Added a few of the necessary items to start the soul system.

This commit is contained in:
WayofTime 2016-01-07 11:01:38 -05:00
parent f379351e88
commit 45870812d4
15 changed files with 408 additions and 2 deletions

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package WayofTime.bloodmagic.item.soul;
import java.util.List;
import net.minecraft.creativetab.CreativeTabs;
import net.minecraft.entity.player.EntityPlayer;
import net.minecraft.item.Item;
import net.minecraft.item.ItemStack;
import net.minecraft.nbt.NBTTagCompound;
import net.minecraftforge.fml.relauncher.Side;
import net.minecraftforge.fml.relauncher.SideOnly;
import WayofTime.bloodmagic.BloodMagic;
import WayofTime.bloodmagic.api.Constants;
import WayofTime.bloodmagic.api.iface.ISoul;
import WayofTime.bloodmagic.api.util.helper.NBTHelper;
import WayofTime.bloodmagic.util.helper.TextHelper;
public class ItemMonsterSoul extends Item implements ISoul
{
public static String[] names = { "base" };
public ItemMonsterSoul()
{
super();
setUnlocalizedName(Constants.Mod.MODID + ".monsterSoul.");
setCreativeTab(BloodMagic.tabBloodMagic);
setHasSubtypes(true);
setMaxStackSize(1);
}
@Override
public String getUnlocalizedName(ItemStack stack)
{
return super.getUnlocalizedName(stack) + names[stack.getItemDamage()];
}
@Override
@SideOnly(Side.CLIENT)
public void getSubItems(Item id, CreativeTabs creativeTab, List<ItemStack> list)
{
for (int i = 0; i < names.length; i++)
list.add(new ItemStack(id, 1, i));
}
@Override
@SideOnly(Side.CLIENT)
public void addInformation(ItemStack stack, EntityPlayer player, List<String> tooltip, boolean advanced)
{
tooltip.add(TextHelper.localize("tooltip.BloodMagic.souls", getSouls(stack)));
super.addInformation(stack, player, tooltip, advanced);
}
@Override
public double getSouls(ItemStack soulStack)
{
NBTHelper.checkNBT(soulStack);
NBTTagCompound tag = soulStack.getTagCompound();
return tag.getDouble(Constants.NBT.SOULS);
}
@Override
public void setSouls(ItemStack soulStack, double souls)
{
NBTHelper.checkNBT(soulStack);
NBTTagCompound tag = soulStack.getTagCompound();
tag.setDouble(Constants.NBT.SOULS, souls);
}
@Override
public double drainSouls(ItemStack soulStack, double drainAmount)
{
double souls = getSouls(soulStack);
double soulsDrained = Math.min(drainAmount, souls);
setSouls(soulStack, souls - soulsDrained);
return soulsDrained;
}
@Override
public ItemStack createSoul(int meta, double number)
{
ItemStack soulStack = new ItemStack(this, 1, meta);
setSouls(soulStack, number);
return soulStack;
}
}

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package WayofTime.bloodmagic.item.soul;
import java.util.ArrayList;
import java.util.List;
import net.minecraft.entity.Entity;
import net.minecraft.entity.EntityLivingBase;
import net.minecraft.entity.SharedMonsterAttributes;
import net.minecraft.entity.ai.attributes.AttributeModifier;
import net.minecraft.entity.player.EntityPlayer;
import net.minecraft.item.EnumAction;
import net.minecraft.item.ItemStack;
import net.minecraft.item.ItemSword;
import net.minecraft.nbt.NBTTagCompound;
import net.minecraft.world.World;
import net.minecraftforge.fml.relauncher.Side;
import net.minecraftforge.fml.relauncher.SideOnly;
import WayofTime.bloodmagic.BloodMagic;
import WayofTime.bloodmagic.api.Constants;
import WayofTime.bloodmagic.api.iface.ISoul;
import WayofTime.bloodmagic.api.iface.ISoulWeapon;
import WayofTime.bloodmagic.api.util.helper.NBTHelper;
import WayofTime.bloodmagic.registry.ModItems;
import WayofTime.bloodmagic.util.helper.TextHelper;
import com.google.common.collect.HashMultimap;
import com.google.common.collect.Multimap;
public class ItemSoulSword extends ItemSword implements ISoulWeapon
{
public ItemSoulSword()
{
super(ModItems.soulToolMaterial);
setUnlocalizedName(Constants.Mod.MODID + ".soul.sword");
setHasSubtypes(true);
setNoRepair();
setCreativeTab(BloodMagic.tabBloodMagic);
}
@Override
public ItemStack onItemRightClick(ItemStack stack, World world, EntityPlayer player)
{
if (player.isSneaking()) //TODO: change its state depending on soul consumption
setActivated(stack, !getActivated(stack));
if (getActivated(stack))
{
setDamageOfActivatedSword(stack, 7);
}
return stack;
}
@Override
public EnumAction getItemUseAction(ItemStack stack)
{
return EnumAction.BLOCK;
}
@Override
@SideOnly(Side.CLIENT)
public void addInformation(ItemStack stack, EntityPlayer player, List<String> tooltip, boolean advanced)
{
NBTHelper.checkNBT(stack);
tooltip.add(TextHelper.localizeEffect("tooltip.BloodMagic.soul.sword.desc"));
if (getActivated(stack))
tooltip.add(TextHelper.localize("tooltip.BloodMagic.activated"));
else
tooltip.add(TextHelper.localize("tooltip.BloodMagic.deactivated"));
}
@Override
public boolean onLeftClickEntity(ItemStack stack, EntityPlayer player, Entity entity)
{
if (getActivated(stack))
{
return super.onLeftClickEntity(stack, player, entity);
}
return true;
}
private boolean getActivated(ItemStack stack)
{
return stack.getItemDamage() > 0;
}
private ItemStack setActivated(ItemStack stack, boolean activated)
{
stack.setItemDamage(activated ? 1 : 0);
return stack;
}
@Override
public List<ItemStack> getRandomSoulDrop(EntityLivingBase killedEntity, EntityLivingBase attackingEntity, ItemStack stack, int looting)
{
List<ItemStack> soulList = new ArrayList<ItemStack>();
if (getActivated(stack))
{
ISoul soul = ((ISoul) ModItems.monsterSoul);
ItemStack soulStack = soul.createSoul(0, looting * 0.5 + 1);
soulList.add(soulStack);
}
return soulList;
}
public double getDamageOfActivatedSword(ItemStack stack)
{
NBTHelper.checkNBT(stack);
NBTTagCompound tag = stack.getTagCompound();
return tag.getDouble(Constants.NBT.SOUL_SWORD_DAMAGE);
}
public void setDamageOfActivatedSword(ItemStack stack, double damage)
{
NBTHelper.checkNBT(stack);
NBTTagCompound tag = stack.getTagCompound();
tag.setDouble(Constants.NBT.SOUL_SWORD_DAMAGE, damage);
}
@Override
public Multimap<String, AttributeModifier> getAttributeModifiers(ItemStack stack)
{
Multimap<String, AttributeModifier> multimap = HashMultimap.<String, AttributeModifier>create();
multimap.put(SharedMonsterAttributes.attackDamage.getAttributeUnlocalizedName(), new AttributeModifier(itemModifierUUID, "Weapon modifier", getActivated(stack) ? getDamageOfActivatedSword(stack) : 2, 0));
return multimap;
}
}