Change node beam texture to an internal one
So @Yulife shuts up about it :P
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@ -3,6 +3,7 @@ package WayofTime.bloodmagic.client.render;
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import java.util.List;
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import WayofTime.bloodmagic.ConfigHandler;
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import WayofTime.bloodmagic.api.Constants;
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import WayofTime.bloodmagic.api.iface.INodeRenderer;
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import WayofTime.bloodmagic.registry.ModItems;
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import net.minecraft.client.Minecraft;
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@ -22,7 +23,7 @@ import WayofTime.bloodmagic.tile.routing.TileRoutingNode;
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public class RenderItemRoutingNode extends TileEntitySpecialRenderer<TileRoutingNode>
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{
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private static final ResourceLocation beamTexture = new ResourceLocation("textures/entity/beacon_beam.png");
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private static final ResourceLocation beamTexture = new ResourceLocation(Constants.Mod.MODID, "textures/entities/nodeBeam.png");
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private static final Minecraft mc = Minecraft.getMinecraft();
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// private static final ResourceLocation test = new ResourceLocation("luminescence:textures/models/InputMirror.png");
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