Fixed living armour's training bracelet so that it deactivates any training of upgrades not supported
Added "Experienced" living armour upgrade, which provides more xp from picked up orbs.
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19 changed files with 297 additions and 8 deletions
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@ -37,6 +37,8 @@ public abstract class StatTracker
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*/
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public abstract boolean onTick(World world, EntityPlayer player, LivingArmour livingArmour);
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public abstract void onDeactivatedTick(World world, EntityPlayer player, LivingArmour livingArmour);
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public abstract List<LivingArmourUpgrade> getUpgrades();
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public final boolean isDirty()
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