Renamed nomenclature to Demonic Will instead of souls - still missing a few spots

This commit is contained in:
WayofTime 2016-01-09 10:47:36 -05:00
parent 9eb49dd5a9
commit 61e6cf2a14
42 changed files with 334 additions and 339 deletions

View file

@ -12,7 +12,7 @@ import net.minecraft.util.BlockPos;
import net.minecraft.world.World;
import net.minecraftforge.oredict.OreDictionary;
public class SoulForgeRecipe
public class TartaricForgeRecipe
{
protected ItemStack output = null;
protected ArrayList<Object> input = new ArrayList<Object>();
@ -21,17 +21,17 @@ public class SoulForgeRecipe
@Getter
protected double soulsDrained;
public SoulForgeRecipe(Block result, double minSouls, double drain, Object... recipe)
public TartaricForgeRecipe(Block result, double minSouls, double drain, Object... recipe)
{
this(new ItemStack(result), minSouls, drain, recipe);
}
public SoulForgeRecipe(Item result, double minSouls, double drain, Object... recipe)
public TartaricForgeRecipe(Item result, double minSouls, double drain, Object... recipe)
{
this(new ItemStack(result), minSouls, drain, recipe);
}
public SoulForgeRecipe(ItemStack result, double minSouls, double drain, Object... recipe)
public TartaricForgeRecipe(ItemStack result, double minSouls, double drain, Object... recipe)
{
output = result.copy();
this.minimumSouls = minSouls;

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@ -7,26 +7,26 @@ import lombok.Getter;
import net.minecraft.item.ItemStack;
import net.minecraft.util.BlockPos;
import net.minecraft.world.World;
import WayofTime.bloodmagic.api.recipe.SoulForgeRecipe;
import WayofTime.bloodmagic.api.recipe.TartaricForgeRecipe;
public class SoulForgeRecipeRegistry
public class TartaricForgeRecipeRegistry
{
@Getter
private static List<SoulForgeRecipe> recipeList = new ArrayList<SoulForgeRecipe>();
private static List<TartaricForgeRecipe> recipeList = new ArrayList<TartaricForgeRecipe>();
public static void registerRecipe(SoulForgeRecipe recipe)
public static void registerRecipe(TartaricForgeRecipe recipe)
{
recipeList.add(recipe);
}
public static void registerRecipe(ItemStack outputStack, double minimulSouls, double drain, Object... objects)
{
registerRecipe(new SoulForgeRecipe(outputStack, minimulSouls, drain, objects));
registerRecipe(new TartaricForgeRecipe(outputStack, minimulSouls, drain, objects));
}
public static SoulForgeRecipe getMatchingRecipe(List<ItemStack> itemList, World world, BlockPos pos)
public static TartaricForgeRecipe getMatchingRecipe(List<ItemStack> itemList, World world, BlockPos pos)
{
for (SoulForgeRecipe recipe : recipeList)
for (TartaricForgeRecipe recipe : recipeList)
{
if (recipe.matches(itemList, world, pos))
{

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@ -0,0 +1,30 @@
package WayofTime.bloodmagic.api.soul;
import net.minecraft.item.ItemStack;
public interface IDemonWill
{
public double getWill(ItemStack soulStack);
public void setWill(ItemStack willStack, double will);
/**
* Drains the demonic will from the willStack. If all of the will is
* drained, the willStack will be removed.
*
* @param willStack
* @param drainAmount
* @return The amount of will drained.
*/
public double drainWill(ItemStack willStack, double drainAmount);
/**
* Creates a new ItemStack with the specified number of will. Implementation
* should respect the number requested.
*
* @param meta
* @param number
* @return
*/
public ItemStack createWill(int meta, double number);
}

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@ -0,0 +1,32 @@
package WayofTime.bloodmagic.api.soul;
import net.minecraft.item.ItemStack;
public interface IDemonWillGem
{
/**
*
* @param willGemStack
* - The ItemStack for this demon will gem.
* @param willStack
* - The ItemStack for the will. Item should extend IDemonWill
* @return - The remainder willStack after the will has been absorbed into
* the gem. Return null if there is no will left in the stack.
*/
public ItemStack fillDemonWillGem(ItemStack willGemStack, ItemStack willStack);
/**
* Returns the number of souls that are left in the soul gem. Returns a
* double because souls can be fractionally drained.
*
* @param willGemStack
* @return
*/
public double getWill(ItemStack willGemStack);
public void setWill(ItemStack willGemStack, double amount);
public int getMaxWill(ItemStack willGemStack);
public double drainWill(ItemStack stack, double drainAmount);
}

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@ -0,0 +1,11 @@
package WayofTime.bloodmagic.api.soul;
import java.util.List;
import net.minecraft.entity.EntityLivingBase;
import net.minecraft.item.ItemStack;
public interface IDemonWillWeapon
{
public List<ItemStack> getRandomDemonWillDrop(EntityLivingBase killedEntity, EntityLivingBase attackingEntity, ItemStack stack, int looting);
}

View file

@ -1,30 +0,0 @@
package WayofTime.bloodmagic.api.soul;
import net.minecraft.item.ItemStack;
public interface ISoul
{
public double getSouls(ItemStack soulStack);
public void setSouls(ItemStack soulStack, double souls);
/**
* Drains the souls from the soulStack. If all of the souls are drained, the
* soulStack will be removed.
*
* @param soulStack
* @param drainAmount
* @return The number of souls drained.
*/
public double drainSouls(ItemStack soulStack, double drainAmount);
/**
* Creates a new ItemStack with the specified number of souls.
* Implementation should respect the number requested.
*
* @param meta
* @param number
* @return
*/
public ItemStack createSoul(int meta, double number);
}

View file

@ -1,32 +0,0 @@
package WayofTime.bloodmagic.api.soul;
import net.minecraft.item.ItemStack;
public interface ISoulGem
{
/**
*
* @param soulGemStack
* - The ItemStack for this soul gem.
* @param soulStack
* - The ItemStack for the soul. Item should extend ISoul
* @return - The remainder soulStack after the souls have been absorbed into
* the gem. Return null if there are no souls left in the stack.
*/
public ItemStack fillSoulGem(ItemStack soulGemStack, ItemStack soulStack);
/**
* Returns the number of souls that are left in the soul gem. Returns a
* double because souls can be fractionally drained.
*
* @param soulGemStack
* @return
*/
public double getSouls(ItemStack soulGemStack);
public void setSouls(ItemStack soulGemStack, double amount);
public int getMaxSouls(ItemStack soulGemStack);
public double drainSouls(ItemStack stack, double drainAmount);
}

View file

@ -1,11 +0,0 @@
package WayofTime.bloodmagic.api.soul;
import java.util.List;
import net.minecraft.entity.EntityLivingBase;
import net.minecraft.item.ItemStack;
public interface ISoulWeapon
{
public List<ItemStack> getRandomSoulDrop(EntityLivingBase killedEntity, EntityLivingBase attackingEntity, ItemStack stack, int looting);
}

View file

@ -12,9 +12,9 @@ import net.minecraft.item.ItemStack;
* @author WayofTime
*
*/
public class PlayerSoulHandler
public class PlayerDemonWillHandler
{
public static double getTotalSouls(EntityPlayer player)
public static double getTotalDemonWill(EntityPlayer player)
{
ItemStack[] inventory = player.inventory.mainInventory;
double souls = 0;
@ -24,12 +24,12 @@ public class PlayerSoulHandler
ItemStack stack = inventory[i];
if (stack != null)
{
if (stack.getItem() instanceof ISoul)
if (stack.getItem() instanceof IDemonWill)
{
souls += ((ISoul) stack.getItem()).getSouls(stack);
} else if (stack.getItem() instanceof ISoulGem)
souls += ((IDemonWill) stack.getItem()).getWill(stack);
} else if (stack.getItem() instanceof IDemonWillGem)
{
souls += ((ISoulGem) stack.getItem()).getSouls(stack);
souls += ((IDemonWillGem) stack.getItem()).getWill(stack);
}
}
}
@ -43,7 +43,7 @@ public class PlayerSoulHandler
* @param amount
* @return - amount consumed
*/
public static double consumeSouls(EntityPlayer player, double amount)
public static double consumeDemonWill(EntityPlayer player, double amount)
{
double consumed = 0;
@ -59,16 +59,16 @@ public class PlayerSoulHandler
ItemStack stack = inventory[i];
if (stack != null)
{
if (stack.getItem() instanceof ISoul)
if (stack.getItem() instanceof IDemonWill)
{
consumed += ((ISoul) stack.getItem()).drainSouls(stack, amount - consumed);
if (((ISoul) stack.getItem()).getSouls(stack) <= 0)
consumed += ((IDemonWill) stack.getItem()).drainWill(stack, amount - consumed);
if (((IDemonWill) stack.getItem()).getWill(stack) <= 0)
{
inventory[i] = null;
}
} else if (stack.getItem() instanceof ISoulGem)
} else if (stack.getItem() instanceof IDemonWillGem)
{
consumed += ((ISoulGem) stack.getItem()).drainSouls(stack, amount - consumed);
consumed += ((IDemonWillGem) stack.getItem()).drainWill(stack, amount - consumed);
}
}
}
@ -77,15 +77,15 @@ public class PlayerSoulHandler
}
/**
* Adds an ISoul contained in an ItemStack to one of the Soul Gems in the
* player's inventory.
* Adds an IDemonWill contained in an ItemStack to one of the Soul Gems in
* the player's inventory.
*
* @param player
* @param soulStack
* - ItemStack that contains an ISoul to be added
* - ItemStack that contains an IDemonWill to be added
* @return
*/
public static ItemStack addSouls(EntityPlayer player, ItemStack soulStack)
public static ItemStack addDemonWill(EntityPlayer player, ItemStack soulStack)
{
if (soulStack == null)
{
@ -99,9 +99,9 @@ public class PlayerSoulHandler
ItemStack stack = inventory[i];
if (stack != null)
{
if (stack.getItem() instanceof ISoulGem)
if (stack.getItem() instanceof IDemonWillGem)
{
ItemStack newStack = ((ISoulGem) stack.getItem()).fillSoulGem(stack, soulStack);
ItemStack newStack = ((IDemonWillGem) stack.getItem()).fillDemonWillGem(stack, soulStack);
if (newStack == null)
{
return null;
@ -113,7 +113,7 @@ public class PlayerSoulHandler
return soulStack;
}
public static double addSouls(EntityPlayer player, double amount)
public static double addDemonWill(EntityPlayer player, double amount)
{
ItemStack[] inventory = player.inventory.mainInventory;
double remaining = amount;
@ -123,11 +123,11 @@ public class PlayerSoulHandler
ItemStack stack = inventory[i];
if (stack != null)
{
if (stack.getItem() instanceof ISoulGem)
if (stack.getItem() instanceof IDemonWillGem)
{
double souls = ((ISoulGem) stack.getItem()).getSouls(stack);
double fill = Math.min(((ISoulGem) stack.getItem()).getMaxSouls(stack) - souls, remaining);
((ISoulGem) stack.getItem()).setSouls(stack, fill + souls);
double souls = ((IDemonWillGem) stack.getItem()).getWill(stack);
double fill = Math.min(((IDemonWillGem) stack.getItem()).getMaxWill(stack) - souls, remaining);
((IDemonWillGem) stack.getItem()).setWill(stack, fill + souls);
remaining -= fill;
if (remaining <= 0)