Spell Work

Finished the spell blocks enough to allow further expansion. Need to
work on textures, as well as the orientation mechanics of the blocks.
Also need to look at Vazkii's block renderer to verify a few feature
additions.
This commit is contained in:
WayofTime 2014-01-24 18:07:13 -05:00
parent 1393a24b6e
commit 5dcef131dc
22 changed files with 765 additions and 85 deletions

View file

@ -15,16 +15,7 @@ import cpw.mods.fml.relauncher.Side;
import cpw.mods.fml.relauncher.SideOnly;
public class BlockOrientable extends BlockContainer
{
@SideOnly(Side.CLIENT)
private static Icon topIcon;
@SideOnly(Side.CLIENT)
private static Icon sideIcon1;
@SideOnly(Side.CLIENT)
private static Icon sideIcon2;
@SideOnly(Side.CLIENT)
private static Icon bottomIcon;
{
@SideOnly(Side.CLIENT)
private static Icon[] fireIcons;
@ -41,17 +32,12 @@ public class BlockOrientable extends BlockContainer
@Override
@SideOnly(Side.CLIENT)
public void registerIcons(IconRegister iconRegister)
{
this.topIcon = iconRegister.registerIcon("AlchemicalWizardry:BloodSocket");
this.sideIcon1 = iconRegister.registerIcon("AlchemicalWizardry:BloodSocket");
this.sideIcon2 = iconRegister.registerIcon("AlchemicalWizardry:BloodSocket");
this.bottomIcon = iconRegister.registerIcon("AlchemicalWizardry:BloodSocket");
{
this.fireIcons = this.registerIconsWithString(iconRegister, "fireEffectBlock");
}
@SideOnly(Side.CLIENT)
public Icon[] registerIconsWithString(IconRegister iconRegister, String blockString)
public static Icon[] registerIconsWithString(IconRegister iconRegister, String blockString)
{
Icon[] icons = new Icon[7];
@ -70,20 +56,11 @@ public class BlockOrientable extends BlockContainer
@SideOnly(Side.CLIENT)
public Icon getIcon(int side, int meta)
{
Icon[] icons = this.getIconsForMeta(meta);
switch (side)
{
case 0:
return bottomIcon;
case 1:
return topIcon;
//case 2: return sideIcon1;
//case 3: return sideIcon1;
//case 4: return sideIcon2;
//case 5: return sideIcon2;
default:
return sideIcon2;
case 4: return icons[1];
default: return icons[6];
}
}