Updated changelog and added recipes. Also created behaviour for the crystals to drop single crystals.
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620023d098
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4 changed files with 60 additions and 2 deletions
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@ -3,6 +3,8 @@ package WayofTime.bloodmagic.tile;
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import lombok.Getter;
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import lombok.Setter;
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import net.minecraft.block.state.IBlockState;
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import net.minecraft.entity.item.EntityItem;
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import net.minecraft.item.ItemStack;
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import net.minecraft.nbt.NBTTagCompound;
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import net.minecraft.network.NetworkManager;
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import net.minecraft.network.Packet;
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@ -16,6 +18,7 @@ import net.minecraft.world.World;
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import WayofTime.bloodmagic.api.soul.DemonWillHolder;
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import WayofTime.bloodmagic.api.soul.EnumDemonWillType;
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import WayofTime.bloodmagic.api.soul.IDemonWillConduit;
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import WayofTime.bloodmagic.block.BlockDemonCrystal;
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import WayofTime.bloodmagic.demonAura.WorldDemonWillHandler;
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public class TileDemonCrystal extends TileEntity implements ITickable, IDemonWillConduit
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@ -96,6 +99,24 @@ public class TileDemonCrystal extends TileEntity implements ITickable, IDemonWil
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// }
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}
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public boolean dropSingleCrystal()
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{
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if (!worldObj.isRemote && crystalCount > 1)
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{
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IBlockState state = worldObj.getBlockState(pos);
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EnumDemonWillType type = state.getValue(BlockDemonCrystal.TYPE);
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ItemStack stack = BlockDemonCrystal.getItemStackDropped(type, 1);
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if (stack != null)
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{
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crystalCount--;
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worldObj.spawnEntityInWorld(new EntityItem(worldObj, pos.getX() + 0.5, pos.getY() + 0.5, pos.getZ() + 0.5, stack));
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return true;
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}
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}
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return false;
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}
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public double getCrystalGrowthPerSecond(double will)
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{
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return 1.0 / 800 * Math.sqrt(will / 200);
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