Renamed nomenclature to Demonic Will instead of souls - still missing a few spots
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9eb49dd5a9
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61e6cf2a14
42 changed files with 334 additions and 339 deletions
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@ -13,19 +13,19 @@ import net.minecraftforge.fml.relauncher.SideOnly;
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import org.lwjgl.opengl.GL11;
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import WayofTime.bloodmagic.entity.projectile.EntitySoulArrow;
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import WayofTime.bloodmagic.entity.projectile.EntitySentientArrow;
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@SideOnly(Side.CLIENT)
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public class RenderEntitySoulArrow extends Render<EntitySoulArrow>
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public class RenderEntitySentientArrow extends Render<EntitySentientArrow>
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{
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private static final ResourceLocation arrowTextures = new ResourceLocation("bloodmagic:textures/entities/soulArrow.png");
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public RenderEntitySoulArrow(RenderManager renderManagerIn)
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public RenderEntitySentientArrow(RenderManager renderManagerIn)
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{
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super(renderManagerIn);
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}
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public void doRender(EntitySoulArrow entity, double x, double y, double z, float entityYaw, float partialTicks)
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public void doRender(EntitySentientArrow entity, double x, double y, double z, float entityYaw, float partialTicks)
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{
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this.bindEntityTexture(entity);
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GlStateManager.color(1.0F, 1.0F, 1.0F, 1.0F);
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@ -93,7 +93,7 @@ public class RenderEntitySoulArrow extends Render<EntitySoulArrow>
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* Returns the location of an entity's texture. Doesn't seem to be called
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* unless you call Render.bindEntityTexture.
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*/
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protected ResourceLocation getEntityTexture(EntitySoulArrow entity)
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protected ResourceLocation getEntityTexture(EntitySentientArrow entity)
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{
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return arrowTextures;
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}
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@ -0,0 +1,15 @@
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package WayofTime.bloodmagic.client.render.entity;
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import net.minecraft.client.renderer.entity.Render;
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import net.minecraft.client.renderer.entity.RenderManager;
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import net.minecraftforge.fml.client.registry.IRenderFactory;
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import WayofTime.bloodmagic.entity.projectile.EntitySentientArrow;
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public class SentientArrowRenderFactory implements IRenderFactory<EntitySentientArrow>
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{
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@Override
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public Render<? super EntitySentientArrow> createRenderFor(RenderManager manager)
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{
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return new RenderEntitySentientArrow(manager);
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}
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}
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@ -1,15 +0,0 @@
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package WayofTime.bloodmagic.client.render.entity;
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import net.minecraft.client.renderer.entity.Render;
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import net.minecraft.client.renderer.entity.RenderManager;
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import net.minecraftforge.fml.client.registry.IRenderFactory;
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import WayofTime.bloodmagic.entity.projectile.EntitySoulArrow;
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public class SoulArrowRenderFactory implements IRenderFactory<EntitySoulArrow>
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{
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@Override
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public Render<? super EntitySoulArrow> createRenderFor(RenderManager manager)
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{
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return new RenderEntitySoulArrow(manager);
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}
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}
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