Add node type name to GUI (#901)
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@ -2,6 +2,7 @@ package WayofTime.bloodmagic.client.gui;
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import java.io.IOException;
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import java.io.IOException;
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import net.minecraft.client.Minecraft;
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import net.minecraft.client.gui.GuiButton;
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import net.minecraft.client.gui.GuiButton;
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import net.minecraft.client.gui.GuiTextField;
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import net.minecraft.client.gui.GuiTextField;
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import net.minecraft.client.gui.inventory.GuiContainer;
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import net.minecraft.client.gui.inventory.GuiContainer;
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@ -153,6 +154,8 @@ public class GuiItemRoutingNode extends GuiContainer
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public void drawScreen(int mouseX, int mouseY, float partialTicks)
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public void drawScreen(int mouseX, int mouseY, float partialTicks)
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{
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{
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super.drawScreen(mouseX, mouseY, partialTicks);
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super.drawScreen(mouseX, mouseY, partialTicks);
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Minecraft.getMinecraft().fontRendererObj.drawString(inventory.getName(), xSize, ySize / 4, 4210752);
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}
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}
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/**
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/**
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@ -762,6 +762,10 @@ commands.soulnetwork.notACommand=That is not a valid command
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commands.soulnetwork.fillMax.success=Successfully filled %s's Soul Network to their orb max!
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commands.soulnetwork.fillMax.success=Successfully filled %s's Soul Network to their orb max!
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commands.soulnetwork.create.success=Successfully created %s's Soul Network (Orb tier: %d)
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commands.soulnetwork.create.success=Successfully created %s's Soul Network (Orb tier: %d)
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# GUI
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tile.BloodMagic.inputNode.name=Input Node
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tile.BloodMagic.outputNode.name=Output Node
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# Keybinds
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# Keybinds
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BloodMagic.keybind.open_holding=Open Sigil of Holding
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BloodMagic.keybind.open_holding=Open Sigil of Holding
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BloodMagic.keybind.cycle_holding_pos=Cycle Sigil (+)
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BloodMagic.keybind.cycle_holding_pos=Cycle Sigil (+)
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