Renamed nomenclature to Demonic Will instead of souls - still missing a few spots

This commit is contained in:
WayofTime 2016-01-09 10:47:36 -05:00
parent 9eb49dd5a9
commit 61e6cf2a14
42 changed files with 334 additions and 339 deletions

View file

@ -11,11 +11,11 @@ import net.minecraftforge.fml.relauncher.Side;
import net.minecraftforge.fml.relauncher.SideOnly;
import WayofTime.bloodmagic.BloodMagic;
import WayofTime.bloodmagic.api.Constants;
import WayofTime.bloodmagic.api.soul.ISoul;
import WayofTime.bloodmagic.api.soul.IDemonWill;
import WayofTime.bloodmagic.api.util.helper.NBTHelper;
import WayofTime.bloodmagic.util.helper.TextHelper;
public class ItemMonsterSoul extends Item implements ISoul
public class ItemMonsterSoul extends Item implements IDemonWill
{
public static String[] names = { "base" };
@ -47,13 +47,13 @@ public class ItemMonsterSoul extends Item implements ISoul
@SideOnly(Side.CLIENT)
public void addInformation(ItemStack stack, EntityPlayer player, List<String> tooltip, boolean advanced)
{
tooltip.add(TextHelper.localize("tooltip.BloodMagic.souls", getSouls(stack)));
tooltip.add(TextHelper.localize("tooltip.BloodMagic.will", getWill(stack)));
super.addInformation(stack, player, tooltip, advanced);
}
@Override
public double getSouls(ItemStack soulStack)
public double getWill(ItemStack soulStack)
{
NBTHelper.checkNBT(soulStack);
@ -63,7 +63,7 @@ public class ItemMonsterSoul extends Item implements ISoul
}
@Override
public void setSouls(ItemStack soulStack, double souls)
public void setWill(ItemStack soulStack, double souls)
{
NBTHelper.checkNBT(soulStack);
@ -73,21 +73,21 @@ public class ItemMonsterSoul extends Item implements ISoul
}
@Override
public double drainSouls(ItemStack soulStack, double drainAmount)
public double drainWill(ItemStack soulStack, double drainAmount)
{
double souls = getSouls(soulStack);
double souls = getWill(soulStack);
double soulsDrained = Math.min(drainAmount, souls);
setSouls(soulStack, souls - soulsDrained);
setWill(soulStack, souls - soulsDrained);
return soulsDrained;
}
@Override
public ItemStack createSoul(int meta, double number)
public ItemStack createWill(int meta, double number)
{
ItemStack soulStack = new ItemStack(this, 1, meta);
setSouls(soulStack, number);
setWill(soulStack, number);
return soulStack;
}
}