Added Demon Pylon (currently no model) which pulls demon will from surrounding chunks into its chunk.

This commit is contained in:
WayofTime 2016-02-23 13:40:08 -05:00
parent 7104138e2b
commit 743af85a61
9 changed files with 306 additions and 170 deletions

View file

@ -0,0 +1,56 @@
package WayofTime.bloodmagic.block;
import net.minecraft.block.BlockContainer;
import net.minecraft.block.material.Material;
import net.minecraft.tileentity.TileEntity;
import net.minecraft.world.World;
import WayofTime.bloodmagic.BloodMagic;
import WayofTime.bloodmagic.api.Constants;
import WayofTime.bloodmagic.tile.TileDemonPylon;
public class BlockDemonPylon extends BlockContainer
{
public BlockDemonPylon()
{
super(Material.rock);
setUnlocalizedName(Constants.Mod.MODID + ".demonPylon");
setRegistryName(Constants.BloodMagicBlock.DEMON_PYLON.getRegName());
setCreativeTab(BloodMagic.tabBloodMagic);
setHardness(2.0F);
setResistance(5.0F);
setHarvestLevel("pickaxe", 0);
// setBlockBounds(0.3F, 0F, 0.3F, 0.72F, 1F, 0.72F);
}
@Override
public boolean isOpaqueCube()
{
return false;
}
@Override
public boolean isFullCube()
{
return false;
}
@Override
public boolean isVisuallyOpaque()
{
return false;
}
@Override
public int getRenderType()
{
return 3;
}
@Override
public TileEntity createNewTileEntity(World world, int meta)
{
return new TileDemonPylon();
}
}