BloodMagic/BM_src/WayofTime/alchemicalWizardry/common/block/BlockOrientable.java
WayofTime 5dcef131dc Spell Work
Finished the spell blocks enough to allow further expansion. Need to
work on textures, as well as the orientation mechanics of the blocks.
Also need to look at Vazkii's block renderer to verify a few feature
additions.
2014-01-24 18:07:13 -05:00

225 lines
6.5 KiB
Java

package WayofTime.alchemicalWizardry.common.block;
import net.minecraft.block.BlockContainer;
import net.minecraft.block.material.Material;
import net.minecraft.client.renderer.texture.IconRegister;
import net.minecraft.entity.player.EntityPlayer;
import net.minecraft.tileentity.TileEntity;
import net.minecraft.util.Icon;
import net.minecraft.world.IBlockAccess;
import net.minecraft.world.World;
import net.minecraftforge.common.ForgeDirection;
import WayofTime.alchemicalWizardry.AlchemicalWizardry;
import WayofTime.alchemicalWizardry.common.tileEntity.TEOrientable;
import cpw.mods.fml.relauncher.Side;
import cpw.mods.fml.relauncher.SideOnly;
public class BlockOrientable extends BlockContainer
{
@SideOnly(Side.CLIENT)
private static Icon[] fireIcons;
public BlockOrientable(int id)
{
super(id, Material.rock);
setHardness(2.0F);
setResistance(5.0F);
setCreativeTab(AlchemicalWizardry.tabBloodMagic);
setUnlocalizedName("bloodSocket");
//func_111022_d("AlchemicalWizardry:blocks");
}
@Override
@SideOnly(Side.CLIENT)
public void registerIcons(IconRegister iconRegister)
{
this.fireIcons = this.registerIconsWithString(iconRegister, "fireEffectBlock");
}
@SideOnly(Side.CLIENT)
public static Icon[] registerIconsWithString(IconRegister iconRegister, String blockString)
{
Icon[] icons = new Icon[7];
icons[0] = iconRegister.registerIcon("AlchemicalWizardry:" + blockString + "_input");
icons[1] = iconRegister.registerIcon("AlchemicalWizardry:" + blockString + "_output");
icons[2] = iconRegister.registerIcon("AlchemicalWizardry:" + blockString + "_upArrow");
icons[3] = iconRegister.registerIcon("AlchemicalWizardry:" + blockString + "_downArrow");
icons[4] = iconRegister.registerIcon("AlchemicalWizardry:" + blockString + "_leftArrow");
icons[5] = iconRegister.registerIcon("AlchemicalWizardry:" + blockString + "_rightArrow");
icons[6] = iconRegister.registerIcon("AlchemicalWizardry:" + blockString + "_blank");
return icons;
}
@Override
@SideOnly(Side.CLIENT)
public Icon getIcon(int side, int meta)
{
Icon[] icons = this.getIconsForMeta(meta);
switch (side)
{
case 4: return icons[1];
default: return icons[6];
}
}
// @Override
// public boolean onBlockActivated(World world, int x, int y, int z, EntityPlayer player, int idk, float what, float these, float are)
// {
// return false;
// }
@SideOnly(Side.CLIENT)
/**
* Retrieves the block texture to use based on the display side. Args: iBlockAccess, x, y, z, side
*/
public Icon getBlockTexture(IBlockAccess par1IBlockAccess, int x, int y, int z, int side)
{
TileEntity tile = par1IBlockAccess.getBlockTileEntity(x, y, z);
int meta = par1IBlockAccess.getBlockMetadata(x, y, z);
if(tile instanceof TEOrientable)
{
ForgeDirection input = ((TEOrientable)tile).getInputDirection();
ForgeDirection output = ((TEOrientable)tile).getOutputDirection();
return this.getIconsForMeta(meta)[this.getTextureIndexForSideAndOrientation(side, input, output)];
}
return this.getIcon(side, meta);
}
@Override
public TileEntity createNewTileEntity(World world)
{
return new TEOrientable();
}
public Icon[] getIconsForMeta(int metadata)
{
return this.fireIcons;
}
@Override
public boolean onBlockActivated(World world, int x, int y, int z, EntityPlayer player, int side, float what, float these, float are)
{
if (world.isRemote)
{
return false;
}
ForgeDirection sideClicked = ForgeDirection.getOrientation(side);
TileEntity tile = world.getBlockTileEntity(x, y, z);
if (tile instanceof TEOrientable)
{
//TODO NEEDS WORK
if (((TEOrientable) tile).getInputDirection().equals(sideClicked))
{
((TEOrientable) tile).setInputDirection(((TEOrientable) tile).getOutputDirection());
((TEOrientable) tile).setOutputDirection(sideClicked);
} else if (((TEOrientable) tile).getOutputDirection().equals(sideClicked))
{
((TEOrientable) tile).setOutputDirection(((TEOrientable) tile).getInputDirection());
((TEOrientable) tile).setInputDirection(sideClicked);
} else
{
if (!player.isSneaking())
{
((TEOrientable) tile).setOutputDirection(sideClicked);
} else
{
((TEOrientable) tile).setOutputDirection(sideClicked.getOpposite());
}
}
}
world.markBlockForUpdate(x, y, z);
return true;
}
public int getTextureIndexForSideAndOrientation(int side, ForgeDirection input, ForgeDirection output)
{
if(ForgeDirection.getOrientation(side) == input)
{
return 0;
}
if(ForgeDirection.getOrientation(side) == output)
{
return 1;
}
if(ForgeDirection.getOrientation(side) == output.getOpposite())
{
return 6;
}
switch(side)
{
case 0: //BOTTOM
switch(output)
{
case NORTH: return 2; //UP
case SOUTH: return 3; //DOWN
case EAST: return 4; //LEFT
case WEST: return 5; //RIGHT
default: break;
}
break;
case 1: //TOP
switch(output)
{
case NORTH: return 2; //UP
case SOUTH: return 3; //DOWN
case EAST: return 5;
case WEST: return 4;
default: break;
}
break;
case 2: //NORTH
switch(output)
{
case DOWN: return 3;
case UP: return 2;
case EAST: return 4;
case WEST: return 5;
default: break;
}
break;
case 3: //SOUTH
switch(output)
{
case DOWN: return 3;
case UP: return 2;
case EAST: return 5;
case WEST: return 4;
default: break;
}
break;
case 4: //WEST
switch(output)
{
case DOWN: return 3;
case UP: return 2;
case NORTH: return 5;
case SOUTH: return 4;
default: break;
}
break;
case 5: //EAST
switch(output)
{
case DOWN: return 3;
case UP: return 2;
case NORTH: return 4;
case SOUTH: return 5;
default: break;
}
break;
}
return 0;
}
}