Reverted GuiButton variables to standard method.

This commit is contained in:
WayofTime 2016-02-27 19:37:42 -05:00
parent 6b52b5131b
commit 507d41111d

View file

@ -20,7 +20,14 @@ import WayofTime.bloodmagic.tile.routing.TileFilteredRoutingNode;
@SideOnly(Side.CLIENT) @SideOnly(Side.CLIENT)
public class GuiItemRoutingNode extends GuiContainer public class GuiItemRoutingNode extends GuiContainer
{ {
private GuiButton downButton, upButton, northButton, southButton, westButton, eastButton, incrementButton, decrementButton; private GuiButton downButton;
private GuiButton upButton;
private GuiButton northButton;
private GuiButton southButton;
private GuiButton westButton;
private GuiButton eastButton;
private GuiButton incrementButton;
private GuiButton decrementButton;
private TileFilteredRoutingNode inventory; private TileFilteredRoutingNode inventory;
@ -50,7 +57,7 @@ public class GuiItemRoutingNode extends GuiContainer
{ {
super.initGui(); super.initGui();
left = (this.width - this.xSize) / 2; left = (this.width - this.xSize) / 2;
top = (this.height - this.ySize)/ 2; top = (this.height - this.ySize) / 2;
this.buttonList.clear(); this.buttonList.clear();
this.buttonList.add(this.downButton = new GuiButton(0, left + 133, top + 50, 18, 17, "D")); this.buttonList.add(this.downButton = new GuiButton(0, left + 133, top + 50, 18, 17, "D"));