Generated the initial infrastructure for Alchemy Array effects, which includes crafting. Needs to be hooked into by TileAlchemyArray.
This commit is contained in:
parent
073830a785
commit
63c3853776
7 changed files with 289 additions and 13 deletions
|
@ -2,6 +2,7 @@ package WayofTime.bloodmagic.client.render;
|
|||
|
||||
import net.minecraft.client.renderer.tileentity.TileEntitySpecialRenderer;
|
||||
import net.minecraft.tileentity.TileEntity;
|
||||
import net.minecraft.util.ResourceLocation;
|
||||
import WayofTime.bloodmagic.api.alchemyCrafting.AlchemyCircleRenderer;
|
||||
import WayofTime.bloodmagic.tile.TileAlchemyArray;
|
||||
|
||||
|
@ -12,7 +13,7 @@ public class RenderAlchemyArray extends TileEntitySpecialRenderer
|
|||
{
|
||||
if (tileEntity instanceof TileAlchemyArray)
|
||||
{
|
||||
AlchemyCircleRenderer renderer = new AlchemyCircleRenderer(); //Temporary renderer for testing
|
||||
AlchemyCircleRenderer renderer = new AlchemyCircleRenderer(new ResourceLocation("bloodmagic", "textures/models/AlchemyArrays/SightSigil.png")); //Temporary renderer for testing
|
||||
renderer.renderAt(tileEntity, x, y, z);
|
||||
}
|
||||
}
|
||||
|
|
Loading…
Add table
Add a link
Reference in a new issue