Change node beam texture to an internal one
So @Yulife shuts up about it :P
This commit is contained in:
parent
3f8cccf056
commit
5cd44fd40c
|
@ -3,6 +3,7 @@ package WayofTime.bloodmagic.client.render;
|
||||||
import java.util.List;
|
import java.util.List;
|
||||||
|
|
||||||
import WayofTime.bloodmagic.ConfigHandler;
|
import WayofTime.bloodmagic.ConfigHandler;
|
||||||
|
import WayofTime.bloodmagic.api.Constants;
|
||||||
import WayofTime.bloodmagic.api.iface.INodeRenderer;
|
import WayofTime.bloodmagic.api.iface.INodeRenderer;
|
||||||
import WayofTime.bloodmagic.registry.ModItems;
|
import WayofTime.bloodmagic.registry.ModItems;
|
||||||
import net.minecraft.client.Minecraft;
|
import net.minecraft.client.Minecraft;
|
||||||
|
@ -22,7 +23,7 @@ import WayofTime.bloodmagic.tile.routing.TileRoutingNode;
|
||||||
|
|
||||||
public class RenderItemRoutingNode extends TileEntitySpecialRenderer<TileRoutingNode>
|
public class RenderItemRoutingNode extends TileEntitySpecialRenderer<TileRoutingNode>
|
||||||
{
|
{
|
||||||
private static final ResourceLocation beamTexture = new ResourceLocation("textures/entity/beacon_beam.png");
|
private static final ResourceLocation beamTexture = new ResourceLocation(Constants.Mod.MODID, "textures/entities/nodeBeam.png");
|
||||||
private static final Minecraft mc = Minecraft.getMinecraft();
|
private static final Minecraft mc = Minecraft.getMinecraft();
|
||||||
|
|
||||||
// private static final ResourceLocation test = new ResourceLocation("luminescence:textures/models/InputMirror.png");
|
// private static final ResourceLocation test = new ResourceLocation("luminescence:textures/models/InputMirror.png");
|
||||||
|
|
Binary file not shown.
After Width: | Height: | Size: 260 B |
Loading…
Reference in a new issue