Attempt to try to fix the 1.16.3's branch having multiple 'wayoftime' folders.

This commit is contained in:
WayofTime 2020-10-29 15:48:44 -04:00
parent c159828248
commit 6b4145a67c
224 changed files with 0 additions and 24047 deletions

View file

@ -1,30 +0,0 @@
package wayoftime.bloodmagic.entity;
import net.minecraft.entity.EntityType;
import net.minecraftforge.client.event.ModelRegistryEvent;
import net.minecraftforge.event.RegistryEvent;
import net.minecraftforge.eventbus.api.SubscribeEvent;
import net.minecraftforge.fml.common.Mod;
import wayoftime.bloodmagic.BloodMagic;
@Mod.EventBusSubscriber(modid = BloodMagic.MODID, bus = Mod.EventBusSubscriber.Bus.MOD)
public class BloodMagicEntities
{
private BloodMagicEntities()
{
}
@SubscribeEvent
public static void registerEntities(RegistryEvent.Register<EntityType<?>> event)
{
// System.out.println("Ow O");
// event.getRegistry().register(EntityType.Builder.<EntitySoulSnare>create(EntitySoulSnare::new, EntityClassification.MISC).setTrackingRange(64).setUpdateInterval(1).setShouldReceiveVelocityUpdates(false).setCustomClientFactory(((spawnEntity, world) -> new EntitySoulSnare(EntitySoulSnare.TYPE, world))).build("").setRegistryName(BloodMagic.rl("entitysoulsnare")));
}
@SubscribeEvent
public static void registerModels(ModelRegistryEvent evt)
{
// System.out.println("O wO");
// RenderingRegistry.registerEntityRenderingHandler(BloodMagicEntityTypes.SNARE.getEntityType(), SoulSnareRenderer::new);
}
}