BloodMagic/src/main/java/WayofTime/bloodmagic/client/gui/GuiItemRoutingNode.java

120 lines
4.3 KiB
Java

package WayofTime.bloodmagic.client.gui;
import java.io.IOException;
import net.minecraft.client.gui.GuiButton;
import net.minecraft.client.gui.inventory.GuiContainer;
import net.minecraft.client.renderer.GlStateManager;
import net.minecraft.entity.player.InventoryPlayer;
import net.minecraft.inventory.IInventory;
import net.minecraft.util.EnumFacing;
import net.minecraft.util.ResourceLocation;
import net.minecraftforge.fml.relauncher.Side;
import net.minecraftforge.fml.relauncher.SideOnly;
import WayofTime.bloodmagic.api.Constants;
import WayofTime.bloodmagic.network.BloodMagicPacketHandler;
import WayofTime.bloodmagic.network.ItemRouterButtonPacketProcessor;
import WayofTime.bloodmagic.tile.container.ContainerItemRoutingNode;
import WayofTime.bloodmagic.tile.routing.TileFilteredRoutingNode;
@SideOnly(Side.CLIENT)
public class GuiItemRoutingNode extends GuiContainer
{
private GuiButton downButton;
private GuiButton upButton;
private GuiButton northButton;
private GuiButton southButton;
private GuiButton westButton;
private GuiButton eastButton;
private GuiButton incrementButton;
private GuiButton decrementButton;
private TileFilteredRoutingNode inventory;
private int left, top;
public GuiItemRoutingNode(InventoryPlayer playerInventory, IInventory tileRoutingNode)
{
super(new ContainerItemRoutingNode(playerInventory, tileRoutingNode));
this.xSize = 176;
this.ySize = 169;
inventory = (TileFilteredRoutingNode) tileRoutingNode;
}
private int getCurrentActiveSlotPriority()
{
EnumFacing direction = EnumFacing.getFront(inventory.currentActiveSlot);
if (direction != null)
{
return inventory.getPriority(direction);
}
return 0;
}
@Override
public void initGui()
{
super.initGui();
left = (this.width - this.xSize) / 2;
top = (this.height - this.ySize) / 2;
this.buttonList.clear();
this.buttonList.add(this.downButton = new GuiButton(0, left + 133, top + 50, 18, 17, "D"));
this.buttonList.add(this.upButton = new GuiButton(1, left + 133, top + 14, 18, 18, "U"));
this.buttonList.add(this.northButton = new GuiButton(2, left + 150, top + 14, 18, 18, "N"));
this.buttonList.add(this.southButton = new GuiButton(3, left + 150, top + 50, 18, 17, "S"));
this.buttonList.add(this.westButton = new GuiButton(4, left + 133, top + 32, 18, 18, "W"));
this.buttonList.add(this.eastButton = new GuiButton(5, left + 150, top + 32, 18, 18, "E"));
this.buttonList.add(this.incrementButton = new GuiButton(6, left + 97, top + 14, 18, 17, "^"));
this.buttonList.add(this.decrementButton = new GuiButton(7, left + 97, top + 50, 18, 17, "v"));
disableDirectionalButton(inventory.currentActiveSlot);
}
/**
* Called by the controls from the buttonList when activated. (Mouse pressed
* for buttons)
*/
@Override
protected void actionPerformed(GuiButton button) throws IOException
{
if (button.enabled)
{
BloodMagicPacketHandler.INSTANCE.sendToServer(new ItemRouterButtonPacketProcessor(button.id, inventory.getPos(), inventory.getWorld()));
if (button.id < 6)
{
enableAllDirectionalButtons();
button.enabled = false;
}
}
}
private void enableAllDirectionalButtons()
{
for (GuiButton button : this.buttonList)
{
button.enabled = true;
}
}
private void disableDirectionalButton(int id)
{
this.buttonList.get(id).enabled = false;
}
@Override
protected void drawGuiContainerForegroundLayer(int mouseX, int mouseY)
{
this.fontRendererObj.drawString("" + getCurrentActiveSlotPriority(), 98 + 5, 33 + 4, 0xFFFFFF);
}
@Override
protected void drawGuiContainerBackgroundLayer(float partialTicks, int mouseX, int mouseY)
{
GlStateManager.color(1.0F, 1.0F, 1.0F, 1.0F);
ResourceLocation soulForgeGuiTextures = new ResourceLocation(Constants.Mod.MODID + ":textures/gui/routingNode.png");
this.mc.getTextureManager().bindTexture(soulForgeGuiTextures);
this.drawTexturedModalRect(left, top, 0, 0, this.xSize, this.ySize);
}
}