Renamed nomenclature to Demonic Will instead of souls - still missing a few spots

This commit is contained in:
WayofTime 2016-01-09 10:47:36 -05:00
parent 9eb49dd5a9
commit 61e6cf2a14
42 changed files with 334 additions and 339 deletions

View file

@ -10,9 +10,9 @@ import net.minecraftforge.fml.common.FMLCommonHandler;
import WayofTime.bloodmagic.api.Constants;
import WayofTime.bloodmagic.client.render.RenderAlchemyArray;
import WayofTime.bloodmagic.client.render.RenderAltar;
import WayofTime.bloodmagic.client.render.entity.SoulArrowRenderFactory;
import WayofTime.bloodmagic.client.render.entity.SentientArrowRenderFactory;
import WayofTime.bloodmagic.client.render.entity.SoulSnareRenderFactory;
import WayofTime.bloodmagic.entity.projectile.EntitySoulArrow;
import WayofTime.bloodmagic.entity.projectile.EntitySentientArrow;
import WayofTime.bloodmagic.entity.projectile.EntitySoulSnare;
import WayofTime.bloodmagic.registry.ModBlocks;
import WayofTime.bloodmagic.registry.ModItems;
@ -54,7 +54,7 @@ public class ClientProxy extends CommonProxy
public void registerRenderers()
{
RenderingRegistry.registerEntityRenderingHandler(EntitySoulSnare.class, new SoulSnareRenderFactory());
RenderingRegistry.registerEntityRenderingHandler(EntitySoulArrow.class, new SoulArrowRenderFactory());
RenderingRegistry.registerEntityRenderingHandler(EntitySentientArrow.class, new SentientArrowRenderFactory());
}
@Override