Added a few of the necessary items to start the soul system.
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f379351e88
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15 changed files with 408 additions and 2 deletions
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@ -1,5 +1,6 @@
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package WayofTime.bloodmagic.util.handler;
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import java.util.List;
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import java.util.Random;
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import net.minecraft.block.Block;
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@ -7,6 +8,7 @@ import net.minecraft.enchantment.Enchantment;
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import net.minecraft.enchantment.EnchantmentHelper;
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import net.minecraft.entity.Entity;
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import net.minecraft.entity.EntityLivingBase;
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import net.minecraft.entity.item.EntityItem;
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import net.minecraft.entity.player.EntityPlayer;
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import net.minecraft.entity.player.EntityPlayerMP;
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import net.minecraft.entity.projectile.EntityArrow;
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@ -15,9 +17,11 @@ import net.minecraft.item.ItemStack;
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import net.minecraft.util.DamageSource;
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import net.minecraft.world.World;
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import net.minecraftforge.event.entity.living.LivingAttackEvent;
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import net.minecraftforge.event.entity.living.LivingDropsEvent;
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import net.minecraftforge.event.entity.living.LivingHealEvent;
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import net.minecraftforge.event.entity.living.LivingHurtEvent;
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import net.minecraftforge.event.entity.player.ArrowLooseEvent;
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import net.minecraftforge.event.entity.player.EntityItemPickupEvent;
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import net.minecraftforge.event.entity.player.FillBucketEvent;
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import net.minecraftforge.event.entity.player.PlayerEvent;
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import net.minecraftforge.event.world.BlockEvent;
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@ -29,6 +33,7 @@ import WayofTime.bloodmagic.api.BloodMagicAPI;
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import WayofTime.bloodmagic.api.Constants;
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import WayofTime.bloodmagic.api.event.SacrificeKnifeUsedEvent;
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import WayofTime.bloodmagic.api.event.TeleposeEvent;
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import WayofTime.bloodmagic.api.iface.ISoulWeapon;
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import WayofTime.bloodmagic.api.livingArmour.LivingArmourUpgrade;
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import WayofTime.bloodmagic.api.util.helper.PlayerHelper;
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import WayofTime.bloodmagic.block.BlockAltar;
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@ -379,4 +384,36 @@ public class EventHandler
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}
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}
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}
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@SubscribeEvent
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public void onLivingDrops(LivingDropsEvent event)
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{
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EntityLivingBase attackedEntity = event.entityLiving;
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DamageSource source = event.source;
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Entity entity = source.getEntity();
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if (entity != null && entity instanceof EntityLivingBase)
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{
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EntityLivingBase attackingEntity = (EntityLivingBase) entity;
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ItemStack heldStack = attackingEntity.getHeldItem();
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if (heldStack != null && heldStack.getItem() instanceof ISoulWeapon)
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{
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List<ItemStack> droppedSouls = ((ISoulWeapon) heldStack.getItem()).getRandomSoulDrop(attackedEntity, attackingEntity, heldStack, event.lootingLevel);
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if (!droppedSouls.isEmpty())
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{
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for (ItemStack soulStack : droppedSouls)
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{
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event.drops.add(new EntityItem(attackedEntity.worldObj, attackedEntity.posX, attackedEntity.posY, attackedEntity.posZ, soulStack));
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}
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}
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}
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}
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}
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@SubscribeEvent
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public void onItemPickup(EntityItemPickupEvent event)
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{
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//TODO:
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EntityPlayer player = event.entityPlayer;
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}
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}
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