Actually default to Plains on too much biome skip

(Also cleaned up code style)
This commit is contained in:
iambob314 2015-09-09 19:02:46 -04:00
parent 3cf20bac43
commit 5d94e59314

View file

@ -264,14 +264,23 @@ public class RitualEffectBiomeChanger extends RitualEffect
{ {
biomeID = iteration; biomeID = iteration;
if (biomeSkip == 0) if (biomeSkip == 0)
{
break; break;
else } else
{
biomeSkip--; biomeSkip--;
}
} }
iteration++; iteration++;
} }
// Default to Plains if too much biome skip is used
if (biomeSkip != 0)
{
biomeID = 1;
}
for (int i = 0; i < 2 * range + 1; i++) for (int i = 0; i < 2 * range + 1; i++)
{ {
for (int j = 0; j < 2 * range + 1; j++) for (int j = 0; j < 2 * range + 1; j++)