Renamed nomenclature to Demonic Will instead of souls - still missing a few spots
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42 changed files with 334 additions and 339 deletions
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@ -1,33 +1,33 @@
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package WayofTime.bloodmagic.entity.projectile;
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import WayofTime.bloodmagic.api.soul.PlayerSoulHandler;
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import net.minecraft.entity.EntityLivingBase;
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import net.minecraft.entity.player.EntityPlayer;
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import net.minecraft.entity.projectile.EntityArrow;
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import net.minecraft.nbt.NBTTagCompound;
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import net.minecraft.world.World;
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import WayofTime.bloodmagic.api.soul.PlayerDemonWillHandler;
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public class EntitySoulArrow extends EntityArrow
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public class EntitySentientArrow extends EntityArrow
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{
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public double reimbursedAmountOnHit = 0;
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public EntitySoulArrow(World worldIn)
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public EntitySentientArrow(World worldIn)
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{
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super(worldIn);
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}
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public EntitySoulArrow(World worldIn, double x, double y, double z)
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public EntitySentientArrow(World worldIn, double x, double y, double z)
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{
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super(worldIn, x, y, z);
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}
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public EntitySoulArrow(World worldIn, EntityLivingBase shooter, EntityLivingBase p_i1755_3_, float p_i1755_4_, float p_i1755_5_)
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public EntitySentientArrow(World worldIn, EntityLivingBase shooter, EntityLivingBase p_i1755_3_, float p_i1755_4_, float p_i1755_5_)
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{
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super(worldIn, shooter, p_i1755_3_, p_i1755_4_, p_i1755_5_);
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}
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public EntitySoulArrow(World worldIn, EntityLivingBase shooter, float velocity, double reimbursement)
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public EntitySentientArrow(World worldIn, EntityLivingBase shooter, float velocity, double reimbursement)
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{
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super(worldIn, shooter, velocity);
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this.reimbursedAmountOnHit = reimbursement;
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@ -37,7 +37,7 @@ public class EntitySoulArrow extends EntityArrow
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{
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if (this.shootingEntity instanceof EntityPlayer)
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{
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PlayerSoulHandler.addSouls((EntityPlayer) this.shootingEntity, reimbursedAmountOnHit);
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PlayerDemonWillHandler.addDemonWill((EntityPlayer) this.shootingEntity, reimbursedAmountOnHit);
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}
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}
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