Change node beam texture to an internal one

So @Yulife shuts up about it :P
This commit is contained in:
Nick 2016-03-01 09:09:21 -08:00
parent 3f8cccf056
commit 5cd44fd40c
2 changed files with 2 additions and 1 deletions

View file

@ -3,6 +3,7 @@ package WayofTime.bloodmagic.client.render;
import java.util.List; import java.util.List;
import WayofTime.bloodmagic.ConfigHandler; import WayofTime.bloodmagic.ConfigHandler;
import WayofTime.bloodmagic.api.Constants;
import WayofTime.bloodmagic.api.iface.INodeRenderer; import WayofTime.bloodmagic.api.iface.INodeRenderer;
import WayofTime.bloodmagic.registry.ModItems; import WayofTime.bloodmagic.registry.ModItems;
import net.minecraft.client.Minecraft; import net.minecraft.client.Minecraft;
@ -22,7 +23,7 @@ import WayofTime.bloodmagic.tile.routing.TileRoutingNode;
public class RenderItemRoutingNode extends TileEntitySpecialRenderer<TileRoutingNode> public class RenderItemRoutingNode extends TileEntitySpecialRenderer<TileRoutingNode>
{ {
private static final ResourceLocation beamTexture = new ResourceLocation("textures/entity/beacon_beam.png"); private static final ResourceLocation beamTexture = new ResourceLocation(Constants.Mod.MODID, "textures/entities/nodeBeam.png");
private static final Minecraft mc = Minecraft.getMinecraft(); private static final Minecraft mc = Minecraft.getMinecraft();
// private static final ResourceLocation test = new ResourceLocation("luminescence:textures/models/InputMirror.png"); // private static final ResourceLocation test = new ResourceLocation("luminescence:textures/models/InputMirror.png");

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