Generated the initial infrastructure for Alchemy Array effects, which includes crafting. Needs to be hooked into by TileAlchemyArray.

This commit is contained in:
WayofTime 2015-12-23 18:45:47 -05:00
parent 073830a785
commit 63c3853776
7 changed files with 289 additions and 13 deletions

View file

@ -2,6 +2,7 @@ package WayofTime.bloodmagic.client.render;
import net.minecraft.client.renderer.tileentity.TileEntitySpecialRenderer;
import net.minecraft.tileentity.TileEntity;
import net.minecraft.util.ResourceLocation;
import WayofTime.bloodmagic.api.alchemyCrafting.AlchemyCircleRenderer;
import WayofTime.bloodmagic.tile.TileAlchemyArray;
@ -12,7 +13,7 @@ public class RenderAlchemyArray extends TileEntitySpecialRenderer
{
if (tileEntity instanceof TileAlchemyArray)
{
AlchemyCircleRenderer renderer = new AlchemyCircleRenderer(); //Temporary renderer for testing
AlchemyCircleRenderer renderer = new AlchemyCircleRenderer(new ResourceLocation("bloodmagic", "textures/models/AlchemyArrays/SightSigil.png")); //Temporary renderer for testing
renderer.renderAt(tileEntity, x, y, z);
}
}