Add Capability support to Ritual Sones, Finish TE support as well
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6 changed files with 144 additions and 16 deletions
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@ -3,6 +3,7 @@ package WayofTime.bloodmagic.item;
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import java.util.ArrayList;
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import java.util.List;
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import WayofTime.bloodmagic.api.util.helper.RitualHelper;
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import net.minecraft.block.Block;
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import net.minecraft.block.state.IBlockState;
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import net.minecraft.creativetab.CreativeTabs;
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@ -26,7 +27,6 @@ import WayofTime.bloodmagic.BloodMagic;
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import WayofTime.bloodmagic.api.Constants;
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import WayofTime.bloodmagic.api.registry.RitualRegistry;
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import WayofTime.bloodmagic.api.ritual.EnumRuneType;
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import WayofTime.bloodmagic.api.ritual.IRitualStone;
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import WayofTime.bloodmagic.api.ritual.Ritual;
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import WayofTime.bloodmagic.api.ritual.RitualComponent;
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import WayofTime.bloodmagic.registry.ModBlocks;
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@ -111,18 +111,15 @@ public class ItemRitualDiviner extends Item
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BlockPos newPos = pos.add(offset);
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IBlockState state = world.getBlockState(newPos);
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Block block = state.getBlock();
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if (block instanceof IRitualStone)
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{ // TODO: Check tile
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// entity as well.
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if (((IRitualStone) block).isRuneType(world, newPos, component.getRuneType()))
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if (RitualHelper.isRune(world, newPos))
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{
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if (RitualHelper.isRuneType(world, newPos, component.getRuneType()))
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{
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continue;
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} else
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{
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// Replace existing ritual stone
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int meta = component.getRuneType().ordinal();
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IBlockState newState = ModBlocks.ritualStone.getStateFromMeta(meta);
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world.setBlockState(newPos, newState);
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RitualHelper.setRuneType(world, newPos, component.getRuneType());
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return true;
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}
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} else if (block.isAir(world, newPos))
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