Fixed the last of the model errors
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parent
3b173ecf17
commit
37ec0582eb
36 changed files with 176 additions and 121 deletions
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@ -18,8 +18,8 @@ public class CustomMeshDefinitionActivatable implements ItemMeshDefinition {
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public ModelResourceLocation getModelLocation(ItemStack stack) {
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if (!stack.isEmpty() && stack.getItem() instanceof IActivatable)
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if (((IActivatable) stack.getItem()).getActivated(stack))
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return new ModelResourceLocation(new ResourceLocation(BloodMagic.MODID, "item/" + name), "active=true");
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return new ModelResourceLocation(new ResourceLocation(BloodMagic.MODID, name), "active=true");
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return new ModelResourceLocation(new ResourceLocation(BloodMagic.MODID, "item/" + name), "active=false");
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return new ModelResourceLocation(new ResourceLocation(BloodMagic.MODID, name), "active=false");
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}
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}
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@ -19,9 +19,9 @@ public class CustomMeshDefinitionMultiWill implements ItemMeshDefinition {
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public ModelResourceLocation getModelLocation(ItemStack stack) {
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if (!stack.isEmpty() && stack.getItem() instanceof IMultiWillTool) {
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EnumDemonWillType type = ((IMultiWillTool) stack.getItem()).getCurrentType(stack);
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return new ModelResourceLocation(new ResourceLocation(BloodMagic.MODID, "item/" + name), "type=" + type.getName().toLowerCase());
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return new ModelResourceLocation(new ResourceLocation(BloodMagic.MODID, name), "type=" + type.getName().toLowerCase());
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}
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return new ModelResourceLocation(new ResourceLocation(BloodMagic.MODID, "item/" + name), "type=default");
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return new ModelResourceLocation(new ResourceLocation(BloodMagic.MODID, name), "type=default");
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}
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}
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@ -20,9 +20,9 @@ public class CustomMeshDefinitionWillGem implements ItemMeshDefinition {
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public ModelResourceLocation getModelLocation(ItemStack stack) {
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if (!stack.isEmpty() && stack.getItem() == RegistrarBloodMagicItems.SOUL_GEM) {
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EnumDemonWillType type = ((ItemSoulGem) stack.getItem()).getCurrentType(stack);
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return new ModelResourceLocation(new ResourceLocation(BloodMagic.MODID, "item/" + name), "type=" + ItemSoulGem.names[stack.getItemDamage()] + "_" + type.getName().toLowerCase());
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return new ModelResourceLocation(new ResourceLocation(BloodMagic.MODID, name), "type=" + ItemSoulGem.names[stack.getItemDamage()] + "_" + type.getName().toLowerCase());
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}
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return new ModelResourceLocation(new ResourceLocation(BloodMagic.MODID, "item/" + name), "type=petty_default");
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return new ModelResourceLocation(new ResourceLocation(BloodMagic.MODID, name), "type=petty_default");
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}
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}
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