Added Demon Pylon (currently no model) which pulls demon will from surrounding chunks into its chunk.
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9 changed files with 306 additions and 170 deletions
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@ -1,18 +1,64 @@
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package WayofTime.bloodmagic.registry;
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import WayofTime.bloodmagic.BloodMagic;
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import WayofTime.bloodmagic.ConfigHandler;
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import WayofTime.bloodmagic.api.BloodMagicAPI;
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import WayofTime.bloodmagic.api.Constants;
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import WayofTime.bloodmagic.block.*;
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import WayofTime.bloodmagic.item.block.*;
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import WayofTime.bloodmagic.tile.*;
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import WayofTime.bloodmagic.tile.routing.*;
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import WayofTime.bloodmagic.util.helper.InventoryRenderHelper;
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import net.minecraft.block.Block;
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import net.minecraft.item.ItemBlock;
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import net.minecraftforge.fluids.FluidRegistry;
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import net.minecraftforge.fml.common.registry.GameRegistry;
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import WayofTime.bloodmagic.BloodMagic;
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import WayofTime.bloodmagic.ConfigHandler;
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import WayofTime.bloodmagic.api.BloodMagicAPI;
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import WayofTime.bloodmagic.api.Constants;
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import WayofTime.bloodmagic.block.BlockAlchemyArray;
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import WayofTime.bloodmagic.block.BlockAltar;
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import WayofTime.bloodmagic.block.BlockBloodLight;
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import WayofTime.bloodmagic.block.BlockBloodRune;
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import WayofTime.bloodmagic.block.BlockBloodStoneBrick;
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import WayofTime.bloodmagic.block.BlockBloodTank;
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import WayofTime.bloodmagic.block.BlockCrystal;
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import WayofTime.bloodmagic.block.BlockDemonCrucible;
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import WayofTime.bloodmagic.block.BlockDemonPylon;
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import WayofTime.bloodmagic.block.BlockDimensionalPortal;
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import WayofTime.bloodmagic.block.BlockIncenseAltar;
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import WayofTime.bloodmagic.block.BlockInputRoutingNode;
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import WayofTime.bloodmagic.block.BlockItemRoutingNode;
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import WayofTime.bloodmagic.block.BlockLifeEssence;
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import WayofTime.bloodmagic.block.BlockMasterRoutingNode;
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import WayofTime.bloodmagic.block.BlockOutputRoutingNode;
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import WayofTime.bloodmagic.block.BlockPath;
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import WayofTime.bloodmagic.block.BlockPedestal;
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import WayofTime.bloodmagic.block.BlockPhantom;
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import WayofTime.bloodmagic.block.BlockRitualController;
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import WayofTime.bloodmagic.block.BlockRitualStone;
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import WayofTime.bloodmagic.block.BlockSoulForge;
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import WayofTime.bloodmagic.block.BlockSpectral;
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import WayofTime.bloodmagic.block.BlockTeleposer;
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import WayofTime.bloodmagic.item.block.ItemBlockBloodRune;
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import WayofTime.bloodmagic.item.block.ItemBlockBloodStoneBrick;
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import WayofTime.bloodmagic.item.block.ItemBlockBloodTank;
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import WayofTime.bloodmagic.item.block.ItemBlockCrystal;
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import WayofTime.bloodmagic.item.block.ItemBlockPath;
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import WayofTime.bloodmagic.item.block.ItemBlockPedestal;
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import WayofTime.bloodmagic.item.block.ItemBlockRitualController;
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import WayofTime.bloodmagic.item.block.ItemBlockRitualStone;
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import WayofTime.bloodmagic.tile.TileAlchemyArray;
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import WayofTime.bloodmagic.tile.TileAltar;
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import WayofTime.bloodmagic.tile.TileBloodTank;
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import WayofTime.bloodmagic.tile.TileDemonCrucible;
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import WayofTime.bloodmagic.tile.TileDemonPylon;
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import WayofTime.bloodmagic.tile.TileDimensionalPortal;
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import WayofTime.bloodmagic.tile.TileImperfectRitualStone;
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import WayofTime.bloodmagic.tile.TileIncenseAltar;
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import WayofTime.bloodmagic.tile.TileMasterRitualStone;
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import WayofTime.bloodmagic.tile.TilePhantomBlock;
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import WayofTime.bloodmagic.tile.TilePlinth;
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import WayofTime.bloodmagic.tile.TileSoulForge;
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import WayofTime.bloodmagic.tile.TileSpectralBlock;
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import WayofTime.bloodmagic.tile.TileTeleposer;
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import WayofTime.bloodmagic.tile.routing.TileInputRoutingNode;
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import WayofTime.bloodmagic.tile.routing.TileItemRoutingNode;
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import WayofTime.bloodmagic.tile.routing.TileMasterRoutingNode;
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import WayofTime.bloodmagic.tile.routing.TileOutputRoutingNode;
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import WayofTime.bloodmagic.util.helper.InventoryRenderHelper;
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public class ModBlocks
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{
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@ -30,6 +76,7 @@ public class ModBlocks
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public static Block soulForge;
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public static Block incenseAltar;
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public static Block demonCrucible;
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public static Block demonPylon;
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public static Block lifeEssence;
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@ -70,6 +117,7 @@ public class ModBlocks
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incenseAltar = registerBlock(new BlockIncenseAltar());
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pathBlock = registerBlock(new BlockPath(), ItemBlockPath.class);
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demonCrucible = registerBlock(new BlockDemonCrucible());
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demonPylon = registerBlock(new BlockDemonPylon());
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dimensionalPortal = registerBlock(new BlockDimensionalPortal());
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bloodTank = registerBlock(new BlockBloodTank(), ItemBlockBloodTank.class);
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@ -100,6 +148,7 @@ public class ModBlocks
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GameRegistry.registerTileEntity(TileItemRoutingNode.class, Constants.Mod.MODID + ":" + TileItemRoutingNode.class.getSimpleName());
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GameRegistry.registerTileEntity(TileIncenseAltar.class, Constants.Mod.MODID + ":" + TileIncenseAltar.class.getSimpleName());
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GameRegistry.registerTileEntity(TileDemonCrucible.class, Constants.Mod.MODID + ":" + TileDemonCrucible.class.getSimpleName());
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GameRegistry.registerTileEntity(TileDemonPylon.class, Constants.Mod.MODID + ":" + TileDemonPylon.class.getSimpleName());
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GameRegistry.registerTileEntity(TileDimensionalPortal.class, Constants.Mod.MODID + ":" + TileDimensionalPortal.class.getSimpleName());
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GameRegistry.registerTileEntity(TileBloodTank.class, Constants.Mod.MODID + ":" + TileBloodTank.class.getSimpleName());
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