Renamed nomenclature to Demonic Will instead of souls - still missing a few spots
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61e6cf2a14
42 changed files with 334 additions and 339 deletions
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@ -10,9 +10,9 @@ import net.minecraftforge.fml.common.FMLCommonHandler;
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import WayofTime.bloodmagic.api.Constants;
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import WayofTime.bloodmagic.client.render.RenderAlchemyArray;
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import WayofTime.bloodmagic.client.render.RenderAltar;
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import WayofTime.bloodmagic.client.render.entity.SoulArrowRenderFactory;
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import WayofTime.bloodmagic.client.render.entity.SentientArrowRenderFactory;
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import WayofTime.bloodmagic.client.render.entity.SoulSnareRenderFactory;
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import WayofTime.bloodmagic.entity.projectile.EntitySoulArrow;
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import WayofTime.bloodmagic.entity.projectile.EntitySentientArrow;
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import WayofTime.bloodmagic.entity.projectile.EntitySoulSnare;
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import WayofTime.bloodmagic.registry.ModBlocks;
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import WayofTime.bloodmagic.registry.ModItems;
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@ -54,7 +54,7 @@ public class ClientProxy extends CommonProxy
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public void registerRenderers()
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{
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RenderingRegistry.registerEntityRenderingHandler(EntitySoulSnare.class, new SoulSnareRenderFactory());
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RenderingRegistry.registerEntityRenderingHandler(EntitySoulArrow.class, new SoulArrowRenderFactory());
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RenderingRegistry.registerEntityRenderingHandler(EntitySentientArrow.class, new SentientArrowRenderFactory());
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}
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@Override
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