Attempt to try to fix the 1.16.3's branch having multiple 'wayoftime' folders.

This commit is contained in:
WayofTime 2020-10-29 15:48:44 -04:00
parent c159828248
commit 6b4145a67c
224 changed files with 0 additions and 24047 deletions

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package wayoftime.bloodmagic.ritual.imperfect;
import net.minecraft.entity.player.PlayerEntity;
import net.minecraft.util.math.BlockPos;
import net.minecraft.world.World;
/**
* This interface is for internal implementation only.
* <p>
* It is provided via the API for easy obtaining of basic data.
*/
public interface IImperfectRitualStone
{
boolean performRitual(World world, BlockPos pos, ImperfectRitual imperfectRitual, PlayerEntity player);
World getRitualWorld();
BlockPos getRitualPos();
}

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package wayoftime.bloodmagic.ritual.imperfect;
import java.util.function.Predicate;
import net.minecraft.block.BlockState;
import net.minecraft.entity.player.PlayerEntity;
import net.minecraft.world.World;
/**
* Abstract class for creating new imperfect rituals. To register, annotate your
* class with {@link WayofTime.bloodmagic.ritual.RitualRegister.Imperfect}
*/
public abstract class ImperfectRitual
{
private final String name;
private final Predicate<BlockState> blockRequirement;
private final int activationCost;
private final boolean lightShow;
private final String unlocalizedName;
public ImperfectRitual(String name, Predicate<BlockState> blockRequirement, int activationCost, boolean lightShow, String unlocalizedName)
{
this.name = name;
this.blockRequirement = blockRequirement;
this.activationCost = activationCost;
this.lightShow = lightShow;
this.unlocalizedName = unlocalizedName;
}
/**
* @param name The name of the ritual
* @param blockRequirement The block required above the ImperfectRitualStone
* @param activationCost Base LP cost for activating the ritual
*/
public ImperfectRitual(String name, Predicate<BlockState> blockRequirement, int activationCost, String unlocalizedName)
{
this(name, blockRequirement, activationCost, false, unlocalizedName);
}
/**
* Called when the player activates the ritual
* {@link WayofTime.bloodmagic.tile.TileImperfectRitualStone#performRitual(World, net.minecraft.util.math.BlockPos, ImperfectRitual, PlayerEntity)}
*
* @param imperfectRitualStone - The {@link IImperfectRitualStone} that the
* ritual is bound to
* @param player - The player activating the ritual
* @return - Whether activation was successful
*/
public abstract boolean onActivate(IImperfectRitualStone imperfectRitualStone, PlayerEntity player);
public String getName()
{
return name;
}
public Predicate<BlockState> getBlockRequirement()
{
return blockRequirement;
}
public int getActivationCost()
{
return activationCost;
}
public boolean isLightShow()
{
return lightShow;
}
public String getTranslationKey()
{
return unlocalizedName;
}
@Override
public String toString()
{
return getName() + "@" + getActivationCost();
}
@Override
public boolean equals(Object o)
{
if (this == o)
return true;
if (!(o instanceof ImperfectRitual))
return false;
ImperfectRitual that = (ImperfectRitual) o;
if (activationCost != that.activationCost)
return false;
if (name != null ? !name.equals(that.name) : that.name != null)
return false;
return unlocalizedName != null ? unlocalizedName.equals(that.unlocalizedName) : that.unlocalizedName == null;
}
@Override
public int hashCode()
{
int result = name != null ? name.hashCode() : 0;
result = 31 * result + activationCost;
result = 31 * result + (unlocalizedName != null ? unlocalizedName.hashCode() : 0);
return result;
}
}