements ITickable, IDemonWillConduit
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{
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public static final int ticksRequired = 100;
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public static final double worldWillTransferRate = 1;
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public static final int soulSlot = 4;
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public static final int outputSlot = 5;
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@ -49,12 +51,35 @@ public class TileSoulForge extends TileInventory implements ITickable, IDemonWil
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@Override
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public void update()
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{
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if (worldObj.isRemote)
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{
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return;
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}
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if (!hasSoulGemOrSoul())
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{
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burnTime = 0;
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return;
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}
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for (EnumDemonWillType type : EnumDemonWillType.values())
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{
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double willInWorld = WorldDemonWillHandler.getCurrentWill(worldObj, pos, type);
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double filled = Math.min(willInWorld, worldWillTransferRate);
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if (filled > 0)
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{
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filled = this.fillDemonWill(type, filled, false);
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filled = WorldDemonWillHandler.drainWill(worldObj, pos, type, filled, false);
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if (filled > 0)
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{
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this.fillDemonWill(type, filled, true);
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WorldDemonWillHandler.drainWill(worldObj, pos, type, filled, true);
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}
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}
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}
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double soulsInGem = getWill();
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List<ItemStack> inputList = new ArrayList<ItemStack>();
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@ -98,6 +123,7 @@ public class TileSoulForge extends TileInventory implements ITickable, IDemonWil
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burnTime = 0;
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}
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}
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}
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public double getProgressForGui()
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