Added a few of the necessary items to start the soul system.
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15 changed files with 408 additions and 2 deletions
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@ -76,6 +76,8 @@ item.BloodMagic.baseComponent.reagentSight.name=Sight Reagent
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item.BloodMagic.baseComponent.reagentBinding.name=Binding Reagent
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item.BloodMagic.baseComponent.reagentSuppression.name=Suppression Reagent
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item.BloodMagic.monsterSoul.base.name=Monster Soul
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item.BloodMagic.sigil.air.name=Air Sigil
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item.BloodMagic.sigil.bloodLight.name=Sigil of the Blood Lamp
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item.BloodMagic.sigil.compression.name=Sigil of Compression
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@ -107,6 +109,8 @@ item.BloodMagic.ritualDivinerdawn.name=Ritual Diviner [Dawn]
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item.BloodMagic.arcaneAshes.name=Arcane Ashes
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item.BloodMagic.soul.sword.name=Soul Sword
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# Blocks
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tile.BloodMagic.fluid.lifeEssence.name=Life Essence
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@ -229,6 +233,9 @@ tooltip.BloodMagic.livingArmour.upgrade.meleeDamage=Fierce Strike
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tooltip.BloodMagic.livingArmour.upgrade.arrowShot=Trick Shot
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tooltip.BloodMagic.livingArmour.upgrade.level=(Level %d)
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tooltip.BloodMagic.souls=Soul Quality: %1$,.3f
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tooltip.BloodMagic.soul.sword.desc=Uses souls to unleash its full potential.
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# Ritual
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ritual.BloodMagic.testRitual=Test Ritual
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ritual.BloodMagic.waterRitual=Ritual of the Full Spring
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@ -0,0 +1,7 @@
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{
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"parent":"bloodmagic:item/ItemModelBase",
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"textures": {
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"layer0":"bloodmagic:items/BaseMonsterSoul"
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}
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}
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@ -0,0 +1,19 @@
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{
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"parent":"bloodmagic:item/ItemModelBase",
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"textures": {
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"layer0":"bloodmagic:items/SoulSword_deactivated"
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},
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"display": {
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"thirdperson": {
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"rotation": [ 0, 90, -35 ],
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"translation": [ 0, 1.25, -3.5 ],
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"scale": [ 0.85, 0.85, 0.85 ]
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},
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"firstperson": {
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"rotation": [ 0, -135, 25 ],
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"translation": [ 0, 4, 2 ],
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"scale": [ 1.7, 1.7, 1.7 ]
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}
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}
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}
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@ -0,0 +1,20 @@
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{
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"parent":"bloodmagic:item/ItemModelBase",
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"textures": {
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"layer0":"bloodmagic:items/SoulSword_activated"
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},
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"display": {
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"thirdperson": {
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"rotation": [ 0, 90, -35 ],
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"translation": [ 0, 1.25, -3.5 ],
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"scale": [ 0.85, 0.85, 0.85 ]
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},
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"firstperson": {
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"rotation": [ 0, -135, 25 ],
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"translation": [ 0, 4, 2 ],
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"scale": [ 1.7, 1.7, 1.7 ]
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}
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}
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}
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