Renamed nomenclature to Demonic Will instead of souls - still missing a few spots

This commit is contained in:
WayofTime 2016-01-09 10:47:36 -05:00
parent 9eb49dd5a9
commit 61e6cf2a14
42 changed files with 334 additions and 339 deletions

View file

@ -47,10 +47,10 @@ import WayofTime.bloodmagic.item.sigil.ItemSigilVoid;
import WayofTime.bloodmagic.item.sigil.ItemSigilWater;
import WayofTime.bloodmagic.item.sigil.ItemSigilWhirlwind;
import WayofTime.bloodmagic.item.soul.ItemMonsterSoul;
import WayofTime.bloodmagic.item.soul.ItemSoulBow;
import WayofTime.bloodmagic.item.soul.ItemSentientBow;
import WayofTime.bloodmagic.item.soul.ItemSentientSword;
import WayofTime.bloodmagic.item.soul.ItemSoulGem;
import WayofTime.bloodmagic.item.soul.ItemSoulSnare;
import WayofTime.bloodmagic.item.soul.ItemSoulSword;
import WayofTime.bloodmagic.util.helper.InventoryRenderHelper;
public class ModItems
@ -117,8 +117,8 @@ public class ModItems
public static Item soulGem;
public static Item soulSnare;
public static Item soulSword;
public static Item soulBow;
public static Item sentientSword;
public static Item sentientBow;
public static Item.ToolMaterial boundToolMaterial = EnumHelper.addToolMaterial("BoundToolMaterial", 4, 0, 10, 8, 50);
public static Item.ToolMaterial soulToolMaterial = EnumHelper.addToolMaterial("SoulToolMaterial", 4, 0, 7, 8, 50);
@ -195,8 +195,8 @@ public class ModItems
soulGem = registerItem(new ItemSoulGem());
soulSnare = registerItem(new ItemSoulSnare());
soulSword = registerItem(new ItemSoulSword());
soulBow = registerItem(new ItemSoulBow());
sentientSword = registerItem(new ItemSentientSword());
sentientBow = registerItem(new ItemSentientBow());
}
public static void initRenders()
@ -303,12 +303,12 @@ public class ModItems
renderHelper.itemRender(soulGem, 4);
renderHelper.itemRender(soulSnare);
renderHelper.itemRender(soulSword, 0);
renderHelper.itemRender(soulSword, 1);
renderHelper.itemRender(soulBow, 0, "ItemSoulBow");
renderHelper.itemRender(soulBow, 1, "ItemSoulBow_pulling_0");
renderHelper.itemRender(soulBow, 2, "ItemSoulBow_pulling_1");
renderHelper.itemRender(soulBow, 3, "ItemSoulBow_pulling_2");
renderHelper.itemRender(sentientSword, 0);
renderHelper.itemRender(sentientSword, 1);
renderHelper.itemRender(sentientBow, 0, "ItemSentientBow");
renderHelper.itemRender(sentientBow, 1, "ItemSentientBow_pulling_0");
renderHelper.itemRender(sentientBow, 2, "ItemSentientBow_pulling_1");
renderHelper.itemRender(sentientBow, 3, "ItemSentientBow_pulling_2");
}