Further un-stupified the routing GUI.

This commit is contained in:
WayofTime 2016-08-31 07:26:22 -04:00
parent 413b150142
commit 3e7187610a
6 changed files with 99 additions and 29 deletions

View file

@ -18,19 +18,20 @@ import net.minecraft.item.ItemStack;
public class ContainerItemRoutingNode extends Container
{
private final IInventory tileItemRoutingNode;
private final ItemInventory itemInventory;
// private final ItemInventory itemInventory;
private int slotsOccupied;
private final TileFilteredRoutingNode inventory;
public int lastGhostSlotClicked = -1;
public ContainerItemRoutingNode(InventoryPlayer inventoryPlayer, IInventory tileItemRoutingNode)
{
this.tileItemRoutingNode = tileItemRoutingNode;
inventory = (TileFilteredRoutingNode) tileItemRoutingNode;
this.addSlotToContainer(new SlotItemFilter(this, tileItemRoutingNode, 0, 8, 33));
ItemStack masterStack = tileItemRoutingNode.getStackInSlot(inventory.currentActiveSlot);
itemInventory = new ItemInventory(masterStack, 9, "");
ItemInventory itemInventory = inventory.itemInventory;
for (int i = 0; i < 3; i++)
{
@ -58,7 +59,7 @@ public class ContainerItemRoutingNode extends Container
public void resetItemInventory(ItemStack masterStack)
{
itemInventory.initializeInventory(masterStack);
inventory.itemInventory.initializeInventory(masterStack);
}
/**
@ -76,6 +77,9 @@ public class ContainerItemRoutingNode extends Container
if (slot instanceof SlotGhostItem) //TODO: make the slot clicking work!
{
lastGhostSlotClicked = slot.getSlotIndex();
// System.out.println(lastGhostSlotClicked);
if ((dragType == 0 || dragType == 1) && (clickTypeIn == ClickType.PICKUP || clickTypeIn == ClickType.QUICK_MOVE))
{
ItemStack slotStack = slot.getStack();

View file

@ -7,12 +7,15 @@ import net.minecraft.nbt.NBTTagCompound;
import net.minecraft.nbt.NBTTagList;
import net.minecraft.util.EnumFacing;
import WayofTime.bloodmagic.api.Constants;
import WayofTime.bloodmagic.item.inventory.ItemInventory;
public class TileFilteredRoutingNode extends TileRoutingNode implements ISidedInventory
{
public int currentActiveSlot = 0;
public int[] priorities = new int[6];
public ItemInventory itemInventory = new ItemInventory(null, 9, "");
public TileFilteredRoutingNode(int size, String name)
{
super(size, name);
@ -63,6 +66,8 @@ public class TileFilteredRoutingNode extends TileRoutingNode implements ISidedIn
}
}
}
itemInventory = new ItemInventory(getStackInSlot(currentActiveSlot), 9, "");
}
@Override
@ -78,6 +83,7 @@ public class TileFilteredRoutingNode extends TileRoutingNode implements ISidedIn
public void swapFilters(int requestedSlot)
{
currentActiveSlot = requestedSlot;
itemInventory.initializeInventory(getStackInSlot(currentActiveSlot));
this.markDirty();
}

View file

@ -1,22 +1,20 @@
package WayofTime.bloodmagic.tile.routing;
import net.minecraft.item.ItemStack;
import net.minecraft.tileentity.TileEntity;
import net.minecraft.util.EnumFacing;
import net.minecraftforge.items.IItemHandler;
import WayofTime.bloodmagic.item.routing.IItemFilterProvider;
import WayofTime.bloodmagic.routing.DefaultItemFilter;
import WayofTime.bloodmagic.routing.IInputItemRoutingNode;
import WayofTime.bloodmagic.routing.IItemFilter;
import WayofTime.bloodmagic.util.Utils;
import net.minecraft.inventory.IInventory;
import net.minecraft.item.ItemStack;
import net.minecraft.tileentity.TileEntity;
import net.minecraft.util.EnumFacing;
import net.minecraftforge.items.CapabilityItemHandler;
import net.minecraftforge.items.IItemHandler;
public class TileInputRoutingNode extends TileFilteredRoutingNode implements IInputItemRoutingNode
{
public TileInputRoutingNode()
{
super(7, "inputNode");
super(6, "inputNode");
}
@Override

View file

@ -1,22 +1,20 @@
package WayofTime.bloodmagic.tile.routing;
import net.minecraft.item.ItemStack;
import net.minecraft.tileentity.TileEntity;
import net.minecraft.util.EnumFacing;
import net.minecraftforge.items.IItemHandler;
import WayofTime.bloodmagic.item.routing.IItemFilterProvider;
import WayofTime.bloodmagic.routing.DefaultItemFilter;
import WayofTime.bloodmagic.routing.IItemFilter;
import WayofTime.bloodmagic.routing.IOutputItemRoutingNode;
import WayofTime.bloodmagic.util.Utils;
import net.minecraft.inventory.IInventory;
import net.minecraft.item.ItemStack;
import net.minecraft.tileentity.TileEntity;
import net.minecraft.util.EnumFacing;
import net.minecraftforge.items.CapabilityItemHandler;
import net.minecraftforge.items.IItemHandler;
public class TileOutputRoutingNode extends TileFilteredRoutingNode implements IOutputItemRoutingNode
{
public TileOutputRoutingNode()
{
super(7, "outputNode");
super(6, "outputNode");
}
@Override