Actually default to Plains on too much biome skip
(Also cleaned up code style)
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1 changed files with 10 additions and 1 deletions
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@ -264,14 +264,23 @@ public class RitualEffectBiomeChanger extends RitualEffect
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{
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{
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biomeID = iteration;
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biomeID = iteration;
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if (biomeSkip == 0)
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if (biomeSkip == 0)
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{
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break;
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break;
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else
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} else
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{
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biomeSkip--;
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biomeSkip--;
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}
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}
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}
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iteration++;
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iteration++;
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}
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}
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// Default to Plains if too much biome skip is used
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if (biomeSkip != 0)
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{
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biomeID = 1;
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}
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for (int i = 0; i < 2 * range + 1; i++)
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for (int i = 0; i < 2 * range + 1; i++)
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{
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{
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for (int j = 0; j < 2 * range + 1; j++)
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for (int j = 0; j < 2 * range + 1; j++)
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