Added a few of the necessary items to start the soul system.

This commit is contained in:
WayofTime 2016-01-07 11:01:38 -05:00
parent f379351e88
commit 45870812d4
15 changed files with 408 additions and 2 deletions

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@ -74,6 +74,10 @@ public class Constants
public static final String HELD_DOWN = "heldDown"; public static final String HELD_DOWN = "heldDown";
public static final String UPGRADE_POISON_TIMER = "poisonTimer"; public static final String UPGRADE_POISON_TIMER = "poisonTimer";
public static final String SOULS = "souls";
public static final String SOUL_SWORD_DAMAGE = "soulSwordDamage";
public static final String SOUL_SWORD_ACTIVE_DRAIN = "soulSwordActiveDrain";
} }
public static class Mod public static class Mod

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@ -0,0 +1,30 @@
package WayofTime.bloodmagic.api.iface;
import net.minecraft.item.ItemStack;
public interface ISoul
{
public double getSouls(ItemStack soulStack);
public void setSouls(ItemStack soulStack, double souls);
/**
* Drains the souls from the soulStack. If all of the souls are drained, the
* soulStack will be removed.
*
* @param soulStack
* @param drainAmount
* @return The number of souls drained.
*/
public double drainSouls(ItemStack soulStack, double drainAmount);
/**
* Creates a new ItemStack with the specified number of souls.
* Implementation should respect the number requested.
*
* @param meta
* @param number
* @return
*/
public ItemStack createSoul(int meta, double number);
}

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@ -0,0 +1,28 @@
package WayofTime.bloodmagic.api.iface;
import net.minecraft.item.ItemStack;
public interface ISoulGem
{
/**
*
* @param soulGemStack
* - The ItemStack for this soul gem.
* @param soulStack
* - The ItemStack for the soul. Item should extend ISoul
* @return - The remainder soulStack after the souls have been absorbed into
* the gem. Return null if there are no souls left in the stack.
*/
public ItemStack fillSoulGem(ItemStack soulGemStack, ItemStack soulStack);
/**
* Returns the number of souls that are left in the soul gem. Returns a
* double because souls can be fractionally drained.
*
* @param soulGemStack
* @return
*/
public double getSouls(ItemStack soulGemStack);
public int getMaxSouls(ItemStack soulGemStack);
}

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@ -0,0 +1,11 @@
package WayofTime.bloodmagic.api.iface;
import java.util.List;
import net.minecraft.entity.EntityLivingBase;
import net.minecraft.item.ItemStack;
public interface ISoulWeapon
{
public List<ItemStack> getRandomSoulDrop(EntityLivingBase killedEntity, EntityLivingBase attackingEntity, ItemStack stack, int looting);
}

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@ -0,0 +1,93 @@
package WayofTime.bloodmagic.item.soul;
import java.util.List;
import net.minecraft.creativetab.CreativeTabs;
import net.minecraft.entity.player.EntityPlayer;
import net.minecraft.item.Item;
import net.minecraft.item.ItemStack;
import net.minecraft.nbt.NBTTagCompound;
import net.minecraftforge.fml.relauncher.Side;
import net.minecraftforge.fml.relauncher.SideOnly;
import WayofTime.bloodmagic.BloodMagic;
import WayofTime.bloodmagic.api.Constants;
import WayofTime.bloodmagic.api.iface.ISoul;
import WayofTime.bloodmagic.api.util.helper.NBTHelper;
import WayofTime.bloodmagic.util.helper.TextHelper;
public class ItemMonsterSoul extends Item implements ISoul
{
public static String[] names = { "base" };
public ItemMonsterSoul()
{
super();
setUnlocalizedName(Constants.Mod.MODID + ".monsterSoul.");
setCreativeTab(BloodMagic.tabBloodMagic);
setHasSubtypes(true);
setMaxStackSize(1);
}
@Override
public String getUnlocalizedName(ItemStack stack)
{
return super.getUnlocalizedName(stack) + names[stack.getItemDamage()];
}
@Override
@SideOnly(Side.CLIENT)
public void getSubItems(Item id, CreativeTabs creativeTab, List<ItemStack> list)
{
for (int i = 0; i < names.length; i++)
list.add(new ItemStack(id, 1, i));
}
@Override
@SideOnly(Side.CLIENT)
public void addInformation(ItemStack stack, EntityPlayer player, List<String> tooltip, boolean advanced)
{
tooltip.add(TextHelper.localize("tooltip.BloodMagic.souls", getSouls(stack)));
super.addInformation(stack, player, tooltip, advanced);
}
@Override
public double getSouls(ItemStack soulStack)
{
NBTHelper.checkNBT(soulStack);
NBTTagCompound tag = soulStack.getTagCompound();
return tag.getDouble(Constants.NBT.SOULS);
}
@Override
public void setSouls(ItemStack soulStack, double souls)
{
NBTHelper.checkNBT(soulStack);
NBTTagCompound tag = soulStack.getTagCompound();
tag.setDouble(Constants.NBT.SOULS, souls);
}
@Override
public double drainSouls(ItemStack soulStack, double drainAmount)
{
double souls = getSouls(soulStack);
double soulsDrained = Math.min(drainAmount, souls);
setSouls(soulStack, souls - soulsDrained);
return soulsDrained;
}
@Override
public ItemStack createSoul(int meta, double number)
{
ItemStack soulStack = new ItemStack(this, 1, meta);
setSouls(soulStack, number);
return soulStack;
}
}

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@ -0,0 +1,138 @@
package WayofTime.bloodmagic.item.soul;
import java.util.ArrayList;
import java.util.List;
import net.minecraft.entity.Entity;
import net.minecraft.entity.EntityLivingBase;
import net.minecraft.entity.SharedMonsterAttributes;
import net.minecraft.entity.ai.attributes.AttributeModifier;
import net.minecraft.entity.player.EntityPlayer;
import net.minecraft.item.EnumAction;
import net.minecraft.item.ItemStack;
import net.minecraft.item.ItemSword;
import net.minecraft.nbt.NBTTagCompound;
import net.minecraft.world.World;
import net.minecraftforge.fml.relauncher.Side;
import net.minecraftforge.fml.relauncher.SideOnly;
import WayofTime.bloodmagic.BloodMagic;
import WayofTime.bloodmagic.api.Constants;
import WayofTime.bloodmagic.api.iface.ISoul;
import WayofTime.bloodmagic.api.iface.ISoulWeapon;
import WayofTime.bloodmagic.api.util.helper.NBTHelper;
import WayofTime.bloodmagic.registry.ModItems;
import WayofTime.bloodmagic.util.helper.TextHelper;
import com.google.common.collect.HashMultimap;
import com.google.common.collect.Multimap;
public class ItemSoulSword extends ItemSword implements ISoulWeapon
{
public ItemSoulSword()
{
super(ModItems.soulToolMaterial);
setUnlocalizedName(Constants.Mod.MODID + ".soul.sword");
setHasSubtypes(true);
setNoRepair();
setCreativeTab(BloodMagic.tabBloodMagic);
}
@Override
public ItemStack onItemRightClick(ItemStack stack, World world, EntityPlayer player)
{
if (player.isSneaking()) //TODO: change its state depending on soul consumption
setActivated(stack, !getActivated(stack));
if (getActivated(stack))
{
setDamageOfActivatedSword(stack, 7);
}
return stack;
}
@Override
public EnumAction getItemUseAction(ItemStack stack)
{
return EnumAction.BLOCK;
}
@Override
@SideOnly(Side.CLIENT)
public void addInformation(ItemStack stack, EntityPlayer player, List<String> tooltip, boolean advanced)
{
NBTHelper.checkNBT(stack);
tooltip.add(TextHelper.localizeEffect("tooltip.BloodMagic.soul.sword.desc"));
if (getActivated(stack))
tooltip.add(TextHelper.localize("tooltip.BloodMagic.activated"));
else
tooltip.add(TextHelper.localize("tooltip.BloodMagic.deactivated"));
}
@Override
public boolean onLeftClickEntity(ItemStack stack, EntityPlayer player, Entity entity)
{
if (getActivated(stack))
{
return super.onLeftClickEntity(stack, player, entity);
}
return true;
}
private boolean getActivated(ItemStack stack)
{
return stack.getItemDamage() > 0;
}
private ItemStack setActivated(ItemStack stack, boolean activated)
{
stack.setItemDamage(activated ? 1 : 0);
return stack;
}
@Override
public List<ItemStack> getRandomSoulDrop(EntityLivingBase killedEntity, EntityLivingBase attackingEntity, ItemStack stack, int looting)
{
List<ItemStack> soulList = new ArrayList<ItemStack>();
if (getActivated(stack))
{
ISoul soul = ((ISoul) ModItems.monsterSoul);
ItemStack soulStack = soul.createSoul(0, looting * 0.5 + 1);
soulList.add(soulStack);
}
return soulList;
}
public double getDamageOfActivatedSword(ItemStack stack)
{
NBTHelper.checkNBT(stack);
NBTTagCompound tag = stack.getTagCompound();
return tag.getDouble(Constants.NBT.SOUL_SWORD_DAMAGE);
}
public void setDamageOfActivatedSword(ItemStack stack, double damage)
{
NBTHelper.checkNBT(stack);
NBTTagCompound tag = stack.getTagCompound();
tag.setDouble(Constants.NBT.SOUL_SWORD_DAMAGE, damage);
}
@Override
public Multimap<String, AttributeModifier> getAttributeModifiers(ItemStack stack)
{
Multimap<String, AttributeModifier> multimap = HashMultimap.<String, AttributeModifier>create();
multimap.put(SharedMonsterAttributes.attackDamage.getAttributeUnlocalizedName(), new AttributeModifier(itemModifierUUID, "Weapon modifier", getActivated(stack) ? getDamageOfActivatedSword(stack) : 2, 0));
return multimap;
}
}

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@ -1,6 +1,5 @@
package WayofTime.bloodmagic.registry; package WayofTime.bloodmagic.registry;
import net.minecraft.init.Items;
import net.minecraft.item.Item; import net.minecraft.item.Item;
import net.minecraftforge.common.util.EnumHelper; import net.minecraftforge.common.util.EnumHelper;
import net.minecraftforge.fml.common.registry.GameRegistry; import net.minecraftforge.fml.common.registry.GameRegistry;
@ -47,6 +46,8 @@ import WayofTime.bloodmagic.item.sigil.ItemSigilSuppression;
import WayofTime.bloodmagic.item.sigil.ItemSigilVoid; import WayofTime.bloodmagic.item.sigil.ItemSigilVoid;
import WayofTime.bloodmagic.item.sigil.ItemSigilWater; import WayofTime.bloodmagic.item.sigil.ItemSigilWater;
import WayofTime.bloodmagic.item.sigil.ItemSigilWhirlwind; import WayofTime.bloodmagic.item.sigil.ItemSigilWhirlwind;
import WayofTime.bloodmagic.item.soul.ItemMonsterSoul;
import WayofTime.bloodmagic.item.soul.ItemSoulSword;
import WayofTime.bloodmagic.util.helper.InventoryRenderHelper; import WayofTime.bloodmagic.util.helper.InventoryRenderHelper;
public class ModItems public class ModItems
@ -109,8 +110,12 @@ public class ModItems
public static Item altarMaker; public static Item altarMaker;
public static Item arcaneAshes; public static Item arcaneAshes;
public static Item monsterSoul;
public static Item.ToolMaterial boundToolMaterial = EnumHelper.addToolMaterial("BoundToolMaterial", 4, 0, 12, 8, 50); public static Item soulSword;
public static Item.ToolMaterial boundToolMaterial = EnumHelper.addToolMaterial("BoundToolMaterial", 4, 0, 10, 8, 50);
public static Item.ToolMaterial soulToolMaterial = EnumHelper.addToolMaterial("SoulToolMaterial", 4, 0, 7, 8, 50);
public static void init() public static void init()
{ {
@ -180,6 +185,9 @@ public class ModItems
altarMaker = registerItem(new ItemAltarMaker()); altarMaker = registerItem(new ItemAltarMaker());
arcaneAshes = registerItem(new ItemArcaneAshes()); arcaneAshes = registerItem(new ItemArcaneAshes());
monsterSoul = registerItem(new ItemMonsterSoul());
soulSword = registerItem(new ItemSoulSword());
} }
public static void initRenders() public static void initRenders()
@ -278,6 +286,10 @@ public class ModItems
renderHelper.itemRender(altarMaker); renderHelper.itemRender(altarMaker);
renderHelper.itemRender(arcaneAshes); renderHelper.itemRender(arcaneAshes);
renderHelper.itemRender(monsterSoul, 0);
renderHelper.itemRender(soulSword, 0);
renderHelper.itemRender(soulSword, 1);
} }
private static Item registerItem(Item item, String name) private static Item registerItem(Item item, String name)

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@ -1,5 +1,6 @@
package WayofTime.bloodmagic.util.handler; package WayofTime.bloodmagic.util.handler;
import java.util.List;
import java.util.Random; import java.util.Random;
import net.minecraft.block.Block; import net.minecraft.block.Block;
@ -7,6 +8,7 @@ import net.minecraft.enchantment.Enchantment;
import net.minecraft.enchantment.EnchantmentHelper; import net.minecraft.enchantment.EnchantmentHelper;
import net.minecraft.entity.Entity; import net.minecraft.entity.Entity;
import net.minecraft.entity.EntityLivingBase; import net.minecraft.entity.EntityLivingBase;
import net.minecraft.entity.item.EntityItem;
import net.minecraft.entity.player.EntityPlayer; import net.minecraft.entity.player.EntityPlayer;
import net.minecraft.entity.player.EntityPlayerMP; import net.minecraft.entity.player.EntityPlayerMP;
import net.minecraft.entity.projectile.EntityArrow; import net.minecraft.entity.projectile.EntityArrow;
@ -15,9 +17,11 @@ import net.minecraft.item.ItemStack;
import net.minecraft.util.DamageSource; import net.minecraft.util.DamageSource;
import net.minecraft.world.World; import net.minecraft.world.World;
import net.minecraftforge.event.entity.living.LivingAttackEvent; import net.minecraftforge.event.entity.living.LivingAttackEvent;
import net.minecraftforge.event.entity.living.LivingDropsEvent;
import net.minecraftforge.event.entity.living.LivingHealEvent; import net.minecraftforge.event.entity.living.LivingHealEvent;
import net.minecraftforge.event.entity.living.LivingHurtEvent; import net.minecraftforge.event.entity.living.LivingHurtEvent;
import net.minecraftforge.event.entity.player.ArrowLooseEvent; import net.minecraftforge.event.entity.player.ArrowLooseEvent;
import net.minecraftforge.event.entity.player.EntityItemPickupEvent;
import net.minecraftforge.event.entity.player.FillBucketEvent; import net.minecraftforge.event.entity.player.FillBucketEvent;
import net.minecraftforge.event.entity.player.PlayerEvent; import net.minecraftforge.event.entity.player.PlayerEvent;
import net.minecraftforge.event.world.BlockEvent; import net.minecraftforge.event.world.BlockEvent;
@ -29,6 +33,7 @@ import WayofTime.bloodmagic.api.BloodMagicAPI;
import WayofTime.bloodmagic.api.Constants; import WayofTime.bloodmagic.api.Constants;
import WayofTime.bloodmagic.api.event.SacrificeKnifeUsedEvent; import WayofTime.bloodmagic.api.event.SacrificeKnifeUsedEvent;
import WayofTime.bloodmagic.api.event.TeleposeEvent; import WayofTime.bloodmagic.api.event.TeleposeEvent;
import WayofTime.bloodmagic.api.iface.ISoulWeapon;
import WayofTime.bloodmagic.api.livingArmour.LivingArmourUpgrade; import WayofTime.bloodmagic.api.livingArmour.LivingArmourUpgrade;
import WayofTime.bloodmagic.api.util.helper.PlayerHelper; import WayofTime.bloodmagic.api.util.helper.PlayerHelper;
import WayofTime.bloodmagic.block.BlockAltar; import WayofTime.bloodmagic.block.BlockAltar;
@ -379,4 +384,36 @@ public class EventHandler
} }
} }
} }
@SubscribeEvent
public void onLivingDrops(LivingDropsEvent event)
{
EntityLivingBase attackedEntity = event.entityLiving;
DamageSource source = event.source;
Entity entity = source.getEntity();
if (entity != null && entity instanceof EntityLivingBase)
{
EntityLivingBase attackingEntity = (EntityLivingBase) entity;
ItemStack heldStack = attackingEntity.getHeldItem();
if (heldStack != null && heldStack.getItem() instanceof ISoulWeapon)
{
List<ItemStack> droppedSouls = ((ISoulWeapon) heldStack.getItem()).getRandomSoulDrop(attackedEntity, attackingEntity, heldStack, event.lootingLevel);
if (!droppedSouls.isEmpty())
{
for (ItemStack soulStack : droppedSouls)
{
event.drops.add(new EntityItem(attackedEntity.worldObj, attackedEntity.posX, attackedEntity.posY, attackedEntity.posZ, soulStack));
}
}
}
}
}
@SubscribeEvent
public void onItemPickup(EntityItemPickupEvent event)
{
//TODO:
EntityPlayer player = event.entityPlayer;
}
} }

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@ -76,6 +76,8 @@ item.BloodMagic.baseComponent.reagentSight.name=Sight Reagent
item.BloodMagic.baseComponent.reagentBinding.name=Binding Reagent item.BloodMagic.baseComponent.reagentBinding.name=Binding Reagent
item.BloodMagic.baseComponent.reagentSuppression.name=Suppression Reagent item.BloodMagic.baseComponent.reagentSuppression.name=Suppression Reagent
item.BloodMagic.monsterSoul.base.name=Monster Soul
item.BloodMagic.sigil.air.name=Air Sigil item.BloodMagic.sigil.air.name=Air Sigil
item.BloodMagic.sigil.bloodLight.name=Sigil of the Blood Lamp item.BloodMagic.sigil.bloodLight.name=Sigil of the Blood Lamp
item.BloodMagic.sigil.compression.name=Sigil of Compression item.BloodMagic.sigil.compression.name=Sigil of Compression
@ -107,6 +109,8 @@ item.BloodMagic.ritualDivinerdawn.name=Ritual Diviner [Dawn]
item.BloodMagic.arcaneAshes.name=Arcane Ashes item.BloodMagic.arcaneAshes.name=Arcane Ashes
item.BloodMagic.soul.sword.name=Soul Sword
# Blocks # Blocks
tile.BloodMagic.fluid.lifeEssence.name=Life Essence tile.BloodMagic.fluid.lifeEssence.name=Life Essence
@ -229,6 +233,9 @@ tooltip.BloodMagic.livingArmour.upgrade.meleeDamage=Fierce Strike
tooltip.BloodMagic.livingArmour.upgrade.arrowShot=Trick Shot tooltip.BloodMagic.livingArmour.upgrade.arrowShot=Trick Shot
tooltip.BloodMagic.livingArmour.upgrade.level=(Level %d) tooltip.BloodMagic.livingArmour.upgrade.level=(Level %d)
tooltip.BloodMagic.souls=Soul Quality: %1$,.3f
tooltip.BloodMagic.soul.sword.desc=Uses souls to unleash its full potential.
# Ritual # Ritual
ritual.BloodMagic.testRitual=Test Ritual ritual.BloodMagic.testRitual=Test Ritual
ritual.BloodMagic.waterRitual=Ritual of the Full Spring ritual.BloodMagic.waterRitual=Ritual of the Full Spring

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@ -0,0 +1,7 @@
{
"parent":"bloodmagic:item/ItemModelBase",
"textures": {
"layer0":"bloodmagic:items/BaseMonsterSoul"
}
}

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@ -0,0 +1,19 @@
{
"parent":"bloodmagic:item/ItemModelBase",
"textures": {
"layer0":"bloodmagic:items/SoulSword_deactivated"
},
"display": {
"thirdperson": {
"rotation": [ 0, 90, -35 ],
"translation": [ 0, 1.25, -3.5 ],
"scale": [ 0.85, 0.85, 0.85 ]
},
"firstperson": {
"rotation": [ 0, -135, 25 ],
"translation": [ 0, 4, 2 ],
"scale": [ 1.7, 1.7, 1.7 ]
}
}
}

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@ -0,0 +1,20 @@
{
"parent":"bloodmagic:item/ItemModelBase",
"textures": {
"layer0":"bloodmagic:items/SoulSword_activated"
},
"display": {
"thirdperson": {
"rotation": [ 0, 90, -35 ],
"translation": [ 0, 1.25, -3.5 ],
"scale": [ 0.85, 0.85, 0.85 ]
},
"firstperson": {
"rotation": [ 0, -135, 25 ],
"translation": [ 0, 4, 2 ],
"scale": [ 1.7, 1.7, 1.7 ]
}
}
}

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