It compiles. Somehow.

This commit is contained in:
Nicholas Ignoffo 2017-08-15 20:21:54 -07:00
parent 554c9852e6
commit 348fee1e2a
150 changed files with 1029 additions and 2186 deletions

View file

@ -19,7 +19,7 @@ public class CustomMeshDefinitionActivatable implements ItemMeshDefinition
@Override
public ModelResourceLocation getModelLocation(ItemStack stack)
{
if (stack != null && stack.getItem() instanceof IActivatable)
if (!stack.isEmpty() && stack.getItem() instanceof IActivatable)
if (((IActivatable) stack.getItem()).getActivated(stack))
return new ModelResourceLocation(new ResourceLocation(BloodMagic.MODID, "item/" + name), "active=true");