Renamed nomenclature to Demonic Will instead of souls - still missing a few spots

This commit is contained in:
WayofTime 2016-01-09 10:47:36 -05:00
parent 9eb49dd5a9
commit 61e6cf2a14
42 changed files with 334 additions and 339 deletions

View file

@ -13,19 +13,19 @@ import net.minecraftforge.fml.relauncher.SideOnly;
import org.lwjgl.opengl.GL11;
import WayofTime.bloodmagic.entity.projectile.EntitySoulArrow;
import WayofTime.bloodmagic.entity.projectile.EntitySentientArrow;
@SideOnly(Side.CLIENT)
public class RenderEntitySoulArrow extends Render<EntitySoulArrow>
public class RenderEntitySentientArrow extends Render<EntitySentientArrow>
{
private static final ResourceLocation arrowTextures = new ResourceLocation("bloodmagic:textures/entities/soulArrow.png");
public RenderEntitySoulArrow(RenderManager renderManagerIn)
public RenderEntitySentientArrow(RenderManager renderManagerIn)
{
super(renderManagerIn);
}
public void doRender(EntitySoulArrow entity, double x, double y, double z, float entityYaw, float partialTicks)
public void doRender(EntitySentientArrow entity, double x, double y, double z, float entityYaw, float partialTicks)
{
this.bindEntityTexture(entity);
GlStateManager.color(1.0F, 1.0F, 1.0F, 1.0F);
@ -93,7 +93,7 @@ public class RenderEntitySoulArrow extends Render<EntitySoulArrow>
* Returns the location of an entity's texture. Doesn't seem to be called
* unless you call Render.bindEntityTexture.
*/
protected ResourceLocation getEntityTexture(EntitySoulArrow entity)
protected ResourceLocation getEntityTexture(EntitySentientArrow entity)
{
return arrowTextures;
}

View file

@ -0,0 +1,15 @@
package WayofTime.bloodmagic.client.render.entity;
import net.minecraft.client.renderer.entity.Render;
import net.minecraft.client.renderer.entity.RenderManager;
import net.minecraftforge.fml.client.registry.IRenderFactory;
import WayofTime.bloodmagic.entity.projectile.EntitySentientArrow;
public class SentientArrowRenderFactory implements IRenderFactory<EntitySentientArrow>
{
@Override
public Render<? super EntitySentientArrow> createRenderFor(RenderManager manager)
{
return new RenderEntitySentientArrow(manager);
}
}

View file

@ -1,15 +0,0 @@
package WayofTime.bloodmagic.client.render.entity;
import net.minecraft.client.renderer.entity.Render;
import net.minecraft.client.renderer.entity.RenderManager;
import net.minecraftforge.fml.client.registry.IRenderFactory;
import WayofTime.bloodmagic.entity.projectile.EntitySoulArrow;
public class SoulArrowRenderFactory implements IRenderFactory<EntitySoulArrow>
{
@Override
public Render<? super EntitySoulArrow> createRenderFor(RenderManager manager)
{
return new RenderEntitySoulArrow(manager);
}
}