BloodMagic/src/main/java/WayofTime/bloodmagic/client/mesh/CustomMeshDefinitionWillGem.java
2017-08-16 16:39:57 -07:00

29 lines
1.2 KiB
Java

package WayofTime.bloodmagic.client.mesh;
import WayofTime.bloodmagic.BloodMagic;
import WayofTime.bloodmagic.api.soul.EnumDemonWillType;
import WayofTime.bloodmagic.core.RegistrarBloodMagicItems;
import WayofTime.bloodmagic.item.soul.ItemSoulGem;
import net.minecraft.client.renderer.ItemMeshDefinition;
import net.minecraft.client.renderer.block.model.ModelResourceLocation;
import net.minecraft.item.ItemStack;
import net.minecraft.util.ResourceLocation;
public class CustomMeshDefinitionWillGem implements ItemMeshDefinition {
private final String name;
public CustomMeshDefinitionWillGem(String name) {
this.name = name;
}
@Override
public ModelResourceLocation getModelLocation(ItemStack stack) {
if (!stack.isEmpty() && stack.getItem() == RegistrarBloodMagicItems.SOUL_GEM) {
EnumDemonWillType type = ((ItemSoulGem) stack.getItem()).getCurrentType(stack);
return new ModelResourceLocation(new ResourceLocation(BloodMagic.MODID, name), "type=" + ItemSoulGem.names[stack.getItemDamage()] + "_" + type.getName().toLowerCase());
}
return new ModelResourceLocation(new ResourceLocation(BloodMagic.MODID, name), "type=petty_default");
}
}