Renamed nomenclature to Demonic Will instead of souls - still missing a few spots
This commit is contained in:
parent
9eb49dd5a9
commit
61e6cf2a14
42 changed files with 334 additions and 339 deletions
|
@ -47,10 +47,10 @@ import WayofTime.bloodmagic.item.sigil.ItemSigilVoid;
|
|||
import WayofTime.bloodmagic.item.sigil.ItemSigilWater;
|
||||
import WayofTime.bloodmagic.item.sigil.ItemSigilWhirlwind;
|
||||
import WayofTime.bloodmagic.item.soul.ItemMonsterSoul;
|
||||
import WayofTime.bloodmagic.item.soul.ItemSoulBow;
|
||||
import WayofTime.bloodmagic.item.soul.ItemSentientBow;
|
||||
import WayofTime.bloodmagic.item.soul.ItemSentientSword;
|
||||
import WayofTime.bloodmagic.item.soul.ItemSoulGem;
|
||||
import WayofTime.bloodmagic.item.soul.ItemSoulSnare;
|
||||
import WayofTime.bloodmagic.item.soul.ItemSoulSword;
|
||||
import WayofTime.bloodmagic.util.helper.InventoryRenderHelper;
|
||||
|
||||
public class ModItems
|
||||
|
@ -117,8 +117,8 @@ public class ModItems
|
|||
public static Item soulGem;
|
||||
public static Item soulSnare;
|
||||
|
||||
public static Item soulSword;
|
||||
public static Item soulBow;
|
||||
public static Item sentientSword;
|
||||
public static Item sentientBow;
|
||||
|
||||
public static Item.ToolMaterial boundToolMaterial = EnumHelper.addToolMaterial("BoundToolMaterial", 4, 0, 10, 8, 50);
|
||||
public static Item.ToolMaterial soulToolMaterial = EnumHelper.addToolMaterial("SoulToolMaterial", 4, 0, 7, 8, 50);
|
||||
|
@ -195,8 +195,8 @@ public class ModItems
|
|||
soulGem = registerItem(new ItemSoulGem());
|
||||
soulSnare = registerItem(new ItemSoulSnare());
|
||||
|
||||
soulSword = registerItem(new ItemSoulSword());
|
||||
soulBow = registerItem(new ItemSoulBow());
|
||||
sentientSword = registerItem(new ItemSentientSword());
|
||||
sentientBow = registerItem(new ItemSentientBow());
|
||||
}
|
||||
|
||||
public static void initRenders()
|
||||
|
@ -303,12 +303,12 @@ public class ModItems
|
|||
renderHelper.itemRender(soulGem, 4);
|
||||
renderHelper.itemRender(soulSnare);
|
||||
|
||||
renderHelper.itemRender(soulSword, 0);
|
||||
renderHelper.itemRender(soulSword, 1);
|
||||
renderHelper.itemRender(soulBow, 0, "ItemSoulBow");
|
||||
renderHelper.itemRender(soulBow, 1, "ItemSoulBow_pulling_0");
|
||||
renderHelper.itemRender(soulBow, 2, "ItemSoulBow_pulling_1");
|
||||
renderHelper.itemRender(soulBow, 3, "ItemSoulBow_pulling_2");
|
||||
renderHelper.itemRender(sentientSword, 0);
|
||||
renderHelper.itemRender(sentientSword, 1);
|
||||
renderHelper.itemRender(sentientBow, 0, "ItemSentientBow");
|
||||
renderHelper.itemRender(sentientBow, 1, "ItemSentientBow_pulling_0");
|
||||
renderHelper.itemRender(sentientBow, 2, "ItemSentientBow_pulling_1");
|
||||
renderHelper.itemRender(sentientBow, 3, "ItemSentientBow_pulling_2");
|
||||
|
||||
}
|
||||
|
||||
|
|
Loading…
Add table
Add a link
Reference in a new issue