Renamed nomenclature to Demonic Will instead of souls - still missing a few spots
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42 changed files with 334 additions and 339 deletions
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@ -1,143 +0,0 @@
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package WayofTime.bloodmagic.api.soul;
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import net.minecraft.entity.player.EntityPlayer;
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import net.minecraft.item.ItemStack;
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/**
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* This class provides several helper methods in order to handle soul
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* consumption and use for a player. This refers to the Soul System, meaning
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* Monster Souls and Soul Gems, etc. The Soul Network's helper methods are found
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* in WayofTime.bloodmagic.api.network
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*
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* @author WayofTime
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*
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*/
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public class PlayerSoulHandler
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{
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public static double getTotalSouls(EntityPlayer player)
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{
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ItemStack[] inventory = player.inventory.mainInventory;
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double souls = 0;
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for (int i = 0; i < inventory.length; i++)
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{
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ItemStack stack = inventory[i];
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if (stack != null)
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{
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if (stack.getItem() instanceof ISoul)
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{
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souls += ((ISoul) stack.getItem()).getSouls(stack);
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} else if (stack.getItem() instanceof ISoulGem)
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{
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souls += ((ISoulGem) stack.getItem()).getSouls(stack);
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}
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}
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}
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return souls;
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}
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/**
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*
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* @param player
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* @param amount
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* @return - amount consumed
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*/
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public static double consumeSouls(EntityPlayer player, double amount)
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{
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double consumed = 0;
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ItemStack[] inventory = player.inventory.mainInventory;
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for (int i = 0; i < inventory.length; i++)
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{
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if (consumed >= amount)
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{
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return consumed;
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}
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ItemStack stack = inventory[i];
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if (stack != null)
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{
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if (stack.getItem() instanceof ISoul)
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{
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consumed += ((ISoul) stack.getItem()).drainSouls(stack, amount - consumed);
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if (((ISoul) stack.getItem()).getSouls(stack) <= 0)
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{
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inventory[i] = null;
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}
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} else if (stack.getItem() instanceof ISoulGem)
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{
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consumed += ((ISoulGem) stack.getItem()).drainSouls(stack, amount - consumed);
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}
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}
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}
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return consumed;
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}
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/**
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* Adds an ISoul contained in an ItemStack to one of the Soul Gems in the
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* player's inventory.
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*
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* @param player
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* @param soulStack
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* - ItemStack that contains an ISoul to be added
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* @return
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*/
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public static ItemStack addSouls(EntityPlayer player, ItemStack soulStack)
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{
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if (soulStack == null)
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{
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return null;
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}
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ItemStack[] inventory = player.inventory.mainInventory;
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for (int i = 0; i < inventory.length; i++)
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{
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ItemStack stack = inventory[i];
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if (stack != null)
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{
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if (stack.getItem() instanceof ISoulGem)
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{
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ItemStack newStack = ((ISoulGem) stack.getItem()).fillSoulGem(stack, soulStack);
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if (newStack == null)
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{
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return null;
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}
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}
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}
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}
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return soulStack;
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}
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public static double addSouls(EntityPlayer player, double amount)
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{
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ItemStack[] inventory = player.inventory.mainInventory;
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double remaining = amount;
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for (int i = 0; i < inventory.length; i++)
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{
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ItemStack stack = inventory[i];
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if (stack != null)
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{
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if (stack.getItem() instanceof ISoulGem)
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{
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double souls = ((ISoulGem) stack.getItem()).getSouls(stack);
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double fill = Math.min(((ISoulGem) stack.getItem()).getMaxSouls(stack) - souls, remaining);
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((ISoulGem) stack.getItem()).setSouls(stack, fill + souls);
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remaining -= fill;
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if (remaining <= 0)
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{
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break;
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}
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}
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}
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}
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return amount - remaining;
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}
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}
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